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Author Topic: Your Dwarf Fortress anecdote - Illustrated!  (Read 104922 times)

I am Leo

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #75 on: February 23, 2012, 06:29:17 am »

Yeah, that is grand, but wow, I Am Leo, what an epic!

Sadly, the sequel fortress was a tad underwhelming.

The Plan was to embark with a squad of armed, armoured dwarves who would live near the lands of the elf ruled dwarven kingdom, build as little as possible and live off nothing but what they could take from slaughtering the caravans as they arrived. Long live the dwarven crime squad.
The events went as follows.

Month 1:
The resistance begins work on a rudimentary wooden shelter

Month 2:
Everyone is killed by giant badgers.

Conclusion:
Don't go outside. Ever.
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LuckyLuigi

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #76 on: February 23, 2012, 03:16:22 pm »

My favourite is still my first fort that survived long enough for a dragon to arrive.
I managed to get everyone inside just in time and raised the gate.
Everyone that is...except for the cat.
The dragon chased the cat around the map and finally cornered him at the gate.
He unleashed a torrent of flame roasting the cat and incidentally destroying the gate and burning all ten wooden cage traps behind the doors.
My main dining hall was pretty close to the formerly closed gate. The dragon decided to crash the ongoing party.

My hastily summoned army managed to kill the dragon but not before killing most of the inhabitants.

Not a pretty sight. The fortress never recovered.
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Check out Time Denee's brilliant DF comics of Bronzemurder and Oilfurnace.

Batdwarf Forever !

Nihilist

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #77 on: February 23, 2012, 08:22:53 pm »

I'll regale you with the story of Mozmun Bronzebeards, Legendary Miner extraordinaire.

First a bit about her home, Goldenbores.
Goldenbores was carved out of a mountainside buttressed against an haunted marshland to the south. The entranced carved out of Gold ore in the lone mountain jutting into the haunted marshlands below. With storerooms below and a spiral ramp carved upwards it was an imposing fortress. 5 Stories up the mountainside a bridge covered the gap to the northern range, cradling a volcano mouth to the east. There gold was forged into everything that was needed, from Thrones to tables, even chains all gleamed with gold.

The haunted marsh proved to be a challenge for the dwarves of Goldenbores, for they had yet to find a source of Iron in the mountains, though they new that they just need to delve deeper. Before the great mining project could be started, Mozmun Bronzebeards, former expedition leader and a miner of legend proposed a great moat be made in the swamp lands, to keep the undead hordes away. It was to be 3 spans wide and 3 stories deep, with a river of magma dividing the middle. She knew that building would be difficult, as the festering blue sludge that fell from the skies made the terrain dangerous, and exposure meant sure infection of any wounds, a common experience with the panda, boar and kea corpses that roamed the lands. The loss of a dozen children, and the subsequent mess under the stonefall traps convinced the need for the plan. Already a ghostly child would paralyze dwarves under the traps, something had to be done.

2 seasons into the project the western section had been cleared of trees and channeled 2 stories down. It even went under a lake! though we walled over the gap while it was frozen. Mozmun was near the far west end when A pack of boar sow corpses came upon the western boundary. An alert to come back inside the mountain was called and most of the dwarves made it back inside. However the boars had already spotted Mozmun, and were heading around to meet her; snouts smelling her living flesh. She fled to the safety of the east, clear of undead and ran smack dab into a roving band of Goblin crossbowmen. They fired volley after volley of at her, raining dozens of bolts around her as she wove through withered trees. Instinctively she batted any bolts close enough to hit her away, and dodged the rest. Clearing the trees she saw the the goblins had killed off the boars chasing her, at least for now and she had a safe route back to the fortress.

Clearing the stonefall traps at the entrance she though for sure she was safe, until she turned the first corner and ran into Onum, master goblin thief. The goblin, startled tried to stab her with his over-sized silver dagger, but was parried and he chased her and Reg the mechanic back out in to the marshlands.
Upon passing the gates, another hail of bolts fell on them. Mozmun batted them away with skill, and looked back to help Reg out, only to find him a pincushion. Spotting a Swordsgoblin ambush to the south, she left him to his fate among the goblins. The swordsgobs made quick work of Reg, then headed into the fortress gates; the crossgobs still trailing her.

