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Author Topic: So the new update has a better magic system?  (Read 1987 times)

tommy521

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So the new update has a better magic system?
« on: February 15, 2012, 10:14:23 pm »

I mean, do necromancers raise dead near them? Is it like full map? I haven't really experienced a necromancer in dwarf mode yet.

After that question is answered, come up with ideas for future magic. I'm thinking Dwarf-priests that can heal people, and battle-priests that can kill people the same way necromancers can raise them... Would be a battle told for years to come.

Loud Whispers

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Re: So the new update has a better magic system?
« Reply #1 on: February 15, 2012, 10:22:04 pm »

As a general rule of consensus, you want to put all of your corpses as close to necromancers as possible ;)

Gizogin

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Re: So the new update has a better magic system?
« Reply #2 on: February 15, 2012, 10:24:13 pm »

As a general rule of consensus, you want to put all of your corpses as close to necromancers as possible ;)

Alternatively, store them all in the dead center of your dwarves' living area, then capture the necromancer and drop it in the middle.
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Splint

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Re: So the new update has a better magic system?
« Reply #3 on: February 15, 2012, 10:27:41 pm »

Zombie huts.
Seige.
Trolls break doors.
???
PROFIT

^^^
Make sure a captured necromancer can roam freely above, so he may turn the enemy against itself. use cages to trap the end result, wait for next seige.


No seriously, I agree on that. Dwarven battle wizards fighting human necromancers.... Might lead to an Earth-shattering Kaboom though....

tommy521

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Re: So the new update has a better magic system?
« Reply #4 on: February 15, 2012, 10:29:13 pm »

As a general rule of consensus, you want to put all of your corpses as close to necromancers as possible ;)

I was going for the "necromantic-fortified-kitten drop-spawn pit" that would unleash 500 kitten tails onto my enemies. But you know that works too.

Splint

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Re: So the new update has a better magic system?
« Reply #5 on: February 15, 2012, 10:31:14 pm »

As a general rule of consensus, you want to put all of your corpses as close to necromancers as possible ;)

I was going for the "necromantic-fortified-kitten drop-spawn pit" that would unleash 500 kitten tails onto my enemies. But you know that works too.

The shap of tails and what might happen can lead to an unfortunate implication...

tommy521

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Re: So the new update has a better magic system?
« Reply #6 on: February 15, 2012, 10:34:40 pm »

As a general rule of consensus, you want to put all of your corpses as close to necromancers as possible ;)

I was going for the "necromantic-fortified-kitten drop-spawn pit" that would unleash 500 kitten tails onto my enemies. But you know that works too.

The shap of tails and what might happen can lead to an unfortunate implication...
I actually don't want to know.
...
...
...
Just kidding. Tell me.

Splint

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Re: So the new update has a better magic system?
« Reply #7 on: February 15, 2012, 10:43:28 pm »

What would your first thought be at a bunch of squirming vaugley dick shaped things dropping on you head? Especially if they're skill covered in fresh blood.

tommy521

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Re: So the new update has a better magic system?
« Reply #8 on: February 15, 2012, 10:44:59 pm »

What would your first thought be at a bunch of squirming vaugley dick shaped things dropping on you head? Especially if they're skill covered in fresh blood.

 :-X It'll be our little secret.

ANYWAYS, ON A LESS CREEPY NOTE:
Has anyone fully weaponized and made reusable, the force which is necromancy?

Loud Whispers

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Re: So the new update has a better magic system?
« Reply #9 on: February 15, 2012, 10:45:42 pm »

What would your first thought be at a bunch of squirming vaugley dick shaped things dropping on you head? Especially if they're skill covered in fresh blood.
I'd be more puzzled as to why I'd put them in my backpack in the first place.

Splint

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Re: So the new update has a better magic system?
« Reply #10 on: February 15, 2012, 11:00:58 pm »

What would your first thought be at a bunch of squirming vaugley dick shaped things dropping on you head? Especially if they're skill covered in fresh blood.
I'd be more puzzled as to why I'd put them in my backpack in the first place.

No, having them in a room over a hatch and dumped on invaders.
What would your first thought be at a bunch of squirming vaugley dick shaped things dropping on you head? Especially if they're skill covered in fresh blood.

 :-X It'll be our little secret.

ANYWAYS, ON A LESS CREEPY NOTE:
Has anyone fully weaponized and made reusable, the force which is necromancy?

People are working on it. Current most accepted plan is a zombie moat. If only there were retractable ramps, then we could stick them in the moat, PULL THE LEVER, and unleash the undead. And then use sacrifice animals to lure them back to the moat.

Jarlaxle212

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Re: So the new update has a better magic system?
« Reply #11 on: February 15, 2012, 11:52:27 pm »

U can just make small corridors leading to a ramp with floodgates.. flip a switch and have FUN trying to containing your apocalypes of various elf and goblin pieces
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Splint

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Re: So the new update has a better magic system?
« Reply #12 on: February 15, 2012, 11:58:29 pm »

Trap lined corridors to recontain?

thegoatgod_pan

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Re: So the new update has a better magic system?
« Reply #13 on: February 16, 2012, 04:27:42 am »

It'd be fun to see cornered vampires using illusion magic to make everyone's more prone to tantruming/berserking, and dwarven priests praying at a hospital, and restoring the nerve tissue of crippled champions. Or Titans charming dwarves with their loving auras, and making servile thralls of your melee line.

At least now you can become a necromancer yourself :)
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