With the addition of many new real-world plants, Isn't this going to create a huge issue with the number of "different kinds of things"? For example, in making cloth there are already 2 plant fibers, 3 wools, and up to 5 different silks. Each kind of cloth gets listed separately as do garments made from them, taking up a great amount of space in item lists. (And don't get me started on the infinity of Leather types...) Add Cotton and Flax and now you have even more "Kinds of things".
Lists will no longer become useful or convenient ways of displaying information:
-It is one thing to see that you have 700 fruit.
-It is quite another when you have
20 apples
14 pears
21 sun berries
8 prickle berries
17 nectarines
25 peaches
25 wolf peaches
25 tomatoes
5 lemons
14 oranges
6 grapefruit
6 grapes
42 white grapes
13 mangoes
3 papayas
2 bananas
2 plantains
1 durian
8 strawberries
19 pomegranates
7 watermelons
3 cantaloupes
3 musk melons
4 honeydews
6 plums
12 cherries
8 holly-leafed cherries
4 pawpaws
18 fisher berries
19 salmon berries
7 gooseberries
5 kiwis
45 kumquats
18 dates
33 acai berries
87 blueberries
23 cranberries
23 lingenberries
3 quinces
5 pineapples
4 pineapple quinces
10 juniper berries
8 bell peppers
9 chili peppers
36 loquats
24 passionfruit
(yes it adds up to 700.)
(But were we adding number or weight? A discussion for another time and place...)
What happens when you can make
fruit salad,
fruit pie,
fruit smoothie,
fruit sorbet,
fruit jam,
fruit jelly,
fruit preserve,
fruit conserve,
fruit marmalade?
This quickly turns inventory management into an NxM problem, the magnitude of which I'm sure you can appreciate.
Or, for just a simpler and more mundane task, what if your task was to go to the fruit store and collect 100 fruit? If you do it the quick and dirty way of always grabbing everything from the top of the list and work your way down, then you will be grabbing an awful lot of Apples and Pears to the neglect of everything else. And if you do carefully choose your fruit, you're making a huge number of relatively meaningless decisions.
Also what happens when the time comes to spawn a piece of fruit into existence? Are you going to have to navigate through 6 pages of fruit to find the specific type you want?
What about if you have to set rules about which kinds of fruit are ok to brew, and which are ok to bake into pies?
Anyways my point is that increasing the number of different "Kinds of things" one has to deal with can degrade the usability and playability of the game.
Now for the question: How will the game, whose primary interface comprises of lists, handle the great increase in number of individual entries resulting from so many new plants. Leather is already unmanageable, what will happen to seeds?