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Author Topic: Zombie Apocalypse Sample Interaction  (Read 8411 times)

Trapezohedron

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Re: Zombie Apocalypse Sample Interaction
« Reply #15 on: February 16, 2012, 09:10:01 pm »

The gauntlets been dropped and now I have to make my fungi zombies that spread the infection with spore clouds.

Give them 2 interactions, one turning them to zombies, two turning them into highly combustible spores.
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bombzero

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Re: Zombie Apocalypse Sample Interaction
« Reply #16 on: February 16, 2012, 10:06:53 pm »

sounds like another rougelike game somewhere...... does it not?
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Meph

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Re: Zombie Apocalypse Sample Interaction
« Reply #17 on: February 17, 2012, 06:42:38 pm »

Excuse me, I am new to interactions (kind of like everyone else, but hey)

I do have an undead civ in my mod.
They have a salive that has a syndrome, even causing fun in current condition.
You are telling me, that I could add a transformation to it, that would actually turn bitten people into more zombies ?

IF yes, then please do post a raw. Just the syndrome to be added, I have everything else set up.  I would test it immediatly.
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Reelya

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Re: Zombie Apocalypse Sample Interaction
« Reply #18 on: February 17, 2012, 07:22:13 pm »

The whole thing's in the OP, just cut / paste the syndrome from out of the interaction.

bombzero

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Re: Zombie Apocalypse Sample Interaction
« Reply #19 on: February 17, 2012, 07:28:55 pm »

just FYI meph, thats an OP spell in the OP.

it is a magic spell not a transfer on bite, it penetrates armor and any protective abilities
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The Master

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Re: Zombie Apocalypse Sample Interaction
« Reply #20 on: February 18, 2012, 02:43:02 am »

sounds like another rougelike game somewhere...... does it not?
I was thinking the same exact thing! CURSE THAT DAMN FUNGUS!
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Meph

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Re: Zombie Apocalypse Sample Interaction
« Reply #21 on: February 18, 2012, 12:38:32 pm »

Yes, thats why I did ask. I dont want a spell, I want it as syndrome, but I guess I can make an exception and do some work by myself ;)
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Deon

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Re: Zombie Apocalypse Sample Interaction
« Reply #22 on: February 18, 2012, 02:16:31 pm »

I've made another thread where I compain about transformation through biting. For some reason the description of the transformed being crashes the game. Have someone managed to make a crash-proof "biting" transformation?
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Meph

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Re: Zombie Apocalypse Sample Interaction
« Reply #23 on: February 18, 2012, 07:02:41 pm »

No, but I had the "description crash bug" as well, fixed it by assigning a proper caste to the creature that it is transformed to. I had a casteless golem = crash. I had a golem with a caste:male = no crash.
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Shooer

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Re: Zombie Apocalypse Sample Interaction
« Reply #24 on: February 18, 2012, 09:45:31 pm »

Made a creature with
Code: [Select]
[USE_MATERIAL_TEMPLATE:SPORES:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen cave fungi spores]
[STATE_ADJ:ALL_SOLID:frozen cave fungi spore]
[STATE_NAME:LIQUID:liquid cave fungi spores]
[STATE_ADJ:LIQUID:liquid cave fungi spore]
[STATE_NAME:GAS:cave fungi spores]
[STATE_ADJ:GAS:cave fungi spore]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:cave fungi infection]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:CAVE_FUNGI:ALL]
[SYN_INHALED]
[CE_FEVER:SEV:50:PROB:100:RESISTABLE:START:100:PEAK:1800:END:9000]
[CE_NAUSEA:SEV:35:PROB:100:RESISTABLE:START:150:PEAK:600:END:4000]
[CE_DROWSINESS:SEV:75:PROB:100:RESISTABLE:START:1600:PEAK:3000:END:9000]
[CE_DIZZINESS:SEV:75:PROB:100:RESISTABLE:START:500:PEAK:1500:END:4100]
[CE_ADD_TAG:NO_AGING:STERILE:NO_SLEEP:CRAZED:START:9000]
[CE_BODY_TRANSFORMATION:START:9000]
[CE:CREATURE:CAVE_FUNGI:ZOMBIE]

Currently it just turns the infected into special cast of the creature that causes this.
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Kilroy the Grand

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Re: Zombie Apocalypse Sample Interaction
« Reply #25 on: February 18, 2012, 11:18:45 pm »

Let's say I wanted to make this spell be handed down by the gods to the petty mortals of the world, how would I do that?
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Deon

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Re: Zombie Apocalypse Sample Interaction
« Reply #26 on: February 19, 2012, 02:10:03 am »

Yes, thats why I did ask. I dont want a spell, I want it as syndrome, but I guess I can make an exception and do some work by myself ;)
http://www.bay12forums.com/smf/index.php?topic=101508.0

It has a MALE caste, yet it crashes... Any ideas?
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1v0ry_k1ng

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Re: Zombie Apocalypse Sample Interaction
« Reply #27 on: April 04, 2012, 08:31:29 am »

I'm working on a variant on this that turns people crazed rather than opposed to life, based on the Morrowind Blight disease. Unfortunately it isn't showing up in the arena atm, which makes me think there might be a syntax error somewhere.

Spoiler (click to show/hide)
« Last Edit: April 04, 2012, 09:44:59 am by 1v0ry_k1ng »
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axeman157

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Re: Zombie Apocalypse Sample Interaction
« Reply #28 on: April 07, 2012, 01:17:21 am »

I'm wondering if you could make different interactions that could transform things into special undead, kind of like L4D?
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