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Author Topic: Future of the Fortress  (Read 3834160 times)

HooliganintheFort

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Re: Future of the Fortress
« Reply #11010 on: June 23, 2014, 08:14:00 pm »

Can rulers step down from power if they are incapable to rule in this version?
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Rockphed

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Re: Future of the Fortress
« Reply #11011 on: June 24, 2014, 04:16:42 am »

Can rulers step down from power if they are incapable to rule in this version?

Rulers who get were-beasted or who learn necromancy leave their position.  In the coming version, rulers will get replaced during play.  Does that answer your question?
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Hetairos

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Re: Future of the Fortress
« Reply #11012 on: June 24, 2014, 05:48:44 am »

Can rulers step down from power if they are incapable to rule in this version?

Abdication isn't in, if that's what you mean.

Deus Asmoth

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Re: Future of the Fortress
« Reply #11013 on: June 24, 2014, 07:12:44 am »

Can rulers step down from power if they are incapable to rule in this version?

Abdication isn't in, if that's what you mean.
Can't they already leave their position to become leader of a religion, though? I seem to remember that happening one time while I was looking through some legends, but there may have been a curse involved.
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HooliganintheFort

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Re: Future of the Fortress
« Reply #11014 on: June 24, 2014, 12:13:55 pm »

Can rulers step down from power if they are incapable to rule in this version?

Rulers who get were-beasted or who learn necromancy leave their position.  In the coming version, rulers will get replaced during play.  Does that answer your question?

Thanks, but I was trying to say if a ruler lost all of their limbs and couldn't do anything.
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WillowLuman

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Re: Future of the Fortress
« Reply #11015 on: June 24, 2014, 12:23:22 pm »

He could still sit on a throne like a paperweight and give orders.

Maybe if you cut out the tongue, though...
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Helgoland

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Re: Future of the Fortress
« Reply #11016 on: June 24, 2014, 12:39:07 pm »

A monarch's usefulness is inversely correlated with his capacity to meddle in governmental matters, you know?
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Sephimaru

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Re: Future of the Fortress
« Reply #11017 on: June 24, 2014, 02:59:58 pm »

Well, I think it would make sense that he should be able to conduct meetings.
No high priority though.
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Rockphed

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Re: Future of the Fortress
« Reply #11018 on: June 24, 2014, 06:51:51 pm »

Can rulers step down from power if they are incapable to rule in this version?

Rulers who get were-beasted or who learn necromancy leave their position.  In the coming version, rulers will get replaced during play.  Does that answer your question?

Thanks, but I was trying to say if a ruler lost all of their limbs and couldn't do anything.

If you don't like your ruler, you can kill them and they will be replaced.  They might not decide to come if the replacement is living off site.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

King Mir

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Re: Future of the Fortress
« Reply #11019 on: June 24, 2014, 08:08:43 pm »

Well, I think it would make sense that he should be able to conduct meetings.
No high priority though.
How do you make someone unable to conduct meetings? I don't think Df models a way to make someone become mute.

HooliganintheFort

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Re: Future of the Fortress
« Reply #11020 on: June 24, 2014, 08:42:36 pm »



If you don't like your ruler, you can kill them and they will be replaced.  They might not decide to come if the replacement is living off site.

That works.
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monk12

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Re: Future of the Fortress
« Reply #11021 on: June 24, 2014, 08:52:54 pm »

New Devlog!

I really hope Toady is able to handle the exposition issues well; it seems to me that knowing/finding out what the hell is going on is going to be a huge challenge, and one that only grows as all these complex social models get added to the game. To be fair, it's a pretty big hassle in analogous real world situations (which is why news agencies are such a huge thing,) but hopefully there's some concessions to gameplay as far as explaining the nonsense goes.

CaptainArchmage

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Re: Future of the Fortress
« Reply #11022 on: June 24, 2014, 09:24:57 pm »

From the new devlog, it looks like the monsters of twilight got scared out of their lairs and ran into the trees. This should happen in the release, and you should be able to get missions from these monsters to clean out the beasts.

I expect a lot of adventure mode play this time around.
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LordBaal

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Re: Future of the Fortress
« Reply #11023 on: June 24, 2014, 09:35:10 pm »

Wow.. it seems this baby will see the light in August maybe?
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Putnam

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Re: Future of the Fortress
« Reply #11024 on: June 24, 2014, 09:36:51 pm »

Wow.. it seems this baby will see the light in August maybe?

July.
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