Hill dwarves sound like they are basically one layer of abstraction above fortress mode dwarves. The way Toady One describes how they will come into play suggests that perhaps war will also be handled at this higher level abstraction? Basically what I am asking is will attacks on enemy sites happen in a fortress mode style setting where individual creatures duke it out and interact with the terrain in a very detailed manner or will an attack be more abstracted, happening "behind the scenes" where the forces that fight each other basically compare their strengths and produce the battles results using more generalized rules?
My second question concerns immigration. When it comes to immigration, is the selection of dwarves that arrive determined randomly aside for the fact that the number of immigrants is set by how much wealth your fort has produced over the last year or are other things taken into accounts such as size and proximity of parent civilization?
Are there any future plans to incorporate into immigration the work that is currently being done on group entities and their various reputations and inclinations to make it more dynamic? Will personal attributes like a dwarf's social standing, personality and conditions in his current home etc. ever play a roll in determining if he decides to emigrate to the frontier? For instance will adventurous, outgoing dwarves be more likely to immigrate than cautious, nervous ones. Will dwarves who live in a poverty ridden, beleaguered city, beset with constant invasions from a nearby necromancer tower be more likely to leave and immigrate to our fortresses than those who are living it up in our gold clad capital city etc.? Or conversely, if our fortress is a war ridden, lawless hell hole would it tend to attract violent criminals, military dwarves and similarly motivated individuals rather than cautious, peaceful and urban dwarves?
I've done a lot of reading on the subject of hill dwarves but haven't seen this discussed. If this question has already been answered I apologize.