Finding herself cornered she became enraged at the loss of her friend. Turning to face the crossbowgoblins with only her trusty pick, She was startled to see a were-hyena! It seemed to be a child, fast as the wind it tore into the goblins, rending them asunder till they fled. Staring down the creature, as it's bolt covered form turned towards her, she knew this was her death. She took what should be her last steps forward, facing death, only to have the werehyena suddenly change into a small human child! Confused, the child fled into the wilderness, leaving Mozmun stunned at the events. She heard the call announcing the defeat of the swordsgobs from the fort, and headed home for the end of a very long day.


There are many more stories to tell of Goldenbores, this simple gleeman may tell you of them sometime.
« Last Edit: February 23, 2012, 09:05:02 pm by Nihilist »
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Uristocrat

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Sometimes, even a decadent door isn't enough...
« Reply #78 on: February 24, 2012, 01:15:00 am »

The Dwarves of Hammerborn were mighty.  They created a nigh impregnable fortress, defended with a Path of Doom and many fearsome traps.  They harnessed the magma sea.  They slaughtered the zombie hordes again and again.  They made zombie petting zoos ("Hi Grandma!"  "Braaaaaaaaaaaainnnnnnnsssssssss!").  They enslaved necromancers and captured vampires (and even made one the mayor...).

But in the end, they were done in by their own hubris.  You see, there was an emergency "Destroy World" lever that pretty much flooded everything with magma... you know, in case of emergencies.  In retrospect, the main meeting hall was not the best location for that sort of thing, even though it was very convenient and accessible.  Amost went berserk over the destruction of his first and only masterpiece carving and pulled it.  The carving?  It depicted that time when an undead goat skin struck down his wife.

Even a decadent dolomite door wasn't enough to keep him from going over the edge.
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You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

Gruntathon

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #79 on: February 24, 2012, 08:17:01 am »

Tim's comics were one of my main inspirations for starting dwarf fortressing, so I would like to write up my most dramatic story arc to date to submit for consideration. I can't wait to see your next dwarf fortress comic no matter which story it is!



Upon the world of Lathonthur, deep in The Crazed Desert, the dwarves stopped their caravan. There were no trees, there was no water, no mountains. The grass was exceedingly sparse, the red sand and rocks overabundant. No other civilizations had ever settled any part of this wasteland. But somehow the dwarves knew that deep in this ground the rocks were fine and rich with ore.
Strike the Earth!
The fortress was named Ottemlikot, SanctumInk. The dwarves called themselves The Patterned Stockade.
Cool caves were carved into the sand by the motivated miners to store food and goods. A small bedroom with only 2 beds for all to share was created. The only wood available was what they had brought themselves.
The animals were corraled in the desert, where they quickly ate the sparse grasses. The grass did not regrow here, and they were forced to move frequently.
Migrants and traders arrived. Booze was purchased for the fortress with craft goods. This was drunken with haste by the dwarves in the desert heat. This was all there was to drink, as there was no water here. The brewer was understandably the most popular dwarf in the fortress.
An unfortunate incident with a wild animal left one dwarf infirm in the hospital. The dwarf quickly perished of thirst, as there was no water to give him. None of the dwarves thought to pass him a pail of precious beer or wine to save his life.
The decision was made to dig a shaft straight down until water could be found.
The brave miners with their skins full of wine quickly found an immense underground cavern. Explorers were sent out. They discovered rich veins of metal and patches of natural gemstones. And mud. And monsters. But no water, no wood nor signs of anything that grows. Perplexed, the expedition leader ordered the caves sealed off. The rocks could be mined later, finding water was critical for the fortress.
Another shaft was sunk in the hopes of finding another, deeper cave. The reliable miners were succesful, another cave was found. Explorers were sent out. Again, there was found mud, monsters, and no sign of water or anything that grows. This time with a deep sense of anxiety, the expedition leader ordered the caves sealed off. Were the caves even more barren than the desert up above?
Again, another shaft was sunk to go even deeper.
This time, the hard working miners were rewarded with a cave abundant with moss, edible plants, wood and great pools of water. All bound around with beautiful marble rocks. The decision was made to move the entire fortress into the depths, so that the dwarves would not be constantly exerting themselves and wasting time climbing up and down to perform the simplest of tasks.
Bedrooms, halls, workshops, wells and storage rooms were carved into the walls of the deepest cavern by the highly respectable miners. Everything was moved down. Even the animals, who now had abundant cave moss to eat. Plants were gathered, wood chopped down and made into beds and bins. Magma was found nearby, pumped using magically cold wood to the cave and used to create large volumes of steel from iron ore, marble and coal. This was used to equip a militia that became deadly to the goblins and trolls who occassionally travelled to the desert to raid the riches.
The halls were grand, the dwarves were ecstatic. Migrants flooded in.
The now richly appointed Mayor decided to build a folly. An immense tower out in the desert, made completely of gold and perfectly clear glass to shine the glory of Ottemlikot for all travellers to see. His bedroom would be on the top floor naturally.
The rocks surrounding the second cave were rich in gold. The diligent miners were told to be careful not to breach into the cavern, lest monsters intrude and disrupt the fortress. And so they were diligent. For a while. Two years into the build, pressure to achieve a high rate of gold ore collection caused the lazy miner Oltarothos to be lax in his duties, and he cracked through the walls of the cavern. He thought little of it, as he had heard of the prowess and acomplishments of the militia in the drinking hall. Surely nothing would slip by them?
The first monster to slip into the fortress was the forgotten beast Daz. Daz ran straight through the fortress and into the main workshop areas before the militia got to him, a spearsquad commanded by the militia captain Thikutlesast. They quickly stabbed Daz to death, but not before Daz had breathed his noxious frozen extract all through the busy corridors. Their elation at the death of Daz's death didn't last long.
Very soon over a third of the dwarves in the fortress were headed towards to hospital, all covered head to toe in bruises. The bruises soon became sores, which soon became infected. The smell from all these rotting wounds was intense and overpowering. Any dwarf who came anywhere near was overcome with fits of retching and vomiting. None of the affected dwarves survived, including the militia commander. Many kittens and puppies also passed away from the epidemic.
The remaining dwarves were overcome by grief. Many of them were also starting to show signs of infection, as the extract coated nearly everything in the fortress now. Any dwarf who tried to bury an infected dwarf soon got covered, and then became sick. Others sank into deep melancholy and went mad or berserk, killing the few other surviving dwarves.
Before long, no sane living dwarves were left in all of Ottemlikot. A sigh and a disgruntled "Loosing is fun" was the last sound to be heard in the corridors.
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TinyPirate

