New version, 0.34.04_1, has been uploaded!
Here is the changelog:
Version 0.34.04_1
Religion:
- New Workshops
* Chamber of Transformation
-> All creature transformations take place here instead of temples
- New Items
* Tablets
-> Empty tablet
-> Tablet of gender
-> Tablet of alchemy
- New Reactions
* Tablet Creations:
-> Create empty tablet (Craft workshop)
-> Create tablet of gender (Temple)
-> Create tablet of alchemy (Temple)
* Material Transformations:
-> Iron to Steel (Temple)
-> Steel to Adamantine (Temple)
- New Materials
* Cursed Stone
Fixes:
- Some creatures had [PRET] tag instead of [PET]
Nobility Overhaul:
- Guild Master
* Replaces Manager
* Manages work orders
* Requires office, bedroom and dining room
* Can make mandates and demands
* Appointed by Mayor
- Treasury Master
* Replaces Bookkeeper
* Responsibility: Accounting
* Requires office, bedroom and dining room
* Can make mandates and demands
* Appointed by Mayor
- Trade Master
* Replaces broker
* Responsibility: Trading
* Requires office, bedroom and dining room
* Can make mandates and demands
* Appointed by Mayor
New Entities:
- Githyanki
New Creatures:
- Megabeasts
* Fire Hydra
The project with Religion is progressing slowly but steadily. I try to avoid any imbalances there as well as features that work only partially as I want. But yeah, it's not even close to be ready yet.
The nobility was also changed somewhat. Basically most of the positions which are available at the beginning now have a "upgraded" version similar to Sheriff -> Captain of Guard transition. All the second tier positions require bedroom, office and dining room and they can make mandates and demands.
This version also contains two new creatures; megabeasts Fire Hydra, which is basically normal hydra with the ability to breath fire, and Githyanki, a evil entity creature that is always hostile towards dwarves. Just note that Githyanki is not completely ready yet as they are missing special silver metal and special weapons. But otherwise they should work, at least I got them to survive through world gen.
Now that the new version is ready and uploaded it's time to get back To-Do -list. Here is a short list of things I'm going to add, in no specific order:
Creatures to add:
- Magical
* Pseudodragon (MM v3.5 page 211)
* Magmin (MM v3.5 page 180)
* Manticore (MM v3.5 page 180)
* Naga (DFA)
* Pegasus (DFA)
- Megabeasts
* Cryohydra (MM v3.5 page 158)
- Humanoid
* Orc
* Halfling
* Mongrelfolk (Fiend Folio page 125)
* Viking (DFA)
* Gnoll (Races of The Wild)
* Goliaths (Races of Stone page 53)
- Animals
* Pony
* Mammoth
Castes
- Brute (warrior)
- Holy (changes)
* Possibility to heal (?)
* Possibility to destroy undead (interactions?)
Religion
- Reactions
* Turn dwarf to Brute
* Pray for Bronze
* Healing
Training Feature
- New workshops
* Training Dummy
* Doctor School
* University
* School of Rock
* School of Wood
* School of Metal
- Trainable Skills
* Hammer
* Axe
* Sword
* Crossbow
* Dodging
* Shield Usage
* Fighting
* Archery
* Mining
* Stone crafting
* Masonry
* Stone Detailing
* Carpentry
* Wood crafting
* Armor smithing
* Weapon smithing
* Blacksmithing
* Metal crafting
* Strand extracting
* Diagnosing
* Suturing
* Bone Setting
* Wound Dressing
Misc Tweaks
- Add syndromes for entity meat
- Uncookable seeds/alcohol
- Redistribute toys/instruments
- Add new toys/instruments for all entities
- Give Githyanki special silver metal
- Give Githyanki special weapons (swords)
The above list is NOT a complete list of features, it's just a quick scratch on the surface. The items listed there are ones I'm currently 100% sure that I'm going to add. If all of them are possible, that is, there are few things I'm still unsure.
Also, as you can see, some of the creatures have a mention of certain D&D source books. In my opinion D&D offers lots of ideas for cretures, though most of them are more or less impossible to implement in DF as they appear in books. But as a source of inspiration those books are almost perfect.
Also, if somebody have an idea for the names of certain schools in Training feature I would be more than happy to hear suggestions. "School of Rock", "School of Wood" and "School of Metal" are basically the ones which need a new name. But until that those workshops go with those names.
ENJOY!