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Author Topic: Your Dwarf Fortress anecdote - Illustrated!  (Read 104916 times)

Darchitect

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #90 on: February 29, 2012, 10:37:03 am »

Someone recommended I link the recounting of my tantrum-spiral here. Second part is on page 2. Hopefully, someone will enjoy it.

I certainly didn't.

Darchitect's First Tantrum Spiral:
http://www.bay12forums.com/smf/index.php?topic=102893.0
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armrha

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #91 on: February 29, 2012, 04:56:11 pm »

I still don't know exactly what happened, but I had a nice, 60-person fort going on with a vampire as a member of my fortress guard/captain of the guard's squad. He fed on somebody on a bed that was just in the open area right outside of the dining hall and got spotted by six people.

So, not sure what to do, I finally designated a hammerer and convicted the guy without realizing he was in the fortress guard.

So, not sure what happened next. Nearly every job got interrupted. My hospital rapidly filled up. Trying to figure out what was going on, I went to the jobs menu and zoomed to my chief medical dwarf to find out he was in jail. Nothing was on the justice screen. I looked around the 30 jail cells.

Every single one was full. Most of my fort was locked up in jail cells. I'm guessing something happened regarding 'assaulting an officer', but nothing was showing up on justice, but everybody was No Job (Chained). When I deconstructed the chain to release the chief medical dwarf to treat the wounded up there, he broke some kind of punishment rule and the new hammerer came down and beat him to death.

So, that's how a vampire took over and basically ruined a fort of mine.
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Orkel

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #92 on: February 29, 2012, 07:53:39 pm »

This is not mine, but it is a very well known and an absolutely fantastic story of DF.

http://dfstories.com/the-hamlet-of-tyranny

If there's one thing Denee should draw, it's this.
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

TinyPirate

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #93 on: February 29, 2012, 11:23:31 pm »

Author unknown, nuts, I would like to get permission from the author of every story we choose.
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saltmummy626

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #94 on: March 01, 2012, 12:41:43 am »

A long time ago, (8 months) in days of yore (DF 31.25) seven dwarves set out from the capital city of the flag of targets to the deserts of water. their purpose in the desert was a simple one, to tame the untamed beasts of the wild desert for the glory of the mountain homes. large cats were not out of the question, but what the mountain homes needed was something to root out the elves, something truly deadly. I speak of the dreaded giant desert scorpion. the earth was struck, the settlement named thus; anvilrelief. anvilrelief main exports were fine gold and silver works. every other year, the fortress would send several of the huge insects and several of the giant cats back to the mountain homes. the cats were the jewel of the south, fine pets for the kings vassals and their perfumed ladies, the scorpions did the job of finding and slaying the elves and goblins well. traps were set up to keep troublesome foes away from the front gates, spinning disks of steel, iron, and copper. huge balls of silver, and wooden stakes. all these traps set along a thin walkway so that any who would avoid them, would swim with the carp. seven years after the foundation of anvilrelief, the dwarves found blue metal, blood of armok, adamantine. soon the dwarves were much richer, each had leisure time, except the militia, who worked over time as the traps clogged with goblin and elf remains. The non-military menfolk would return to their quarters each night, put up their feet on camal hide stools and sip fine plump helmet wine, while the children played with gold and adamantine toys on the hearth and the wives stirring pots of thick stew for supper. alas, the peace was not to last. the source of adamantine grew thin, and soon another spire was sought and found. the miners were reluctant to dig deeper, but the duke demanded it! threatening with death any who refused, not knowing that soon death would come to them. a lone miner and the duke, she forced him to dig. lashing at him with her barbed tongue, "FASTER!" she cried urging him on. the blue ore suddenly gave way to a black pit and all was silence, but only for a moment. the screams from the pit echoed throughout the whole fortress, stopping the workers in their tracks with fear and trepidation. the miner fled, and the duke died in agony. soon other dwarves began fleeing,an effort was made to hold off the demons long enough to allow the women and children to escape, but feinds of ice and smoke rolled over the militia like a dwarf child's leather ball over a well smoothed floor. the demons made their wicked way through the magma pipes leading to the forges, killing the hard working metal smiths and cutting off the escape for most of the dwarves. at that last moment, madness took many dwarves. the sheer terror taking their minds and forcing them to fight amongst themselves. those who did not fight fled into the desert to be picked off by the quicker demons, or by the scorpions that anvilrelief had long sought to capture.

(note)
actually, this fort was my best, ever. it was also the first and last fort I ever managed to get up to the level below the king migrating with, if it weren't for the demons, I would have had the king by the next year. I had a lot of fun with it, and in all the fort survived for a paltry 9 years, but I managed to gather wealth beyond measure (I dont know how much) by trading a single masterwork adamantine spear to the dwarven caravans every year. I would be honored if you selected my story, but take a look around the forums, you'll prolly see better ones than mine.
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All is silence. The road is straight, without turning, in darkness. Now let there be an end to all things.

