A few minor updates to the mod. Most important among them is that I finally got around to implementing the custom noble positions for the Necronphesh. In essence the Necronphesh are now a theocracy, as the noble positions are based upon my earlier custom Religion Nobles mod. Here are the nobles as of this post:
[POSITION:MONARCH]
[NAME:týnekros:týnekros]
[NUMBER:1]
[SPOUSE:týnekros consort:týnekros consort]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:RELIGION]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_POSITION:HIGH_PRIEST]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[PUNISHMENT_EXEMPTION]
[PRECEDENCE:1]
[FLASHES]
[SPECIAL_BURIAL]
[SLEEP_PRETENSION]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:7:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]
[POSITION:HIGH_PRIEST]
[NAME_MALE:high priest:high priests]
[NAME_FEMALE:high priestess:high priestesses]
[NUMBER:1][SITE]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:RELIGION]
[RESPONSIBILITY:TRADE]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_POSITION:PRIEST]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[PUNISHMENT_EXEMPTION]
[ELECTED]
[PRECEDENCE:2]
[FLASHES]
[SLEEP_PRETENSION]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[SQUAD:10:zealot:zealots]
[COLOR:4:0:1]
[DUTY_BOUND]
[DEMAND_MAX:3]
[MANDATE_MAX:3]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_TOMB:10000]
[REQUIRES_POPULATION:75]
[POSITION:PRIEST]
[NAME_MALE:priest:priests]
[NAME_FEMALE:priestess:priestesses]
[NUMBER:3][SITE]
[SUCCESSION:BY_POSITION:ACOLYTE]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:HIGH_PRIEST]
[PRECEDENCE:75]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[COLOR:5:0:1]
[DUTY_BOUND]
[POSITION:ACOLYTE]
[NAME:acolyte:acolytes]
[NUMBER:9][SITE]
[MENIAL_WORK_EXEMPTION]
[APPOINTED_BY:PRIEST]
[APPOINTED_BY:FRIAR]
[PRECEDENCE:125]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:FRIAR]
[NAME:Friar:Friars]
[NUMBER:1]
[SITE]
[MENIAL_WORK_EXEMPTION]
[SQUAD:10:congregator:congregation]
[COMMANDER:DEVOTEE:ALL]
[REPLACED_BY:HIGH_PRIEST]
[PRECEDENCE:130]
[FLASHES]
[EXPORTED_IN_LEGENDS]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:RELIGION]
[RESPONSIBILITY:TRADE]
[RULES_FROM_LOCATION]
[POSITION:DEVOTEE]
[NAME:devotee:devotees]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:10:congregator:congregation]
[APPOINTED_BY:FRIAR]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:HIGH_PRIEST]
[PRECEDENCE:135]
[DO_NOT_CULL]
[EXPORTED_IN_LEGENDS]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
May still make some tweaks here (rename the Friar, etc.) not quite sure yet. I am almost entirely happy with the Entity file for the Necronphesh now. I do plan to spend more time on the Skeletal entities soon as well for their nobles and such.
Some of the responsibilities are not being handled yet (such as Execution) still deciding who gets the promotion of whether I need another position to fit with the theme.
Regarding the idea of a necromantic civilization, I have the following questions:
1) Is it possible to create a race that's "undead friendly"? That's it, undeads will not attack this race by default, just as animals don't attack elves. [AT_PEACE_WITH_UNDEAD]
2) Is it possible to make a civ with, say a: Town Necromancer noble position, make this position required on all towns and let this guy animate the dead?
What I want: A culture that reanimate their dead and use them for menial labor or shock troops.
(1) I need to do some more testing on my Skeletal race, I am hoping that it is undead friendly and one could walk up on a Necromancer tower and not get swarmed. I will get back to you on that as soon I find a chance to test it.
Most likely it is either the [NOT_LIVING] or [OPPOSED_TO_LIFE] tags that need to be used, testing would have to be done.
(2) If you had a caste of a creature that was a necromancer, you could give that caste some special CREATURE_CLASS token; in theory noble positions can be forced to a ALLOWED_CLASS that uses a custom defined CREATURE_CLASS token from their race.
*
Only one problem comes to mind with trying to have a mixed living/undead civ: If you still rely on living creatures (animals) in any way, they may all freak out when undead start being added. However if the undead being created do not have [OPPOSED_TO_LIFE] the reaction of living entities may be different. Would not be too hard to test this out I think.