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Author Topic: Future of the Fortress  (Read 3832158 times)

PigtailLlama

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Re: Future of the Fortress
« Reply #9330 on: February 20, 2014, 04:09:07 pm »

Has there been any advancements on armoring up/barding creatures? I know that armor can be worn by creatures in Arena Testing, but cannot be put on them while in Dwarf and Adventurer mode...
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smjjames

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Re: Future of the Fortress
« Reply #9331 on: February 20, 2014, 04:19:45 pm »

Has there been any advancements on armoring up/barding creatures? I know that armor can be worn by creatures in Arena Testing, but cannot be put on them while in Dwarf and Adventurer mode...

Barding?
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My Name is Immaterial

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Re: Future of the Fortress
« Reply #9332 on: February 20, 2014, 04:23:31 pm »

Has there been any advancements on armoring up/barding creatures? I know that armor can be worn by creatures in Arena Testing, but cannot be put on them while in Dwarf and Adventurer mode...

Barding?
Barding is armor for animals, especially horses.

smjjames

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Re: Future of the Fortress
« Reply #9333 on: February 20, 2014, 04:28:52 pm »

Has there been any advancements on armoring up/barding creatures? I know that armor can be worn by creatures in Arena Testing, but cannot be put on them while in Dwarf and Adventurer mode...

Barding?
Barding is armor for animals, especially horses.

Oh, I thought it had something to do with bards or no idea. Thanks for the info.
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Footkerchief

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Re: Future of the Fortress
« Reply #9334 on: February 20, 2014, 04:30:34 pm »

Has there been any advancements on armoring up/barding creatures? I know that armor can be worn by creatures in Arena Testing, but cannot be put on them while in Dwarf and Adventurer mode...
Barding?

http://en.wikipedia.org/wiki/Barding

No changes there.  Use of mounts is on the dev page, so it might get some attention then.  However, armor and clothing is already a messy thing to implement for humanoids (determining body part coverage, etc).  Generalizing it to other body plans (quadrupeds, fliers, tentacled whatevers) is not low-hanging fruit.
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My Name is Immaterial

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Re: Future of the Fortress
« Reply #9335 on: February 20, 2014, 04:32:07 pm »

-snip-

Oh, I thought it had something to do with bards or no idea. Thanks for the info.
Glad I could help, but it looks like Footkerchief has ninja's me with Wikipedia.

Manveru Taurënér

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Re: Future of the Fortress
« Reply #9336 on: February 20, 2014, 04:52:16 pm »

Has there been any advancements on armoring up/barding creatures? I know that armor can be worn by creatures in Arena Testing, but cannot be put on them while in Dwarf and Adventurer mode...

I'd say it's safe to assume this will at the earliest be worked on around when mounts get implemented. However since the combat/speed split was a prerequisite for mounts and Toady did mention a while back doing some early tinkering with riding I guess that could be said to be an advancement towards that end? :P

From the last DFtalk in May:

Now this doesn't mean I've added in adventure mode mounts yet - there's probably some bug in the arena when you control a mounted adventurer or whatever but it's something we're, I don't know how far I'm gonna get with that but it's fun to, it was fun to control the mount. I created a horse with a person riding it and then another horse with a person riding it and then took control of one of the horses and then just kind of rode around and tried to get my person the best gallop I could to dismount the other person or whatever. It'd be a fun game by itself I guess, it's like controlling the horse. So that'll all be interesting when we get that done and it is probably going to be something that causes adventure mode mounts to happen sooner rather than later, but I'm trying not to add anything else this release because it's getting long in the tooth.
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Exelixi

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Re: Future of the Fortress
« Reply #9337 on: February 20, 2014, 05:33:40 pm »

A few questions that may or may not have already been addressed about the coming release:

How difficult will it be to de-racialise sites? For instance, if I wanted to have a race that occupied goblinesque fortesses, but didn't want to have trolls or demonic leaders, how hard would that be to implement?

Will Adventure mode this time around take into consideration more things like civilisations' attitudes towards various acts, and as a subset of that, will cannibalistic races be able to nom nom nom sapients in adventure mode?

Finally, will more crafts, besides sharpening stones, be available in adventure mode this time round?
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Jacob/Lee

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Re: Future of the Fortress
« Reply #9338 on: February 20, 2014, 06:47:10 pm »

Don't forget the
Code: [Select]
[color=limegreen]making questions limegreen[/color]bit. Toady likely skims the thread, ignoring most stuff that doesn't have green on it somewhere.

MrWiggles

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Re: Future of the Fortress
« Reply #9339 on: February 20, 2014, 06:47:54 pm »

A few questions that may or may not have already been addressed about the coming release:

How difficult will it be to de-racialise sites? For instance, if I wanted to have a race that occupied goblinesque fortesses, but didn't want to have trolls or demonic leaders, how hard would that be to implement?

Will Adventure mode this time around take into consideration more things like civilisations' attitudes towards various acts, and as a subset of that, will cannibalistic races be able to nom nom nom sapients in adventure mode?

Finally, will more crafts, besides sharpening stones, be available in adventure mode this time round?
If you want your questions to be answered by Toady, you need to highlight them green.

As for Adventurer Crafting. Thats still just sharpening stones. For now.
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BlackFlyme

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Re: Future of the Fortress
« Reply #9340 on: February 20, 2014, 07:14:20 pm »

A few questions that may or may not have already been addressed about the coming release:

How difficult will it be to de-racialise sites? For instance, if I wanted to have a race that occupied goblinesque fortesses, but didn't want to have trolls or demonic leaders, how hard would that be to implement?

I believe that what type of site you live in does not define what pets you have access to or whether you can have demonic leaders.

Pets depend on what pet tags the entity has, as well as which biomes the civilization lives in.

Creatures can deceive civilizations into making them leaders if the creature has a [POWER] token. I'm not sure if there are other factors though.
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Putnam

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Re: Future of the Fortress
« Reply #9341 on: February 20, 2014, 11:03:13 pm »

How difficult will it be to de-racialise sites? For instance, if I wanted to have a race that occupied goblinesque fortesses, but didn't want to have trolls or demonic leaders, how hard would that be to implement?

Exactly as difficult as it is in this version: you're going to have to try to make, say, Dwarf dark fortresses act like Goblin dark fortresses. The site has nothing to do with position or pet behavior.

Quote
Will Adventure mode this time around take into consideration more things like civilisations' attitudes towards various acts, and as a subset of that, will cannibalistic races be able to nom nom nom sapients in adventure mode?

Haven't seen anything about that in the devlog, so I'm giving a tentative "no".
Quote
Finally, will more crafts, besides sharpening stones, be available in adventure mode this time round?

Not a word on that, so no.

Mesa

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Re: Future of the Fortress
« Reply #9342 on: February 21, 2014, 04:36:25 am »

This isn't really a question per se, but the news section at the top still has the January '14 report up instead of the February one. :P
Update, please.
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Orodogoth

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Re: Future of the Fortress
« Reply #9343 on: February 21, 2014, 04:47:54 pm »

Will my companions in adventure mode ever be able to use crutches?
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MrWiggles

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Re: Future of the Fortress
« Reply #9344 on: February 21, 2014, 04:51:51 pm »

Will my companions in adventure mode ever be able to use crutches?
Ever?

Probably.
When?
When it becomes relevant to the development.
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