Possomtail

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #95 on: March 01, 2012, 02:54:24 am »

When my carpenter decided to throw a party instead of making more barrels for booze. As a result of this about 10 dwarves thirsted to death as it was winter and everything was frozen over.
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Orkel

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #96 on: March 01, 2012, 08:49:16 am »

Author unknown, nuts, I would like to get permission from the author of every story we choose.

It was posted on 4chan, years ago, by a random guy who most likely doesn't care and would most likely love to see his story drawn. I know I would. It's just a story of what happened in a guy's fort afterall, highly doubt it has a copyright or anything :P
« Last Edit: March 01, 2012, 09:04:56 am by Orkel »
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

MonkeyHead

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #97 on: March 01, 2012, 01:08:19 pm »

Roughboot was an early .31 fort. I was still a relativley conservative player back then, only having had about 6 months experience with 40d. Until that point I had not really ever inflicted massive amounts of needless killing on my inhabitants, either deliberatly or accidentally. This fort changed all that. Roughboot was protected by a marksdwarf keep, around 6 z's tall, 12 by 8, and made of rough granite. 20 Marksdwarves lived in the keep - observing through fortifications on the top floor,  and training/living on the bottom floor, next to the hospital. It stood on the east side of a brook running though a flat woodlands. A dry moat with drawbridge allowed access for those I wanted in.

4 years in and I was at around 75 inhabitants, of which about 20 were children. Winter rolled around and a force of goblins and trolls arrived, and in far greater numbers than I was used to. Almost 30 bowgoblins and similar numbers of trolls. They were fought off, but not without the loss of some herbalists. My hospital filled up with wounded soldiers, and my inhabitants went about the job of cleaning up and gatehering the spoils. While they did so, I laid great plans for beefing up my defences.

A new underground chamber was dug, one end ramped to the surface, the other crammed with ballistae before turning through a series of corners towards my underground depot access beneath the old tower. The old tower was remodelled - drawbridge bricked up, old fortifications replaced with walls, and a new firing balcony added to overlook the access point to the ballistae chamber. Once all contruction orders were laid down, I went back to ensuring the orderly running of the fort. Some time later, a game log message pauses my game and grabs my attention - "A section of the cavern has collapsed!". I zoom to the scene, expecting to be taken to the caverns where some careless miner has carved a chunk away. Instead I get taken to the old tower, which is full of children ripping out walls, floors and fortifications, soldiers on duty, soldiers training, soldiers sleeping, wounded in the hospital, and dozens of temporary masons building the new platform and connecting masonry, or replacing the old with new brickwork.

Basically what occired was this: I had forgotten that the tower had a roof. In tearing out the old fortifications and firing platform, this roof had been left with nothing holding it up. Gravity did its thing and it went downwards. The falling roof went downwards filling the barracks and hospital and depot on the level below. In falling, it removed any support the new unfinished balcony had - it too fell away.

As the dust cleared, I surveyed the scene. Most of the demolition work was being carried out by children. Most were dead or dying, in what was left of the barracks, hospital and depot. My military was gone, suffering the same fate as the children - dead or broken from the fall or effects of cave in dust. The hospital, well, it was depressing. The already treated were surrounded by the victims of the cave in, most of my busy medical staff amongst them. One unharmed war dog was quite happly sitting next to his dying master who had a damaged upper and lower spine. On the surface, maimed and dying (or already dead) masons were scattered in a rough rectangle beneath where the firing balcony was going to be. I had lost 18 of my 20 troops, around 15 children, 8 masons, 4 medical staff, 8 dogs, a cat and 4 chickens. A further 9 died in a tantrum spiral before any kind of normality was returned to the caved in gatehouse. I didnt do much cleaning as it looked pretty cool, all trased masonry and blood - just flooring over points I didnt want enemies getting in at. I remember feeling guilty and finding it hilarious. This image of some badly designed tower being worked on, with one stone block holding the whole rickety assembly together, before some child pulls it out and it all goes down like some kind of jenga game.

The 25 to 30 survivors went on to die later that year when an ambush got as far as my workshops before being spotted.

The best part of the whole thing? There were elves in the depot. They probably did little to slow the falling bits of masonry and dwarves though.
« Last Edit: March 01, 2012, 01:11:20 pm by MonkeyHead »
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DuckBoy2

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #98 on: March 02, 2012, 06:32:55 pm »

My best... Hmmm its a tough call between the Blood Man that froze to death on the surface and the first ingested syndrome, long before vampires.  The second's harder to draw, so heres a link.

http://www.bay12forums.com/smf/index.php?topic=72067.msg1767294#msg1767294

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Urist McBeard

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #99 on: March 03, 2012, 01:21:49 am »

Author unknown, nuts, I would like to get permission from the author of every story we choose.

