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Author Topic: My dear fellow Urists, a list of bugs in 34.02 and how to squish them.  (Read 15776 times)

Darchitect

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Any !science! or related info is greatly appreciated!

EDIT: Since my original post, I have started playing 34.02 for myself. Below is what I have discovered on my own, through others, and with the magics of teh interwebs. I will continue updating this thread with bugs and fixes.


1. Flying mounts now path correctly.
   FALSE. You will still need to remove the mount_exotic tag for flying creatures, amphibious creatures, and any mounts that don't have the likes_fighting tag.

2. Whips are no longer ridiculously over-powered.
   FALSE. You will need to change the contact area in the whip raw to 100.

3. Large gems have a functioning stockpile.
   FALSE. Even though there is an option for Large Gems under the Finished Goods stockpile, it still doesn't work.

4. Caravans now arrive when appropriate (instead of just pack horses.)
   TRUE. Make sure your trade depot is accessible.

5. The dungeon master allows you to tame exotic pets.
   FALSE. You can edit the pet_exotic tag to simply [pet] in the raws. But don't be a cheater. Wait until after you've become a barony.

6. Dwarves now dispose of worn clothing and acquire new clothes appropriately.
   FALSE. To solve this problem, add the [ARMORLEVEL:1] tag to all clothing raws. This forces the game to think of all clothes as armor, which means your clothes won't rot, nor will dwarves ever try to claim new clothes. The only downside is that if you want to change a dwarf's clothes, you will have to put them in the military and give them a uniform.

7. Military now equips their armor and clothing in the right order and keeps it on all the time when ordered to do so.
   FALSE. The military is a bit of a mess, in general. Sometimes, sacrificing a live chicken will get the military to do what you tell it. Make sure not to get any blood on your keyboard.

8. Kobolds live past year 4 of world gen.
   TRUE. They're back and ready to icanhasyourartifacts! Yay!



I'd also like to mention girlinhat's thread for its very useful collection of information, specifically the link on getting archers to reload.
http://www.bay12forums.com/smf/index.php?topic=86248.0
« Last Edit: February 24, 2012, 03:54:23 pm by Darchitect »
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Loud Whispers

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    • I APPLAUD YOU SIRRAH

2) Whips supposed to have been made "more realistic."
Which means Toady has made them each automatically explode upon contact and begin playing Rick Astley, never going to give you up.
*Last part might be an exaggeration.
5) Dungeon master still absent.

ASCIt

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Kobolds survive now, from what I've just seen, so that's a plus.
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This is a very dorfy thread, and you WILL read it.

Darchitect

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Very glad about the kobolds! And, to be fair, shouldn't the trolls just carry whips? Apropos. ;)
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Orris

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5) Dungeon master still absent.

Well, fuck. Guess I'm waiting to fire up a game till next year.
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EddyP

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5) Dungeon master still absent.

Well, fuck. Guess I'm waiting to fire up a game till next year.

Or you could use the very simple No Exotics mod....
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Awessum Possum

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2. Whips are no longer ridiculously over-powered.

Speaking from experience, Ah ha ah haha ha no. They are still light sabers.

Quote
4. Caravans now arrive when appropriate (instead of just pack horses.)
Nope, not so far as I have seen.
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because everyone here is OCD and ADHD, and then complain when their dwarfs act similarly in game.
@I used to be an axelord like you, until I took a (+bronze bolt+) to the upper leg, chipping the bone through the *copper leggings*!@

Sphalerite

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If you want to play a stable version of DF with (some of) these bugs fixed, grab the version of DF2010 with all the binary patches and raw fixes applied.

If you want the old buggy DF with vampires and flesh-melting rain, grab the latest release.

I'm sticking with DF2010 for now.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

krenshala

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I can confirm that kobolds survive to at least the year 56 (didn't really look past that in my 125 year history).

I can also confirm that Animal Caretakers still don't (poor broken cat ...).
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

ActnMoviHeroBoy

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I can confirm that kobolds survive to at least the year 56 (didn't really look past that in my 125 year history).

I can also confirm that Animal Caretakers still don't (poor broken cat ...).

Is THAT what the labor is for? I thought it was for feeding dogs on chains, etc.
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The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.
GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

pavlov

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Another truly obnoxious thing: the instacluttering of butcher-shops/tanneries/craftshops by large animals.

DF2012 has also reminded me how unplayable this game is without therapist

vamps and weres are nice and all but they just increase the annoyance factor to a level higher than it already is
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This animal is waiting for conflict.
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OldPrussia

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5) Dungeon master still absent.

Well, fuck. Guess I'm waiting to fire up a game till next year.

Or you could use the very simple No Exotics mod....

Its just not the same man I want my DM to have a purpose, and that purpose is training me Hydra
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"Yeah this metal is pretty cool better mine all of it... OH MY GOD."

Crioca

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It's the "no wearing clothes" bug that does it for me; I play this game primarily because of the huge immersion it allows. The #1 thing that ends my forts is when I notice that half of them are running around naked and I abandon it in disgust.
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Crustypeanut

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I don't know if the clothes bug is gone yet or not, but one of my dwarves has enough bone jewelry on him from when he migrated to cover his entire body even after his clothes disintegrate.  This dude has a lot of Bling..
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Specialsurprise - a Tale of ‼Medicine‼ and ‼Science‼ !

jesusmod

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I don't know if the clothes bug is gone yet or not, but one of my dwarves has enough bone jewelry on him from when he migrated to cover his entire body even after his clothes disintegrate.  This dude has a lot of Bling..
Kill him immediately,as he is a vampire.
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