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Author Topic: Has anyone ever populated their worlds with nothing but retired adventurers?  (Read 1989 times)

Berserkenstein

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I was thinking that having a fortress comprised mainly of your ex-adventurers would be awesome. 

Having everyone being skilled at combat and having good stats in the beginning would be rather beneficial. 

I was also wondering if the belongings they have accumulated during their adventures would carry over into fortress mode as well. 

I suppose you would have to limit dwarven population somehow to ensure your adventurers would migrate to your fort.

Has anyone tried this?
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Archereon

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Step 1: Start a pocket world
Step 2: Kill off most of the world's dwarves.
Step 3: Retire.
Step 4: Start Fortress
Step 5: ???
Step 6: !FUN!
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I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
But the sad truth charlie?
It was inevitable.

Girlinhat

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Mass Murder should suffice.  My approach would be to embark, candy, candy full armor + spear.  Abandon, Adventurer, suit up, slaughter + spear.  Then try to embark again.

Only problem is, I don't think mountainhomes appear on adventure mode, it's just empty terrain.  Nothing there to kill.  Although with how many players handle their forts, you may wipe out the population during simple fortress play!

Splint

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On a pocket world you may well do that. Just look at Swordthunders...

Tiruin

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On a pocket world you may well do that. Just look at Swordthunders...

Though, this took many years to kill off the civilization. And that was in the early century.
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Splint

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It still happened, so watch out for them tantrum spirals!

Talvieno

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Mass Murder should suffice.  My approach would be to embark, candy, candy full armor + spear.  Abandon, Adventurer, suit up, slaughter + spear.  Then try to embark again.

Only problem is, I don't think mountainhomes appear on adventure mode, it's just empty terrain.  Nothing there to kill.  Although with how many players handle their forts, you may wipe out the population during simple fortress play!

I can confirm - mountainhomes appear on the map in adventure mode, but not in gameplay. (at least, that's how it worked in the previous version - Toady may have changed it, but who knows)
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Quote from: Mr Frog
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Berserkenstein

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Hmm... been trying to do this but my adventurers keep getting slaughtered.  So far the only thing I have been populating my world is with dwarf corpses.  :'(
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Talvieno

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Hmm... been trying to do this but my adventurers keep getting slaughtered.  So far the only thing I have been populating my world is with dwarf corpses.  :'(

My advice: Dig around on the adventure mode section of the forums - tons of tips and tricks there to leveling up without issue, for things like throwing, wrestling, archery... some of them are exploits, but if you're playing more for the end result than the experience, it shouldn't bother you too much.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Berserkenstein

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I'm actually quite familiar with adventure mode. I've played the game over a year or so, took a break for Skyrim.  The new changes are rather difficult in both modes.
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Hotaru

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But can you start an adventurer with all the dwarves dead? In my .31 worlds, I would usually start with like over 10x the normal evil and 4x the normal good, and savagery weighed very high, so dwarven civilizations would usually just die out in worldgen. You could embark, but not start an adventurer IIRC.

If it works, from what I understand changes to tags inside entities don't require a new worldgen. So how about you just... gen a world, then after that set dwarf maxage to 1 year, and wait a year or a few? Probably playing something other than a dwarf, I guess.
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.