In the next update, and in the general future, will it ever be possible to be robbed whilst on the road? Maybe just killed, then robbed, but being left alive would make it much more interesting.
Sorry this has already been asked, or if it's so ridiculous no one but me would ask it
Not in the next version, but at some point in the future. The
Thief Role, while it is on the other side of the law, should provide all the necessary tools to do this - capture, being bound, surrendering to robbers...
1. Toady, will old saves be compatible with new release (especially fortress mode)? We could wait even longer for release with such feature - backward save compatibility.
2. While messing with combat code, have You changed anything with combat alerts? Will we be able to reduce their amount? Some of us would like, for example, see only "your companion/enemy has died", or "you missed/hit the target", ignoring the rest (like "your sword strike bruised enemy's skin!").
3. Have You adjusted job priorities by a chance? Those brokers spending whole time drinking and eating and no-job'ing are serious problems during caravan time. That also goes with dwarven medical care - one need to disable all other jobs on doctors to get them working on treating patients.
4. What would You like to do with Dwarf Fortress game in near future? On what new features of this game would You work?
Thank You in advance for all the answers .
1. No. Toady has said a few times that adding backwards compatibility for the new version would take too long for an already long development cycle.
3. There may be incidental changes due to dwarf brain work, but not yet. Job priorities will however be one of the things that Toady will work on during/after the bugfix cycle following the release.
4. I'm pretty sure Toady hasn't decided yet, but candidates he mentioned include Starting Scenarios (will in-game hill dwarves), Taverns/Inns, and Thief Role work.