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Author Topic: Future of the Fortress  (Read 3836077 times)

Mephansteras

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Re: Future of the Fortress
« Reply #11040 on: June 25, 2014, 11:17:10 am »

From the new devlog, it looks like the monsters of twilight got scared out of their lairs and ran into the trees. This should happen in the release, and you should be able to get missions from these monsters to clean out the beasts.

I expect a lot of adventure mode play this time around.

Hehe. That's a great bug!
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Zavvnao

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Re: Future of the Fortress
« Reply #11041 on: June 25, 2014, 11:39:23 am »

maybe they can rework the bug into an occasional thing that makes sense at some times depending on the night creature's situation, personality, rivals, etc?
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CrzyMonkeyNinja

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Re: Future of the Fortress
« Reply #11042 on: June 25, 2014, 11:50:15 am »

In my opinion, being able to sense the horrors deep underground and therefore cowering in fear is an awesome feature. The problem, however, is that this behavior should be for the occasional "insane, possessed weirdo", not EVERY NIGHT CREATURE. The crippling awareness of some great evil lurking beneath the miles of stone is awesome. Night creatures in trees is not.
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XArgon

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Re: Future of the Fortress
« Reply #11043 on: June 25, 2014, 12:35:55 pm »

The latest devlog is a awesome. :)

If the scared night creatures bug could inspire an actual feature, it could make for some good nightmare fuel - imagine: an adventurer sees a night creature suddenly let out a scream and cower in fear... because somewhere, someone has dug too deep. :D

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Cruxador

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Re: Future of the Fortress
« Reply #11044 on: June 25, 2014, 01:12:48 pm »

In my opinion, being able to sense the horrors deep underground and therefore cowering in fear is an awesome feature. The problem, however, is that this behavior should be for the occasional "insane, possessed weirdo", not EVERY NIGHT CREATURE. The crippling awareness of some great evil lurking beneath the miles of stone is awesome. Night creatures in trees is not.
This. And it would require the character to be able to explain why it's up a tree.
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Sergarr

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Re: Future of the Fortress
« Reply #11045 on: June 25, 2014, 01:44:57 pm »

It looks like the new metagame for adventures in the new version is going to be tree camping.
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WillowLuman

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Re: Future of the Fortress
« Reply #11046 on: June 25, 2014, 01:52:46 pm »

Or leaping from trunk to trunk, singing.
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Re: Future of the Fortress
« Reply #11047 on: June 25, 2014, 02:54:57 pm »

Or leaping from trunk to trunk, singing.

How about brachiating?
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Eric Blank

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Re: Future of the Fortress
« Reply #11048 on: June 25, 2014, 04:02:42 pm »

I would be perfectly happy with night creatures that live in trees/ambush adventurers from above. And maybe a night creature that runs around screaming in fear of certain things, then turns around and bites someone's face off.
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EnigmaticHat

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Re: Future of the Fortress
« Reply #11049 on: June 25, 2014, 04:53:45 pm »

That would be spooky-scary.  "Don't go in the forest, the things that live in the trees will jump on your head and rip your face off!"
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Cobbler89

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Re: Future of the Fortress
« Reply #11050 on: June 25, 2014, 05:29:32 pm »

In my opinion, being able to sense the horrors deep underground and therefore cowering in fear is an awesome feature. The problem, however, is that this behavior should be for the occasional "insane, possessed weirdo", not EVERY NIGHT CREATURE. The crippling awareness of some great evil lurking beneath the miles of stone is awesome. Night creatures in trees is not.
This. And it would require the character to be able to explain why it's up a tree.
It'd be pretty funny if they'd tell you exactly what spooked them...

"Uh, you're a bogeyman, aren't you? What are you doing shivering in a tree?"
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CrzyMonkeyNinja

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Re: Future of the Fortress
« Reply #11051 on: June 25, 2014, 06:49:05 pm »

That would be spooky-scary.  "Don't go in the forest, the things that live in the trees will jump on your head and rip your face off!"
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TempAcc

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Re: Future of the Fortress
« Reply #11052 on: June 25, 2014, 08:44:37 pm »

I'm not sure if forgotten beasts as they stand now would warrant that kind of worry but yea, its actualy a pretty cool effect to have the world's minor, more sensitive nasties suddenly going crazy because somewhere in the area or in the world a grand nastie has broken free. Like a sort of a prelude for a huge evil HFS tier monstrosity apocalypse comming up.
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Dirst

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Re: Future of the Fortress
« Reply #11053 on: June 25, 2014, 09:09:15 pm »

I'm not sure if forgotten beasts as they stand now would warrant that kind of worry but yea, its actualy a pretty cool effect to have the world's minor, more sensitive nasties suddenly going crazy because somewhere in the area or in the world a grand nastie has broken free. Like a sort of a prelude for a huge evil HFS tier monstrosity apocalypse comming up.
Actually, this could be the basis of one of those "disturbance in the Force" effects... something unspeakable happens in a Dark Tower, and the wildlife are spooked for miles around.

Now the lack of birds chirping could be a legitimate clue to be on the lookout.
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Re: Future of the Fortress
« Reply #11054 on: June 25, 2014, 10:49:00 pm »

That would be spooky-scary.  "Don't go in the forest, the things that live in the trees will jump on your head and rip your face off!"

I think the extant stranglers are meant to fill that niche, or at least the idea of it.

http://dwarffortresswiki.org/index.php/DF2012:Strangler
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