THE MAGNIFICENT TIMELORD: BOWIENAUTS OF FREEDOM
Earth! 1963. A very different place to the world we know today. Between the three great powers of evil stand naught but tiny pockets of resistance, all of whom look up to the one remaining bastion of light and goodness: the
Belgian States of America, and their fearless leader
Monsieur Kennedy!
In his orbital space pod, the
Magnificent Timelord Bowie stands towering before the four of you. He has braved many dangers, and risked disrupting the continuums of
many Histories to bring you together! He has travelled through time and sped through space to form a fearsome band of the best the many different humanities have had to offer.
He is dressed entirely in sequins! It is your destiny to bring down the
Unholy Triangle of Evil and free a world of pain so intense it is bleeding into different Histories, spreading despair on an interdimensional scale and breeding
evil and
angst throughout a hundred different galaxies.
It is your destiny to defeat
ROBOSTALIN,
dinoHITLER, and
Chairman Miaow, the most awful genocidal dictators known across a million timelines!
It is your destiny… to
SAVE FREEDOM!
Will you accept?
There will be four players and no “first come first served” system – I’ll give it twenty four hours (or more – I have a very busy next few days) and see which historical figures seem best. Seems fairer.
Character sheets:
Name: (must be a famous character from history – I’m flexible with that, mind)
Inventory: (you can bring one item with you)
Bio: (you can describe why David Bowie picked you to save
FREEDOM if you want; you can also suggest what your character’s strengths might be: this might help me write up the character sheet and might help you add a personal touch otherwise lacking in a historical figure. It might also help me decide who to pick, but I’ll be trying to get a good party blend for better teamwork)
I’ll use the
Modified Gatleos Western Standardised Wound System* until further notice, with a d6 vs d6 system for combat with the difference indicating the severity of the wound, and a randomised (if not player specified, which won’t always work anyway) area of the body hit. There’ll be a simple d6 rtd roll for everything else. Characters will get a power or strength and a weakness to start with, and will be able to level up after missions. You’ll get to pick from a choice of level ups.
Injuries
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Light Bleeding: 10 healing points. [-1 HP per turn]
Fracture: Requires medical attention and 20 healing points.
!!Burning!!: Requires extinguishing. [-5 HP per turn]
Heavy Bleeding: Requires medical attention and 20 healing points. [-5 HP per turn]
Very Heavy Bleeding: Requires skilled medical attention and 30 healing points. [-20 HP per turn]
Broken Bones: Requires skilled medical attention, then 40 healing points.
Missing Limb: Never heals, obviously.
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You make a healing roll each turn after an injury has been sustained; the amount you roll is added to your healing points, and the wound disappears when you have enough. For major wounds (anything above light bleeding), you can't make healing rolls until you've received the appropriate medical attention. Only doctors can provide skilled medical attention properly, anyone else gets a -2 to first aid rolls. Bleeding injuries drain health, of which each player starts with a maximum of 75, in this game. If a player has no bleeding injuries, they regain 4 hitpoints per turn.
Thank you Gatleos.
Note: Special powers, and particularly cooldowns, are subject to change (i.e. balancing) whilst we get going, and please bold your actions!