It was posted on 4chan, years ago, by a random guy who most likely doesn't care and would most likely love to see his story drawn. I know I would. It's just a story of what happened in a guy's fort afterall, highly doubt it has a copyright or anything :P

>Demons getting hit by standard traps
>Frog Demons blocked by water
costanza.jpg.png.bmp
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This is a known source of vexation.

MaximumZero

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #100 on: March 03, 2012, 01:34:16 am »

PTW. There are so many stories on this forum, YOU WILL WRITE SO MANY BOOKS!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

TinyPirate

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #101 on: March 03, 2012, 04:33:34 am »

I would love to see a book just of stories. Some drawn, some in verse, some in haiku, some in comic format.. and so on. It would be awesome.
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Muttonhawk

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #102 on: March 03, 2012, 09:53:19 am »

I can't remember the name of the ghost, but I quote this from somewhere.

Quote
Urist McGhost has died from old age.

Some say a picture is worth 1000 words, but really, 1000 words isn't required in this case.
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How sad, imagine what they would've come up with... Booze proppelled rocket bayonets
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You know what you are? You're a beard with an idiot hanging off it.

prim

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #103 on: March 04, 2012, 12:15:56 pm »

Well just had this happen an hour ago, figure its worth sharing here too (as on another page) :)


So an undead horde shows up on my front door when I only got 13 dwarves. I do what any sane unprepared man does. Raise the drawbridge and start preparing some snipers.

Then 25 migrants decide its a good time to show up. I figure this is as good as any time to lower the bridge and see who's going to survive.

Well the migrants spot 2 goblin ambushes and a kobold thief. To make matters worse a werechinchilla (yes another one) megabeast rocks up, as well as a dwarven caravan. Frankly I had to take a break since it was too much at the same time, but when I came back the results were surprising.

The kobold thief obviously ran off. The megabeast transformed back into a human and ran off. The goblin ambush slayed the undead horde, and the caravan escorts killed the goblin ambush leaders, and the gobbos ran off.

After all that, I lose 2 migrants with 0 effort. Win?
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I'm wondering what the hell the neighboring necromancer was thinking when he named his stupid slab "Droolsluts the Anuses of Piss".

MassDebater

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #104 on: March 04, 2012, 02:19:03 pm »

I had a succession game with a few friends. I started on the second year of the fortress "Combatmansion." I was readjusting the fortress for smithing when a random fisherdwarf, who we will refer to as "Urist McFisherdorf" as I forgot his name, was possessed. He had no profession other than fishing activated, so I left him be for a bit. Eventually, I forgot about him, and went on with my fort. One day, Urist McFisherdorf goes berserk and kills five people. In the onslaught, another fisherdorf who was friends with all five people goes stark raving mad and hides in the tomb of the dorf I had named after myself. Chasing a miner, Urist McFisherdorf chases a miner into the tomb and gets in a fight with the other fisherdorf. Urist McFsherdorf dies, and the unnamed fisherdorf lives out the rest of his days in the tomb. Surrounded by death and miasma, the remaining 25 dorfs are unhappy, and begin to tantrum. Combatmansion breaks out into violence, and lives up to it's name. A farmer goes berserk while trying to tend to the farms, and kills the other dorfs who are farming. The last dorf runs, and happens to be a mother carrying her baby while she tends to the fields. The mother is struck down when the farmer catches up to her, and her baby tries to crawl away. The farmer picks up the baby by the neck and punches it in the gut. He proceeds to strangle it to death, all the while, it is vomiting and retching in his hands and dies. He chases an engraver into the hall near the same tomb Urist McFisherdorf had died in, and the fights the engraver. The engraver ends up fighting back, which makes the berserk farmer's nearby friend angry. The engraver punches the farmer in the back of the head, which breaks his skull in and crushes his brain, so he falls unconcious. He strikes down the farmer's friend as well. Combatmansion, once with a population of 31, is now at 15. A tantruming miner ends up destroying the farm, halting the food/booze supply. He goes berserk and kills a dwarf with the pinnacle of dwarven technology: the copper pick. He chases the remaining dorfs into the meeting area and gets ready to kill them. They all realize that it's 14 of them and one of him, so they all gang beat him. The violence begins to cool down, but another problem arises, there is no more food or booze because they were too busy killing people to make any, and the farm was utterly destroyed. One by one, they start dying. A former leader's dwarf who he named after himself died of thirst and was put in his small room with zinc and stone pillars with a wooden coffin elaborate tomb. The sole survivor was the dwarf I had named after myself, who was forced to dig mass graves for everyone so they wouldn't rise as restless spirits. He finished and went to take a drink from the river. He reached the front gate and greeted the migrant wave that entered.

The fortress was eventually passed on with a massive food/booze supply and a well deserved tomb consisting of engraved walls/floors, platinum statues, a golden sarcophogas, and a circle of water around the sarcophogas. The sole survivor is now a great engraver/miner/mason, and engraves Combatmansion's history on the walls.
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