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Author Topic: Future of the Fortress  (Read 3849669 times)

Knight Otu

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Re: Future of the Fortress
« Reply #10305 on: April 22, 2014, 07:21:17 am »

Multi-tiles trees bother me; Multi-tiles buildings (bridges, workshops, depot, ...) are represented by several tiles put next to each other. And that fits to buildings.

But trees are something different as their ASCII representation is like , , , ...
Following the same logic as for buildings, multi-tiles trees should be something like :
♣♣
♣♣

which is weird.

So my question is :
How multi-tiles trees are going to be represented in ASCII ?

Toady posted images of them (quuite) some time ago, and now they are BIG, with trunk, branch (of varying thicknesses) and leaves tiles (=, -, o etc.), instead of just those tiny one-square images.
This is one set of the images Toad posted:
1 2 3 4 5 6 7 8
Keep in mind those images are about 1 and a half years old, and only includes one style of tree.
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Sizik

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Re: Future of the Fortress
« Reply #10306 on: April 22, 2014, 07:50:11 am »

Here's another set on the DFMA: http://www.mkv25.net/dfma/map-11402-trees_slope
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nasobema

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Re: Future of the Fortress
« Reply #10307 on: April 22, 2014, 08:55:36 am »

Here's another set on the DFMA: http://www.mkv25.net/dfma/map-11402-trees_slope

That's ... impressively realistic!
So there's multi-tile trunks as well. And the leaf-zone looks very much interwoven, just like a real forest.
I really wonder how that's going to work out when you fell such trees.

And I suppose, we have differences in the type of trees? Here we have apparently broad-leaf forest but what about conifers? Saguaros? Mushrooms?

For sure, it'll be a challenge for tile-set developers!
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Dirst

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Re: Future of the Fortress
« Reply #10308 on: April 22, 2014, 09:11:53 am »

Here's another set on the DFMA: http://www.mkv25.net/dfma/map-11402-trees_slope

That's ... impressively realistic!
So there's multi-tile trunks as well. And the leaf-zone looks very much interwoven, just like a real forest.
I really wonder how that's going to work out when you fell such trees.

And I suppose, we have differences in the type of trees? Here we have apparently broad-leaf forest but what about conifers? Saguaros? Mushrooms?

For sure, it'll be a challenge for tile-set developers!
Ah, I saw a 3x3 tree trunk in there.  This requires a dwarf to tunnel under it and carve an up/down staircase right through the middle of it.
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0rion

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Re: Future of the Fortress
« Reply #10309 on: April 22, 2014, 09:16:28 am »

Just awesome ! I had not understood it was this realistic, I was thinking about some big tree (like a box of 2x2x2)...
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LordBaal

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Re: Future of the Fortress
« Reply #10310 on: April 22, 2014, 09:44:03 am »

Truly awesome, I however fear now the trees are too big, or at least I feel they are too big. Or I'm just presenting resistance to change?
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Lolfail0009

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Re: Future of the Fortress
« Reply #10311 on: April 22, 2014, 09:51:27 am »

I for one welcome, yet dread, the arrival of all these big-ass trees.

LordBaal

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Re: Future of the Fortress
« Reply #10312 on: April 22, 2014, 10:11:45 am »

I for one welcome, yet dread, the arrival of our new big-ass trees overlords.
FFY
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Rose

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Re: Future of the Fortress
« Reply #10313 on: April 22, 2014, 10:20:34 am »

I just know I'm going to have a fun time making them all work in Stonesense and isoworld.
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WillowLuman

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Re: Future of the Fortress
« Reply #10314 on: April 22, 2014, 11:48:28 am »

With taller trees, I think there should be an increase in the speed at which Dwarves build constructions, because it takes them years to build anything as tall as those trees
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Re: Future of the Fortress
« Reply #10315 on: April 22, 2014, 12:16:47 pm »

With taller trees, I think there should be an increase in the speed at which Dwarves build constructions, because it takes them years to build anything as tall as those trees
Those trees take years to grow (at least that's what I think, I remember Toady mentioning somewhere that trees grow slowly), so if you think about it, it's kind of realistic.
You could probably build much faster then a tree grows, assuming you aren't using a single dwarf.

LordBaal

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Re: Future of the Fortress
« Reply #10316 on: April 22, 2014, 12:35:05 pm »

On the other hand now we get much more wood per tree.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

King Mir

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Re: Future of the Fortress
« Reply #10317 on: April 22, 2014, 01:02:15 pm »

Truly awesome, I however fear now the trees are too big, or at least I feel they are too big. Or I'm just presenting resistance to change?
There was attention given to hight. Trees can be very tall: think rain forests. As discussed in DF talk, the tallest real life trees would be about 30 tiles tall. I don't know if those made it in.

But the tall trees to present a disparity with single tile creatures. A giraffe isn't going to be able to reach any branches, and a dragon will look the same size as a dwarf next to those trees.

Mesa

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Re: Future of the Fortress
« Reply #10318 on: April 22, 2014, 01:18:44 pm »

Truly awesome, I however fear now the trees are too big, or at least I feel they are too big. Or I'm just presenting resistance to change?
There was attention given to hight. Trees can be very tall: think rain forests. As discussed in DF talk, the tallest real life trees would be about 30 tiles tall. I don't know if those made it in.

But the tall trees to present a disparity with single tile creatures. A giraffe isn't going to be able to reach any branches, and a dragon will look the same size as a dwarf next to those trees.

To me that's an issue of multi-tile creatures (or lack thereof) rather than a tree problem.
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #10319 on: April 22, 2014, 01:41:47 pm »

Truly awesome, I however fear now the trees are too big, or at least I feel they are too big. Or I'm just presenting resistance to change?
There was attention given to hight. Trees can be very tall: think rain forests. As discussed in DF talk, the tallest real life trees would be about 30 tiles tall. I don't know if those made it in.

But the tall trees to present a disparity with single tile creatures. A giraffe isn't going to be able to reach any branches, and a dragon will look the same size as a dwarf next to those trees.

To me that's an issue of multi-tile creatures (or lack thereof) rather than a tree problem.

Dreams of a distant future having a giant beast come to your fort, moving through the forest and knocking over said tall trees like they were twigs *drool*
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