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Author Topic: Future of the Fortress  (Read 3852207 times)

fricy

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Re: Future of the Fortress
« Reply #10665 on: May 16, 2014, 04:44:32 am »


I could have sworn that the collaboration went fine, but that nobody has heard from the collaborator in about 2 years and we are all just happy that the code he wrote and included works.
He is reachable, i wrote to him and he answered. Also anyone can modify the graphics part as it's available online. Though not sure if toady would accept changes. One thing that is not finished is TTF support for opengl mode (afaik it is not implemented).

AFAIK Baughn's work has been rewritten from scratch by lnxt, TTF over opengl is implemented, but it's only working on linux at the moment, it needs Toady's support on other platforms.

Tawa

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Re: Future of the Fortress
« Reply #10666 on: May 16, 2014, 08:31:54 am »

What is SDL, anyway?
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PigtailLlama

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Re: Future of the Fortress
« Reply #10667 on: May 16, 2014, 08:53:08 am »

What is SDL, anyway?

Simple DirectMedia Layer. It's a programming library designed to simplify the process of setting up a Direct3D or OpenGL-based program. Initializing such a program is a hassle because of the all the code you have to create for I/O and hardware detection, and SDL does all this for you in a neat little package.

http://www.libsdl.org/
« Last Edit: May 16, 2014, 09:02:13 am by PigtailLlama »
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Tawa

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Re: Future of the Fortress
« Reply #10668 on: May 16, 2014, 09:05:33 am »

Oooh, OK. Thanks!
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GreatWyrmGold

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Re: Future of the Fortress
« Reply #10669 on: May 16, 2014, 04:34:03 pm »

[SMELL_TRIGGER:50] how good is your nose?  low is better.  minimum 1, default is 50, humans set to 90 because they suck
What about elves, dwarves, &c?
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Putnam

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Re: Future of the Fortress
« Reply #10670 on: May 16, 2014, 04:40:58 pm »

I'd assume elves have somewhere between 1 and 50 and dwarves probably around 50 (how do they work underground?)

WillowLuman

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Re: Future of the Fortress
« Reply #10671 on: May 16, 2014, 05:00:38 pm »

Elves probably have keen smell or whatever, since they're all in-tune with nature.
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DogsRNice

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Re: Future of the Fortress
« Reply #10672 on: May 16, 2014, 06:43:47 pm »

so if you are able to lead/be part of a trade caravan how would this be controlled?
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smjjames

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Re: Future of the Fortress
« Reply #10673 on: May 16, 2014, 11:54:16 pm »

so if you are able to lead/be part of a trade caravan how would this be controlled?

It's not possible to do this yet, though I guess it's a legit question for future versions.
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Rockphed

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Re: Future of the Fortress
« Reply #10674 on: May 17, 2014, 06:36:17 pm »

so if you are able to lead/be part of a trade caravan how would this be controlled?

It's not possible to do this yet, though I guess it's a legit question for future versions.

At present you can lead a group of people across the map as a group.  You can, theoretically, tag along with caravans, though I don't know if they are among the groups that are now active.  All that remains for leading a caravan is having wagons and beasts to carry your goods.
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Henny

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Re: Future of the Fortress
« Reply #10675 on: May 18, 2014, 07:39:28 am »

Perhaps this has been answered already, but:

Will there be new mechanical devices in the upcoming update? I'm especially interesting in something to life things vertically, like an elevator, to complement the current minecarts.
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CrzyMonkeyNinja

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Re: Future of the Fortress
« Reply #10676 on: May 18, 2014, 07:53:54 am »

-snip- I don't know if they are among the groups that are now active.  -snip-
I believe that they are yet still abstractions that just appear at your fortress with no regard for the outside world. I think Toady mentioned this in the last FotF update. I'll go check.

EDIT:
I was right.
In the answer to the first question of the previous update, he said:

"caravans still don't have an actual presence"

Which I assume means that they do not yet move across the map like armies, and cannot be found and followed by an adventurer.
« Last Edit: May 18, 2014, 07:58:21 am by CrzyMonkeyNinja »
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Wimopy

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Re: Future of the Fortress
« Reply #10677 on: May 18, 2014, 09:09:29 am »

Perhaps this has been answered already, but:

Will there be new mechanical devices in the upcoming update? I'm especially interesting in something to life things vertically, like an elevator, to complement the current minecarts.

No, no new tech coming afaik.
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #10678 on: May 18, 2014, 11:03:42 am »

Perhaps this has been answered already, but:

Will there be new mechanical devices in the upcoming update? I'm especially interesting in something to life things vertically, like an elevator, to complement the current minecarts.

Reworking and expanding the mechanical framework is planned for some future release. As with most things no known timeline for when though (ie some time in the next 1-20 years).

Lifts are specifically mentioned on the development page, so those are most likely to be included when we get it all at least.

Moving fortress sections (lifts, crushing traps, etc.)
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Mesa

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Re: Future of the Fortress
« Reply #10679 on: May 19, 2014, 04:45:19 am »

Just a quick question, how long did Two5Six last?
I'm not sure if I should be concerned over the lack of an update or realize that it wasn't a one-day-long thing.
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