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Author Topic: Future of the Fortress  (Read 3832452 times)

Putnam

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Re: Future of the Fortress
« Reply #11115 on: July 01, 2014, 05:54:00 pm »

I have not played for months but I will be playing non stop once a few bug fix releases get put out. Though I would say that bugs drive me insane so I tend to have a hard time sticking with forts due to bugs...wish Toady would spend a good 6 months on bug fixing...

He usually spends a while making bug fix updates...

dennislp3

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Re: Future of the Fortress
« Reply #11116 on: July 01, 2014, 06:05:36 pm »

yes I believe I was talking to someone while typing and accidentally typed "which" instead of wish...there is no supposition...only the desire of a more bug free DF...I am more than aware of how long it takes Toady to do bug fixes after a release.
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Footkerchief

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Re: Future of the Fortress
« Reply #11117 on: July 01, 2014, 06:12:33 pm »

which Toady would spend a good 6 months on bug fixing...

On what are you basing your supposition ? How long did it take last time ?

[...] the 31.01 release required months of followup work -- 31.02 through 31.12 (July 25, almost 4 months later) all had fixes for game-breaking crashes (with the exception of 31.04, which integrated the 40d* rendering updates).  19-month release cycle => 4 months of bugfixing.

32a (the first 3D release) followed a similar pattern -- it was followed by 6 bugfix releases over almost 2 months.  9.5 months of work => 2 months of bugfixing.  Actually, that's more than similar -- it's almost exactly the same ratio, 1 month of bugfixing for every 4.75 months of work.

That predicts 5+ months of bugfixing for this 25-month release.
« Last Edit: July 01, 2014, 06:18:11 pm by Footkerchief »
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SmileyMan

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Re: Future of the Fortress
« Reply #11118 on: July 02, 2014, 01:31:32 am »

Yeah, I'm a bit concerned about how long it'll take to bring the mods up to date, and as a result I'm half-pondering waiting for a bit until at least DFHack and DwarfTherapist are enabled, along with a couple other bits and pieces (Though the two I mentioned are the main ones I can't live without, honestly!)
Jump in and use the standard interface. It puts hairs on your chest!
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

Wimopy

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Re: Future of the Fortress
« Reply #11119 on: July 02, 2014, 03:29:39 am »

Yeah, I'm a bit concerned about how long it'll take to bring the mods up to date, and as a result I'm half-pondering waiting for a bit until at least DFHack and DwarfTherapist are enabled, along with a couple other bits and pieces (Though the two I mentioned are the main ones I can't live without, honestly!)
Jump in and use the standard interface. It puts hairs on your chest!

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Re: Future of the Fortress
« Reply #11120 on: July 02, 2014, 06:12:14 am »

Yeah, I'm a bit concerned about how long it'll take to bring the mods up to date, and as a result I'm half-pondering waiting for a bit until at least DFHack and DwarfTherapist are enabled, along with a couple other bits and pieces (Though the two I mentioned are the main ones I can't live without, honestly!)
Jump in and use the standard interface. It puts hairs on your chest!
I'm already going bald, I don't want to speed up the process!
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Lolfail0009

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Re: Future of the Fortress
« Reply #11121 on: July 02, 2014, 08:47:28 am »

Yeah, I'm a bit concerned about how long it'll take to bring the mods up to date, and as a result I'm half-pondering waiting for a bit until at least DFHack and DwarfTherapist are enabled, along with a couple other bits and pieces (Though the two I mentioned are the main ones I can't live without, honestly!)
Jump in and use the standard interface. It puts hairs on your chest!

The standard interface is a grave tool, only to be used in times when nothing else can prevail...

Standard interface. Got it.

Dutchling

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Re: Future of the Fortress
« Reply #11122 on: July 02, 2014, 08:59:17 am »

I'll just use the standard interface. It's not like a x.0 fort lasts more than a couple of years anyway, due to bugs.
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Greiger

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Re: Future of the Fortress
« Reply #11123 on: July 02, 2014, 11:41:35 am »

At any rate the current interface and mechanics are still better than they were years ago.  Imagine playing the game without being able to forbid items, or without restricting dwarves to burrows during sieges, or without the ability to build walls...
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Re: Future of the Fortress
« Reply #11124 on: July 02, 2014, 12:39:06 pm »

The interface is workable. I've never extensively used anything else.
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Baffler

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Re: Future of the Fortress
« Reply #11125 on: July 02, 2014, 12:43:03 pm »

The interface is workable. I've never extensively used anything else.

Same. I tried Therapist and it didn't really do much for me. The automatic assigning to custom job sets was nice, though.
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LordBaal

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Re: Future of the Fortress
« Reply #11126 on: July 02, 2014, 12:44:33 pm »

I used tools when starting to get familiar. After it I only use graphic mods at home and pure vanilla at work.
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SmileyMan

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Re: Future of the Fortress
« Reply #11127 on: July 02, 2014, 01:30:57 pm »

Same. I tried Therapist and it didn't really do much for me. The automatic assigning to custom job sets was nice, though.
I went through a phase of using Therapist etc.and it was very useful while learning the game. But after a while, I realised that it just isn't that necessary to micromanage that much. Just let immigrants keep their default labours, and if a job isn't getting done, just grab a nearby idle dwarf and turn it on. Who cares if you end up with a Farmer-Blacksmith?

I happily trade in a sub-optimal armour production line for ease of play and not having to jump back and forth to multiple windows.
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

dennislp3

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Re: Future of the Fortress
« Reply #11128 on: July 02, 2014, 01:40:47 pm »

Even with dwarf therapist I tend to have multi job Dwarves...I personally just like the easier interface...I could never do one job only dwarves I dont think...way to much micromanagement
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LordBaal

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Re: Future of the Fortress
« Reply #11129 on: July 02, 2014, 02:07:19 pm »

Dwarf therapist has been making crazy progress in micromanagement and easing the appointing of fit dwarves for every roll. I will probably play a lot with it again, specially since I'll sure be rusty.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!
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