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Author Topic: Future of the Fortress  (Read 3806977 times)

DG

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Re: Future of the Fortress
« Reply #9600 on: March 14, 2014, 02:19:20 am »

Optimism is CHEERFULNESS, and CHEER_PROPENSITY is in there.

Optimists don't have to be cheerful.
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thvaz

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Re: Future of the Fortress
« Reply #9601 on: March 14, 2014, 03:27:55 am »

Damn Toady, release it already.  ;)
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MrWillsauce

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Re: Future of the Fortress
« Reply #9602 on: March 14, 2014, 03:34:31 am »

Urist Adventurer doesn't really care about anything anymore.

I guess I'll raid this dungeon or whatever. Or not, who cares?
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Knight Otu

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Re: Future of the Fortress
« Reply #9603 on: March 14, 2014, 06:25:46 am »

Optimism is CHEERFULNESS, and CHEER_PROPENSITY is in there.

Optimists don't have to be cheerful.

See the wiki page about personality traits:

CHEERFULNESS (Optimism)
91 - 100often feels filled with joy
76 - 90can be very happy and optimistic
61 - 75is often cheerful
25 - 39is rarely happy or enthusiastic
10 - 24is a pessimist
0 - 9is never optimistic or enthusiastic about anything
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DG

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Re: Future of the Fortress
« Reply #9604 on: March 14, 2014, 07:06:54 am »

I disagree with Toady's opinion and/or choice of terminolgy in that case, but it's no big deal. Anyway, I'm sorry for misconstruing your post for supposition rather than DF fact.
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reality.auditor

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Re: Future of the Fortress
« Reply #9605 on: March 14, 2014, 08:27:37 am »

I want this genocide button.
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Are weapons like the least lethal thing in DF?

imlovinit

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Re: Future of the Fortress
« Reply #9606 on: March 14, 2014, 08:36:55 am »

Do you think the debug mode (the mode that you use to run around the world and cause mayhem) will be playable? Cause that sounds like tons of fun to me at least.
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I mean you can today reasonably expect a dwarf not to put themselves on the wrong side of a flood-gate, or run through fire. That's progress.

Knight Otu

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Re: Future of the Fortress
« Reply #9607 on: March 14, 2014, 08:49:30 am »

I disagree with Toady's opinion and/or choice of terminolgy in that case, but it's no big deal. Anyway, I'm sorry for misconstruing your post for supposition rather than DF fact.
No worries. If I hadn't checked the wiki in the first place, I'd probably have said that optimism wasn't in the game in the first place. And who knows how cheer works in the next version - in that way, my post may well be premature.

Do you think the debug mode (the mode that you use to run around the world and cause mayhem) will be playable? Cause that sounds like tons of fun to me at least.
No. Toady never leaves those in.
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Footkerchief

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Re: Future of the Fortress
« Reply #9608 on: March 14, 2014, 09:29:54 am »

Exciting to see some big-ticket features getting finished in the dev log.

Now that people are having emotional responses to things in play, does that mean that people can go insane (as in berserk, melancholy, raving mad) in adventure mode? Have the mechanics of insanity changed at all with the new personality stuff?

Fortress Mode insanity is an old placeholder.  It would take some work to align it with the new personalities, and I think if Toady were to work on it at all, he'd rather revamp insanity entirely (which we'd hear about).  So I doubt it.
« Last Edit: March 14, 2014, 09:39:21 am by Footkerchief »
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Dirst

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Re: Future of the Fortress
« Reply #9609 on: March 14, 2014, 10:49:44 am »

Fortress Mode insanity is an old placeholder.
All of Fortress Mode is an old placeholder?  ;)
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

monk12

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Re: Future of the Fortress
« Reply #9610 on: March 14, 2014, 12:10:47 pm »

Fortress Mode insanity is an old placeholder.
All of Fortress Mode is an old placeholder?  ;)

aaaaah I see what you did there.

PigtailLlama

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Re: Future of the Fortress
« Reply #9611 on: March 15, 2014, 07:31:18 am »

With the new conversation/speaking system in place, will we be soon seeing inanimate items emitting noise on their own, or when used?
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Footkerchief

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Re: Future of the Fortress
« Reply #9612 on: March 15, 2014, 10:20:44 am »

With the new conversation/speaking system in place, will we be soon seeing inanimate items emitting noise on their own, or when used?

As with many suggestions, it's a good idea but not planned to get implemented at a particular time.
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King Mir

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Re: Future of the Fortress
« Reply #9613 on: March 15, 2014, 11:12:09 am »

Instrument use is planned in the tavern arc, so that's sort of a particular time. Emitting noise on their own is not explicitly planned, as far as I'm aware.

Inarius

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Re: Future of the Fortress
« Reply #9614 on: March 15, 2014, 06:50:20 pm »

I'll commit suicide if there isn't a release before 1st of June.
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