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Author Topic: Future of the Fortress  (Read 3835567 times)

Putnam

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Re: Future of the Fortress
« Reply #9225 on: February 16, 2014, 12:46:52 am »

You've said you dread the fourth dimension(s). What addition are you really looking forward to?

Isn't the fourth dimension time?

We're talking spatial dimensions

like seriously nobody will seriously say time is "the fourth dimension" so much as "the only timelike dimension"

smjjames

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Re: Future of the Fortress
« Reply #9226 on: February 16, 2014, 12:51:49 am »

You've said you dread the fourth dimension(s). What addition are you really looking forward to?

Isn't the fourth dimension time?

We're talking spatial dimensions

like seriously nobody will seriously say time is "the fourth dimension" so much as "the only timelike dimension"

What would the fourth spatial direction be? Southup? Really though, the fourth spatial dimension would be getting into the area of hypercubes and stuff.
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Putnam

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Re: Future of the Fortress
« Reply #9227 on: February 16, 2014, 12:53:15 am »

You should read flatland.

In the context of DF, however, afterlives, elemental/astral/daedric/afterlife planes or what-have-you.

Broken

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Re: Future of the Fortress
« Reply #9228 on: February 16, 2014, 07:34:42 am »

Oh, Toady, do you realize what you have done?

The first thing i am gonna do in the new version is kill childs in fron of their parents to se how they react.
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

Dutchling

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Re: Future of the Fortress
« Reply #9229 on: February 16, 2014, 07:37:18 am »

Oh, Toady, do you realize what you have done?

The first thing i am gonna do in the new version is kill childs in fron of their parents to se how they react.
It's a good thing emotions/reactions like described in Toady's update weren't implemented when [EXPUNGED] happened...
« Last Edit: February 16, 2014, 11:15:40 am by Dutchling »
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Helgoland

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Re: Future of the Fortress
« Reply #9230 on: February 16, 2014, 09:40:04 am »

We... might need to replay that.
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Matoro

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Re: Future of the Fortress
« Reply #9231 on: February 16, 2014, 01:08:36 pm »

Are we going to be able to see the personalities and preferences of our adventurers like we can see the personalities of our dwarves?
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CLA

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Re: Future of the Fortress
« Reply #9232 on: February 16, 2014, 01:20:47 pm »

I played an adventure mode session yesterday and at some point my hero got injured by an enraged wolverine; long story short, motor nerve damage in lower spine, ability to stand lost.
So that got me wondering:

How do legs influence climbing? Can you still climb if you can't control your legs anymore (motor nerve damage, amputation)?

Also, IIRC with the combat/speed rewrite, you can't just grasp an infinite amount of things in both your hands anymore, does that mean that someone currently climbing and say, getting shot at with arrows cannot use his shield, because it's not on his hand?
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Untelligent

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Re: Future of the Fortress
« Reply #9233 on: February 16, 2014, 01:21:37 pm »

You've said you dread the fourth dimension(s). What addition are you really looking forward to?

Isn't the fourth dimension time?

We're talking spatial dimensions

like seriously nobody will seriously say time is "the fourth dimension" so much as "the only timelike dimension"


Regardless what theoretical physicists think of the fourth dimension as, I'm pretty sure Toady was just referring to time.
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MrWiggles

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Re: Future of the Fortress
« Reply #9234 on: February 16, 2014, 01:28:48 pm »

Are we going to be able to see the personalities and preferences of our adventurers like we can see the personalities of our dwarves?
ToadyOne in Dwarf Talk has talked about this, and he seems to waver back and forth. He feel players would be upset if the game took control away from you adventure as it tried to reflect its personality traits. He also feels that if players want to RP a character as however, they're perfectly able to as is.
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Putnam

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Re: Future of the Fortress
« Reply #9235 on: February 16, 2014, 02:12:54 pm »

You've said you dread the fourth dimension(s). What addition are you really looking forward to?

Isn't the fourth dimension time?

We're talking spatial dimensions

like seriously nobody will seriously say time is "the fourth dimension" so much as "the only timelike dimension"


Regardless what theoretical physicists think of the fourth dimension as, I'm pretty sure Toady was just referring to time.

...No, he was referring very specifically to other planes.

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What's the rewrite you dread the most? I mean that one part of the code you know you have to completely change sooner or later but wish you didn't have to.

An annoying thing is the planar/afterlife/etc. stuff that is basically like adding a 4th coordinate all over the place that isn't as straightforward as going from 2 to 3 coordinates, since the nature of the 4th coordinate can be mushy.  That should be painful, although there is a commensurate payoff for it.

Lielac

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Re: Future of the Fortress
« Reply #9236 on: February 16, 2014, 02:29:18 pm »

Toady's academia stuff was mathematics. Of course he sees the 4th dimension as a spatial one. Physics, math... math's just purer.
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Dirst

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Re: Future of the Fortress
« Reply #9237 on: February 16, 2014, 02:36:11 pm »

...No, he was referring very specifically to other planes.

"Hey, Chavez, how come they ain't killing us?"
"Because we're in the spirit world, asshole. They can't see us."

(And now that you've heard the one good line, there is no need whatsoever to actually watch that movie.)
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(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
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TD1

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Re: Future of the Fortress
« Reply #9238 on: February 16, 2014, 02:54:40 pm »

*Looks the quote up.*

Why thank you. Now I have to watch the bloody thing!  >:(
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Tawa

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Re: Future of the Fortress
« Reply #9239 on: February 16, 2014, 06:02:25 pm »

Hiya!

I can see that none of the REALLY major development goals, like being a wizard*, are coming around this release, but...

Will actions taken in adventure mode have historical impact more similar to worldgen history?

You know, like political actions or inciting war? It's getting a little boring that an adventurer's level of awesomeness is based on their notable kill list.

*Oh god, now I have to mod in LIT2. Hahahaha.
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