Now that DFVD or whatever you'd like to call it is finally out with a lot of new features, it's about time the practitioners of !!!SCIENCE put their heads together In My Humble Opinion, so that the science gets done and we make a neat gun (the size of a mountain that shoots explosive demonic zombie kittens in a stream of boiling magma). Anyone got any interesting !!!SCIENTIFIC observations so far? Or any ideas for experiments that need to be run?
I'll start.
You know how you can have an adventurer retire if you're bored of the character/whatever?
It's also possible to make an adventurer become a Necromancer apparently.
Finally, with DFVD, migrants will be historical figures whenever possible, and that may mean adventurers could potentially immigrate to your Fortress if they were dwarves and members of your civilization.
Do you see where I'm getting with this?
I wonder what would happen if a necromancer joined your fortress. Would they be actual members of the fort or perpetual glitchy friendlies like most members of the fortress that aren't supposed to be fort members (Elf Kings, Human Queens, and the like)? What would the undead they raised count as?
In an ideal world, the necromancer would be controllable and raise friendly undead. Then again, considering this is Dwarf Fortress, its more likely he'd be controllable, but spontaneously raise very very hostile undead, which will count as members of the same faction as the necromancer (aka YOUR faction), thereby causing a loyalty cascade if attacked.
Now its your turn.