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #80 on: February 26, 2012, 04:57:52 am »

Only two stories involving cats so far! Weird!
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madk

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #81 on: February 27, 2012, 06:55:06 am »

Only two stories involving cats so far! Weird!

I can fix that.


Among the six dead lie Rigoth 'Gothic' Ducimoshur, the renowned carpenter whose legacy began when he made an artifact crutch. His masterwork wood tables were a popular attraction among the human and dwarven caravans.

First was sent out the ragtag militia of four - two of them, 'Nickel' and 'Sire', had minimal combat experience; two of them, 'Monk' and 'Destiny', had none. They were told to bring along crossbows but only one of them complied. The rest were mowed down by the goblin invaders before they were in range to land a single blow. The one who did was still killed without much incident.

The civilians fled into the fortress. A baby and the legendary carpenter were too slow and were felled outside the hatch gate. The dwarves weren't much concerned for survival; it was entirely self-sufficient and the only thing they might miss, the trees, they had enough of in storage to get by on.

An elven caravan arrived. At first the dwarves thought they might be their salvation, but they were slaughtered mercilessly by the invaders.

Mechanics sweated furiously as they churned out supplies for a last-ditch plan to rid of the invaders. The meat of the fortress was separated into two distinct areas. One layer under the surface saw industry, burrowed into the sand. Underneath that was the living and luxury quarters, hewn skillfully into the smoothed rock salt walls.

The hallways near the entrance in the industrial area were made full with traps. There was enough food for the dwarves to persist in the lower area, but not enough materials to supply any last ditch effort nor any farms that it might be self-sufficient without time to make more excavation than was fathomable with what little stores they had.

The lower floor filled with dwarves and their pets. Some stray cats who, as is yet to be seen, are the true heroes of this story, lingered above.

Five goblins stormed into the fortress as the hatch was unlocked. One of them was mauled by the weapon traps, the other four went mostly unscathed and unaffected by a hail of stones. It appeared hopeless.

They chased after the cats.

Then the cats led them back through the hall of assorted traps for a second go.

Now the dwarves have four prisoners, one crippled goblin crawling desperately away from the fortress, and a caravan load of free things.

They couldn't've done it without the cats.
« Last Edit: February 27, 2012, 07:01:32 am by madk »
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I am Leo

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #82 on: February 27, 2012, 09:26:01 am »

How could I forget the tale of my first fortress.

