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Author Topic: Future of the Fortress  (Read 3826667 times)

monk12

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Re: Future of the Fortress
« Reply #11025 on: June 24, 2014, 09:44:04 pm »

From the new devlog, it looks like the monsters of twilight got scared out of their lairs and ran into the trees. This should happen in the release, and you should be able to get missions from these monsters to clean out the beasts.

I expect a lot of adventure mode play this time around.

That would be pretty sweet. Well, apart from them being afraid due to bloodsensing cavern creatures through solid rock, but I get your meaning.

Cruxador

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Re: Future of the Fortress
« Reply #11026 on: June 24, 2014, 10:37:11 pm »

Honestly, monsters being afraid of worse things seems like an almost-feature more than a bug.

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monk12

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Re: Future of the Fortress
« Reply #11027 on: June 24, 2014, 10:51:28 pm »

Honestly, monsters being afraid of worse things seems like an almost-feature more than a bug.

Quote
Sometimes you just want to grab somebody and scream "what's going on?!"
I know what you mean, man.

Taken on its own, it sounds like existential crises are now an implemented feature. What's the fantasy medieval universe equivalent of buying a motorcycle? A horse with barding?

flabort

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Re: Future of the Fortress
« Reply #11028 on: June 24, 2014, 10:53:04 pm »

Adamantine socks?
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Putnam

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Re: Future of the Fortress
« Reply #11029 on: June 24, 2014, 11:21:32 pm »

Honestly, monsters being afraid of worse things seems like an almost-feature more than a bug.

Quote
Sometimes you just want to grab somebody and scream "what's going on?!"
I know what you mean, man.

Taken on its own, it sounds like existential crises are now an implemented feature. What's the fantasy medieval universe equivalent of buying a motorcycle? A horse with barding?

+Trained+ Beak Dog.

DG

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Re: Future of the Fortress
« Reply #11030 on: June 25, 2014, 12:20:04 am »

"Kill 'em all and let Armok sort 'em out" has always been an Adventure Mode thing, only now it'll be marginally more defensible.
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EnigmaticHat

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Re: Future of the Fortress
« Reply #11031 on: June 25, 2014, 01:00:44 am »

Now I'm wondering if the market brawl was caused by the area being loaded, or if it would have happened without Toady's presence.
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Inarius

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Re: Future of the Fortress
« Reply #11032 on: June 25, 2014, 02:53:53 am »

The twilight creatures thing  is really awesome. Now I really want it badly ! I hope this "bug" won't be corrected because, to me, it's not really a bug.

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DG

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Re: Future of the Fortress
« Reply #11033 on: June 25, 2014, 03:15:23 am »

I suppose you're joking or it was a throwaway line, but I see enough of "I hope x doesn't get fixed because it's not really a bug" to spur me into commenting.

You want night creatures who are too paralyzed by fear to do anything more than clamber up trees because they can sense the horrors in the deeps miles beneath even when said horrors can't reach them? It's like the dwarf-cancels-job-because-of-groundhog-across-ravine issue. I'm not convinced you want it to stay in, but maybe you really do.

It's an interesting outcome of current implementation, but advocating that it stay that way is a stretch.
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Inarius

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Re: Future of the Fortress
« Reply #11034 on: June 25, 2014, 04:22:43 am »

Of course, you're right.

But who said that this vision had to go "miles beneath" ?
That's the broken part (reducing the sight), not the fear in itself, which is a quite good surprise to me.
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nanomage

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Re: Future of the Fortress
« Reply #11035 on: June 25, 2014, 04:35:21 am »

Don't the night creatures get the NOFEAR tag from their transformation? If it is true, then it certainly looks like bug, because they are supposed to be afraid of nothing aren't they?
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Mesa

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Re: Future of the Fortress
« Reply #11036 on: June 25, 2014, 05:49:14 am »

All those mentions of trucks in the latest devblogs really make me think that Toady is actually implementing trucks into DF.
It'd be a damn good wagon replacement for sure.
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Henny

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Re: Future of the Fortress
« Reply #11037 on: June 25, 2014, 07:21:37 am »

All those mentions of trucks in the latest devblogs really make me think that Toady is actually implementing trucks into DF.
It'd be a damn good wagon replacement for sure.
Trustworthy internet sources tell me that there's an easter egg - if you rename the wagon into "mew", it will turn into a truck.
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Uronym

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Re: Future of the Fortress
« Reply #11038 on: June 25, 2014, 07:29:06 am »

All those mentions of trucks in the latest devblogs really make me think that Toady is actually implementing trucks into DF.
It'd be a damn good wagon replacement for sure.

Suddenly, semitrucks began appearing on the muddy rural roads. While they did not exactly work well, the trucks revolutionized the medieval economy. Suddenly, it did not take 200 souls marching for 7 days to get a load of stone to town. Transportation was no longer a serious obstacle. Trade and the sharing of ideas creating a richer world which rapidly advanced its science and technology.

At least, until they ran out of fuel.

Whoops.
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Mel_Vixen

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Re: Future of the Fortress
« Reply #11039 on: June 25, 2014, 11:01:12 am »

Urist McAdventurer approaches Twilight Monster, it screams: "Stephanie Meyer is down there!"

What i wonder about is the thing with the Mayor in the hilldwarf settlement. why did they run from him and why did that one dwarf turn onto toady after he attacked the Mayor.
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