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Author Topic: Future of the Fortress  (Read 3835423 times)

Di

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Re: Future of the Fortress
« Reply #10800 on: May 31, 2014, 02:53:57 am »

[CREATURE:HUMAN]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Spit]
      [CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
      [CDI:USAGE_HINT:TORMENT]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
      [CDI:VERB:spit:spits:NA]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:30]
Wow, that's quite a long range spitters we got here.

Is the material emission still hard-wired to throwing skill?  Will they spit on chained goblins? Criminals?
How will disabled temperature affect the sweating?
« Last Edit: May 31, 2014, 05:01:53 am by Di »
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Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
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Urist Mc Dwarf

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Re: Future of the Fortress
« Reply #10801 on: May 31, 2014, 07:38:16 am »

Could you post some of the gait Raws?

smjjames

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Re: Future of the Fortress
« Reply #10802 on: May 31, 2014, 07:45:58 am »

Could you post some of the gait Raws?

There were some gait raws posted with a FotF Q&A several months ago..

Edit: Found them, spoilered for length.

Spoiler (click to show/hide)
« Last Edit: May 31, 2014, 07:50:15 am by smjjames »
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Tawa

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  • the first mankind all over the world
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Re: Future of the Fortress
« Reply #10803 on: May 31, 2014, 10:13:25 am »

I can't wait to go jumping around, spitting on people.
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I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

WillowLuman

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Re: Future of the Fortress
« Reply #10804 on: May 31, 2014, 10:21:06 am »

And jumping on people. Perhaps even at the same time.

I think this was mentioned before, but does jumping into people count as a hostile action?
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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Sergarr

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Re: Future of the Fortress
« Reply #10805 on: May 31, 2014, 10:42:15 am »

And jumping on people. Perhaps even at the same time.

I think this was mentioned before, but does jumping into people count as a hostile action?
Next version I'm going to mod in Mario.
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._.

TD1

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Re: Future of the Fortress
« Reply #10806 on: May 31, 2014, 11:21:44 am »

Forget Mario. I'm modding in Spiderman :P
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Tawa

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Re: Future of the Fortress
« Reply #10807 on: May 31, 2014, 11:35:00 am »

Playing as a man dressed like a bat will be yet more fun.
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WillowLuman

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Re: Future of the Fortress
« Reply #10808 on: May 31, 2014, 12:01:03 pm »

Forget Mario. I'm modding in Spiderman :P
Make sure to add in "Neighborhood" as an adjective and set a custom title.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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Spectre Incarnate

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Re: Future of the Fortress
« Reply #10809 on: May 31, 2014, 07:01:06 pm »

Quote from: Toady One

Quote from: CaptainArchmage
Right, I see we have some changes to the contaminant stuff.

How exactly does this work? Does this mean we will no longer have permanently contaminated wells? Does it mean contaminants will dry up or disappear? Are we going to have more control about dwarves cleaning up areas, including outside aboveground buildings and courtyards?

I don't remember specifically what this was about, but I didn't change anything relevant to this that I remember.  There was the sweat/tear evaporation stuff, but that was a minor change.

I'm confused about this. Front page news on May 12th says...

Quote from: Toady One
...fixed up evaporation of sweat/tears/etc. so dwarves wouldn't be so clean-happy, changed contaminant drinking, and so on.

Could you please clarify what changed about contaminant drinking?

« Last Edit: May 31, 2014, 07:03:31 pm by Spectre Incarnate »
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The in-game text has punctuation!  Who knew?
Mister Adams,
How many licks does it take to get to the [candy] center of a Dwarf Fortress?

monk12

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Re: Future of the Fortress
« Reply #10810 on: May 31, 2014, 08:07:08 pm »

IIRC that one made it so if you are covered in rain/sweat/blood it will evaporate eventually, instead of covering you forever and providing an infinite source of drinking... liquid.

sal880612m

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Re: Future of the Fortress
« Reply #10811 on: May 31, 2014, 08:24:53 pm »

Is there any affect on infinite puddles? Or will that exploit still work as long as you are quick?
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"You probably should have stopped sometime before his eyes."

smirk

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Re: Future of the Fortress
« Reply #10812 on: June 01, 2014, 01:51:45 am »

NPCs only jump horizontally for CPU safety purposes, and I've tested that.  With a series of little pillars I made in the arena they were quite hoppy.

Not sure if this has been asked before, so if anyone knows I would be much obliged: Will NPCs only jump orthogonally, or can they jump diagonally as well? For example:
Code: [Select]
DIOID
I...I
O.C.O
I...I
DIOID
In the above diagram, will an NPC stuck in the (C)enter be able to jump only to (O)rthogonal tiles, or can they also jump to (I)ndirect or even (D)iagonal tiles?

Planning trapped pillar-top maze entrances for my next Fort o' Doom. Soon kobolds will see there is nothing they can possess that I cannot take away.
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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

Wimopy

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Re: Future of the Fortress
« Reply #10813 on: June 01, 2014, 03:48:16 am »

IIRC that one made it so if you are covered in rain/sweat/blood it will evaporate eventually, instead of covering you forever and providing an infinite source of drinking... liquid.

I think it also means that licking the water off your leg won't stop you from being thirsty. Or that you can't do it that much at all.
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smjjames

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Re: Future of the Fortress
« Reply #10814 on: June 01, 2014, 06:10:54 am »

NPCs only jump horizontally for CPU safety purposes, and I've tested that.  With a series of little pillars I made in the arena they were quite hoppy.

Not sure if this has been asked before, so if anyone knows I would be much obliged: Will NPCs only jump orthogonally, or can they jump diagonally as well? For example:
Code: [Select]
DIOID
I...I
O.C.O
I...I
DIOID
In the above diagram, will an NPC stuck in the (C)enter be able to jump only to (O)rthogonal tiles, or can they also jump to (I)ndirect or even (D)iagonal tiles?

Planning trapped pillar-top maze entrances for my next Fort o' Doom. Soon kobolds will see there is nothing they can possess that I cannot take away.

I see no reason why jumping would be limited to orthogonal directions. Toady one meant that they won't jump across z levels.
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