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Author Topic: Future of the Fortress  (Read 3849632 times)

hermes

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Re: Future of the Fortress
« Reply #10170 on: April 12, 2014, 03:50:40 am »

Hehe, I second that!  And I empathise DarkDXZ, I get the impression everyone is going mad in their own way around here.  I'm trying to appreciate the situation though, it's great watching everyone else bursting with anticipation. 
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We can only guess at the longing of the creator. Someone who would need to create one such as you. - A Computer
I've been working on this type of thing...

PeridexisErrant

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Re: Future of the Fortress
« Reply #10171 on: April 12, 2014, 06:07:09 am »

For six days, the dev log lay silent.  On the seventh day, Toady released DF2014 and saw it was riddled with bugs good.
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Lolfail0009

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Re: Future of the Fortress
« Reply #10172 on: April 12, 2014, 06:08:55 am »

Let the bloody lily-hopper do his thing.

FearfulJesuit

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Re: Future of the Fortress
« Reply #10173 on: April 12, 2014, 08:45:59 am »

For six days, the dev log lay silent.  On the seventh day, Toady released DF2014 and saw it was riddled with bugs good.

Oh, screw you.  :P I scroll down to the end of the thread, see this post, check the log, and get my hopes dashed.

I hope you're happy.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

PTTG??

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Re: Future of the Fortress
« Reply #10174 on: April 12, 2014, 11:16:04 am »

Let the bloody lily-hopper do his thing.

I think I need to clean my glasses...
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CaptainArchmage

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Re: Future of the Fortress
« Reply #10175 on: April 12, 2014, 11:23:29 am »

For six days, the dev log lay silent.  On the seventh day, Toady released DF2014 and saw it was riddled with bugs good.

It isn’t yet the seventh day since the devlog was released. That’s tomorrow.
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PeridexisErrant

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Re: Future of the Fortress
« Reply #10176 on: April 12, 2014, 12:22:38 pm »

For six days, the dev log lay silent.  On the seventh day, Toady released DF2014 and saw it was riddled with bugs good.

It isn’t yet the seventh day since the devlog was released. That’s tomorrow.

Yes.
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PigtailLlama

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Re: Future of the Fortress
« Reply #10177 on: April 12, 2014, 01:28:45 pm »

I always mod in lead as an ammo material, because I seem to be cursed to embark on massive galena deposits. Due to the hardness, in DF lead crossbow bolts have an effect like a sort of long range mace, causing bruises and blunt trauma rather than cuts and stuck-ins, and are a bit useless against armour, but are perfect for hunters.

I'd think it'd be better if you could use such metals as decoration or as "enhancements" to existing weapons and armor. Lead without a doubt would make for a good metal to create counterweights and cores in weapons, i.e. a mace or hammer with a lead core would hit harder and be heavier than a mace purely made of a single non-lead metal. Such techniques could be introduced through the weaponsmith or armor skill according to skill and the materials that are available.
« Last Edit: April 12, 2014, 01:30:24 pm by PigtailLlama »
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Footkerchief

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Re: Future of the Fortress
« Reply #10178 on: April 12, 2014, 01:55:24 pm »

I'd think it'd be better if you could use such metals as decoration or as "enhancements" to existing weapons and armor. Lead without a doubt would make for a good metal to create counterweights and cores in weapons, i.e. a mace or hammer with a lead core would hit harder and be heavier than a mace purely made of a single non-lead metal. Such techniques could be introduced through the weaponsmith or armor skill according to skill and the materials that are available.

Toady has discussed this before:
Quote from: Footkerchief
Quote from: diefortheswarm
If you wanted to make an adamantine hammer,  you could make a hollow adamantine shell and fill it with molten lead.  This would be a very effective weapon!  Will we be able to do anything like this in the foreseeable future?

I could have sworn this exact idea came up before, but I couldn't find much.  Anyway, it basically depends on whether/when Toady implements a system for multi-component or multi-material items. <quote about multi-material items>

Yeah, I remember it coming up before as well, at least as somebody's offhand remark, and yeah, we need some more backing in the code but it's definitely something that dwarves would want to do, assuming they don't have some weird ethics regarding mixing adamantine with stuff.  I think at some point there was a rule against improving adamantine items or improving with adamantine, but that might be long gone.

There are also numerous Suggestions threads on the topic, like this one.
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Mesa

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Re: Future of the Fortress
« Reply #10179 on: April 12, 2014, 07:16:24 pm »

New devlog! At long last...
That one sounds heartwarming. It's like DF is getting a children's story potential...on top of all that gruesome and nasty stuff. :D
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Putnam

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Re: Future of the Fortress
« Reply #10180 on: April 12, 2014, 07:17:46 pm »

...
...

THERE'S HUGGING NOW?!

yessssss

Willfor

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Re: Future of the Fortress
« Reply #10181 on: April 12, 2014, 07:30:13 pm »

Bug prediction:

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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Xanmyral

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Re: Future of the Fortress
« Reply #10182 on: April 12, 2014, 07:40:31 pm »

I can see that being slightly deadly depending on what you're covered in.

CaptainArchmage

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Re: Future of the Fortress
« Reply #10183 on: April 12, 2014, 08:35:40 pm »

...
...

THERE'S HUGGING NOW?!

yessssss

But no release.......

Quote
an unrelated drunk at the other side of the room shouted the daughter's name and then ran over and hugged me while the father and daughter stood in place crying tears of joy. It's fixed now.

I don’t really see how this is a “bug”. Key word: drunk 8) . I think this should stay in.
« Last Edit: April 12, 2014, 08:37:40 pm by CaptainArchmage »
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catenate

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Re: Future of the Fortress
« Reply #10184 on: April 12, 2014, 08:37:51 pm »

Bug prediction:



Don't forget a third panel, since the daughter will now be wired up to have several reactions to her daddy searing in front of her.
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