I fail to see how DF has more violent/offensive/desentisizing content from any rts/mmo/fps/rpg out there. Take a rpg, um diablo 2: you run around slaughtering thousands of imaginary 'living things.'
or is it that a kitten or a child dwarf can die, what is the difference between a dwarf child and a goblin from the point of view of the player? they are both imaginary 'living things.' neither are sentient, they are both less than one actual year old, the differences is only in what the game suggests it should be.
is it that you can poke an eye out? the gruesome ways someone can die? what about mortal kombat fatalities. I know in SWG as a bounty hunter i was shooting people in the eye left and right.
There is a very fine line between an MMO and a genocide simulator.
Now I enjoy playing all of these types of games, and Dwarf Fortress is on the tame end of things from where I sit, the level of violence is entirely in your imagination. Nobody's eye actually got torn out, I don't see an actual eye laying on the ground of my computer room, a bit of text has simply changed color.
I would go so far as to say horror movies are way beyond anything DF throws at me.
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second topic-
I also disagree on the topic of economic well being as a benefit of war. This was only true when economies grew extremely slowly, (less than 1% anually) and the only way to get rich within your lifetime was to steal it from others. In the modern age where our economies grow around 7% anually, you have to be very greedy to not be satisfied with how rich you can get in a lifetime.
Innovations will happen regardless of wartime, as long as someone can become wealthy because of it. People have been conditioned to think that the modern Industrial Military Complex is a requirement for advancement.
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