I had a single hammerdwarf hold off a whole goblin siege. My foretress, claspbronze, is a hollowed out mountain, surrounded by a magma moat spanned by a single, narrow bridge.
One dwarf was outside the moat, fishing, when the siege hit. I activated my military and commanded them to muster at the fortifications around the bridge's guardhouse, a convienient trapped bottleneck on the safe side of the moat. My fisherman activates and becomes a hammerdwarf.

He reaches the bridge as the goblins do, the rest of my military is nowhere to be seen. I tell him to hold his position.
The goblins pepper him with 10 combat pages of arrows, mostly to the head, before their infantry hits him. Carnage esnues. He slams greenskin after greenskin off the bridge, into the lava two z levels below and four z's deep. Throught the combat, almost every one of his bones are shattered, as well as his spine and skull, but he fights on. The goblin infantry dispatched, he charges the archers. They flee. He cripples two, and kills a final one by biting him. In the mouth. From behind.

His job done, he calmly strolls to the hospital. In spite of his wounds, his gushing blood loss, his splintered nervous system, he is not sick once. He is in surgery for two seasons. During this time a vast and elaborate crystal tomb is prepared for him, containing crafts carved from the goblins he slew and barrels of their blood. He lives. His tomb becomes his new bedroom. He is declared a militia captain and given an artifact mitten as his reward.

His skill as a hammerdwarf has been proven. His is no longer "dabbling". He is adequate.
« Last Edit: March 08, 2012, 11:39:54 am by I am Leo »
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Elf Lover

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #83 on: February 27, 2012, 12:31:06 pm »

'The merchants from Cerol Kastol have embarked on their journey.'

At last. Thanks to the Masterwork mod, wagons had finally came. With the merchants on their way down the massive corridor leading outside, those on foot soon overtook the wagons, leaving them behind. Plodding along slowly, the wagons take their time. I guess the drivers must have been having a bad day. Dwarves stream back and forth past them, carrying wood, stone and the occasional -Chalk Statue-

'An ambush! Protect the Hoard!'

WUT. NAOW?
Setting my dwarves to their borrows, they all rush past the two slowly plodding wagons, their wails failing to bypass the dull senses of the drivers. Feeling the merchants to be doomed, I watch as those who had first made it out of the fortress - those on foot - get quickly eviscerated by the lashes of goblin lashers. Watching the caravans, I see the small gs start to appear at the end of the tunnel. Not expecting a siege, I had failed to lay down traps. My military was mustering at the bottom of my fort, so were useless.

The goblins draw closer.

And closer.

Barely within striking distance, an unnoticed Dwarf Axeman (who was with the merchants, casually sitting on the back of the lead wagon. I hadn't noticed his little character sprite.) leaps from the back of the front wagon and thunders into action, leaping into the goblins with wild abandon, hacking left and right with huge swings, taking nary a hit, his armour and beard deflecting the lashing lashers and spearing spears of the goblins.
Inevitably, the lash of a goblin lasher striker him, and 'SEVERS AN ARTERY!'.

'------ has entered a martial trance!'

The Axedwarf, now in the throes of the BLACK RAGE (Insert appropriate Blood Angels picture here) lets his axe rise and fall with great swings, lopping goblins apart. His attacker dies, head split open and the skull jammed into the brain. The goblins break (SQUAD BROKEN!) and flee, running out of sight and off the map. The lone merchant Dwarven Axedwarf slumps to the ground, unconscious, and dies from his wounds.

The plodding wagon promptly rolls over his body.
And leaves.
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Every Dwarf Fortress Fort is a concentration camp, only without the nazis.

Alarion

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #84 on: February 27, 2012, 12:45:26 pm »

Copied from the "Dear Urist" thread, where I posted last April. And yes, I have pictures too, here.

Dear Urist McHunter,

Though I warned you quite sternly on what would happen if you killed any albatrosses, you went and did it anyway, and now we have a little more than we can deal with on our hands, I'm afraid. In the few months that has passed since the incident, we've been ambushed by illithids, had a kobold try to steal our gem cabinet followed by an illithid baby-snatcher, had a goblin army come and siege us, been attacked by a glass forgotten beast, locked ourselves up only to notice there was no food in the main stockpile resulting in the fortress almost starving to death, then the animals all killed each other, three militiamen bravely charged into a horde of pike-wielding goblins in search of socks, and to top it all off the main drawbridge was set to Retractable rather than Raisable, meaning we now have an open door into our fortress through the gates that is also impossible to close as a single chopped off dog tooth is resting in the main support area of it. Now, I don't mean to blame you for all of this, but if anything more of this sort happens and I could in any way, shape or form construe that it was your fault that it did, I swear to Armok I will have you stripped, dressed again in solely the Long Guts and tallow of that poor albatross you killed and have you thrown from the fortress walls in an attempt to appease the goblin siegers to either go into our trap-filled corridor, leave us be in disgust or at least chase you across the map into the ocean so that I may be rid of seeing your smug, insanity-inducing face every time I go looking for our marksdwarf squad militia commander. If you weren't a Legendary ambusher, commander of our brave marksdwarves, friends with half the fortress and the only one to be able to handle a crossbow with any sort of skill whatsoever, this would all have happened a long time ago. This is your last chance pal, and I mean it. Now go pick up all the feathers of the poor bird as a symbolic punishment, and if I ever catch you doing something like this again... [pictures of horrid things done to scared looking dwarf]... yeah.

