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Author Topic: Future of the Fortress  (Read 3831987 times)

Neonivek

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Re: Future of the Fortress
« Reply #10365 on: April 24, 2014, 06:24:15 am »

Spoiler: Oz (click to show/hide)

Can't wait until we can get fruit-chucking in adventure mode, though.

I notice that it is specifically a revolver
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LordBaal

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Re: Future of the Fortress
« Reply #10366 on: April 24, 2014, 06:52:38 am »

Spoiler: Oz (click to show/hide)

Can't wait until we can get fruit-chucking in adventure mode, though.

I notice that it is specifically a revolver
Well, taking into consideration the neighborhood they are walking around, where even the fucking trees are more than capable to slap you, it makes sense he's lock and loaded. Wouldn't you do the same?
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Wimopy

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Re: Future of the Fortress
« Reply #10367 on: April 24, 2014, 07:16:58 am »

Well too bad, seems like the biggest problem is allegiances. The trees made of meat part is interesting. I was thinking of a way to gruesomely kill them while making them produce fruits.

Also, Do trees still grow randomly, or do their seeds need to be planted/left outside now? Or is it a mix of the two?
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Knight Otu

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Re: Future of the Fortress
« Reply #10368 on: April 24, 2014, 08:00:34 am »

Well too bad, seems like the biggest problem is allegiances. The trees made of meat part is interesting. I was thinking of a way to gruesomely kill them while making them produce fruits.

Also, Do trees still grow randomly, or do their seeds need to be planted/left outside now? Or is it a mix of the two?
I'm pretty sure that Toady said that trees will not yet grow from seeds, but I can't find it right now. I do know that planting trees is not in yet, at least.
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Direforged Original
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RNunes

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Re: Future of the Fortress
« Reply #10369 on: April 24, 2014, 09:03:47 am »

Well, at least for me meat trees make sense in evil biomes.
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smjjames

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Re: Future of the Fortress
« Reply #10370 on: April 24, 2014, 09:07:26 am »

Well, at least for me meat trees make sense in evil biomes.

You should be able to make trees that have inedible meat or bodyparts or something as fruit in evil biomes.
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Dirst

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Re: Future of the Fortress
« Reply #10371 on: April 24, 2014, 09:18:10 am »

Well, at least for me meat trees make sense in evil biomes.

You should be able to make trees that have inedible meat or bodyparts or something as fruit in evil biomes.
I can definitely see an evil-biome tree with eyes on it or something, a big brother to the staring eyeballs grass.

But there's no particular reason the fruit needs to be inedible, though it should probably be inedible raw.

"Mmmmm... Urist, you make the best ≡staring tree roast≡ known to the Mountainhome!"
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
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Lolfail0009

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Re: Future of the Fortress
« Reply #10372 on: April 24, 2014, 09:23:26 am »

Well, at least for me meat trees make sense in evil biomes.

You should be able to make trees that have inedible meat or bodyparts or something as fruit in evil biomes.
I can definitely see an evil-biome tree with eyes on it or something, a big brother to the staring eyeballs grass.

But there's no particular reason the fruit needs to be inedible, though it should probably be inedible raw.

"Mmmmm... Urist, you make the best ≡staring tree roast≡ known to the Mountainhome!"

"Rakust! Stop cooking the elf third finger left hands, we need them for planting!"

smjjames

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Re: Future of the Fortress
« Reply #10373 on: April 24, 2014, 09:28:18 am »

Lol.....
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Knight Otu

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Re: Future of the Fortress
« Reply #10374 on: April 24, 2014, 09:32:07 am »

Well, at least for me meat trees make sense in evil biomes.
Especially considering we already have wormy tendrils there. I've pretty much already added tentacle trees to my mod - even if they're not able to thrash about yet.
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catenate

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Re: Future of the Fortress
« Reply #10375 on: April 24, 2014, 09:54:50 am »

added tentacle trees to my mod - even if they're not able to thrash about yet.

Spaghetti breakfast by the tentacle tree
Whomped by a willow hanging intestinally
I love evil biomes
Raising twisted rhizomes
Reanimating and killing me with parts of me
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Couverture: A chocolate-covered mod brings you a dark chocolate figurine of the deity of agriculture looking offended.

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LordBaal

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Re: Future of the Fortress
« Reply #10376 on: April 24, 2014, 10:18:45 am »

I've pretty much already added tentacle trees to my mod
I've seen enough dwarftai to know where this is going ......
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Knight Otu

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Re: Future of the Fortress
« Reply #10377 on: April 24, 2014, 10:35:05 am »

I've pretty much already added tentacle trees to my mod
I've seen enough dwarftai to know where this is going ......
Well, shame on you, 'cause it isn't.
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Visus Draconis

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Re: Future of the Fortress
« Reply #10378 on: April 24, 2014, 11:47:26 am »

You should be able to make trees that have inedible meat or bodyparts or something as fruit in evil biomes.

I can definitely see an evil-biome tree with eyes on it or something, a big brother to the staring eyeballs grass.

But there's no particular reason the fruit needs to be inedible, though it should probably be inedible raw.

"Mmmmm... Urist, you make the best ≡staring tree roast≡ known to the Mountainhome!"

Actually, that's one of the mods I'm thinking of making after the new version comes out: plants both fantastic and mundane (using Dwarf Chocolate as a base). Imagine entering an evil biome and suddenly coming across a grove of purplish, leafless trees, their trunks studded with curious warty growths.

And then they open and reveal they're eyeballs that endlessly stare. Stare, but never see.

And Visus.... that's really... disturbing. But I don't know. Isn't that possible already with mods? But don't worry if isn't, since I'm sure that many eager mods will read that can of worms you just opened and try if not on the current version then on this so much awaited one.

Why, thank you! :D

Sadly, Eric Blank's right: the closest we can get is transforming the infected creature into another one of the vector creatures. I simply thought of the idea because with growths now available to plants, perhaps we could see a similar mechanic applied to creatures.

It needn't be used for body horror: I can see making a plant-animal that grows fruit on its skin, or something (although maybe that can be done with the current version by making the planimals' fruits a shearable product).
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Inarius

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Re: Future of the Fortress
« Reply #10379 on: April 24, 2014, 11:51:39 am »

I haven't seen any carnivorous plant or anything like cannibal trees, yet...
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