Dismissed.

Sincerely, your overseer.
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Death shall sow, and summer burn, before the Great Lord comes.
Death shall reap, and bodies fail, before the Great Lord comes.
Now the Great Lord comes. Now the Great Lord comes.
Blood feeds blood. Blood calls blood. Blood is, and blood was, and blood shall ever be.
Now the Great Lord comes.

TinyPirate

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #85 on: February 27, 2012, 02:59:47 pm »

Lol and lol :)
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TinyPirate

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #86 on: February 28, 2012, 01:03:26 am »

The first post is updated with what this project is about.
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malimbar04

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #87 on: February 28, 2012, 08:29:15 am »

Ooo, now I'm more excited! My story:
http://dfstories.com/the-catastrophe-of-towerhill

Short version, a lone female miner Sarvesh with a baby on her hip breaks out of a mine shaft, finds the entire fort massacred, kills all the goblins, then goes berserk from the trauma.
« Last Edit: February 28, 2012, 08:31:25 am by malimbar04 »
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

zwei

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #88 on: February 28, 2012, 10:16:57 am »

This happened in undisclosed location. It might have been caused by bug or maybe hidden feature.

While browing inventory of my military dwarf, I discovered waterskin made from goblin leather. I was curious - dwarves should not have access to such materials

I have quickly checked stockpiles - yes, there is tanned leather ... and processed boness ... and meat ... and rendered fat. Dead goblin bodies were apparently buchered some time ago and dwarves were already busy eating goblin roasts. Seems like there was bug in ethics.

Those monsters! As a player, I felt like I have to be part of such travesty. So I forbid my dwarves from usning any more tallow from cooking.

That was not so much monstery ... wat was monstery was that I also ordered to make lye. Well, Lye is not that much most monstery either, but using it to make goblin soap definitelly is.

My first soap bar was immediatelly used by my Sherif who enjoyed his soapy bath. I was so glad that dwarves agreed with this course of action - they immediatelly used soap to wash away goblin blood and all was good.

Image:
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EmeraldWind

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Re: Your Dwarf Fortress anecdote - Illustrated!
« Reply #89 on: February 28, 2012, 08:11:41 pm »

Some of these stories are so amazing. I haven't been playing long so I don't have many awesome moments.

But I have one story that wasn't so awesome as the visualization of the moment.

A roc was heading to my fort. I had a tower built over the entrance and the top was open to the air and the roc landed on top. My militia met it there and the fight ensued until the roc gave up and started to fly. The roc lands on top of the fortifications where the militia can't reach him. One of my marksdwarves takes a shot at him. The roc dodges but dodges backward staying in the bolt's path which hits on the second attempt and tears the roc's wing causing it to plummet off the tower. It hits the ground and breaks a bunch of bones. Then a chained dog finishes it off where it landed.

The thought of the roc trying to escape and the bolt practically knocking it off the tower was clear in my head. Nowhere near as epic as half the stuff I've read, but still a good moment for me.

Another cool moment I had involved my adventurer and his crew being ambushed by kobolds in the night. While my companions and I were still stunned or unconscious the kobolds were going to attack us, when a herd of camels decided to ambush the kobolds. I can only imagine my character laying there stunned and amazed at the site of the kobolds being destroyed by the camels. One camel stayed on the side and didn't fight until all the kobolds were unconscious. The camel walked over and stomped on the head of the kobold closest to me before the entire herd continues their journey. My companions and I get up and start to finish off the knocked-out kobolds with that last camel still watching us from the edge of the screen. I noticed that only one kobold was killed by a camel. The camel got a name from this, Dankdream.
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We do not suffer from insanity. We enjoy every single bit of it.
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