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Author Topic: Future of the Fortress  (Read 3807667 times)

Knight Otu

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Re: Future of the Fortress
« Reply #8760 on: January 15, 2014, 11:02:27 am »

I think you may not have quoted the relevant part:
Weird. It's there in klipper. I must have accidentally deleted it when I decided to remove another question. Either way, to me it reads that kobolds are supposed to form some kind of market.
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WillowLuman

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Re: Future of the Fortress
« Reply #8761 on: January 15, 2014, 11:42:39 am »

It's ambiguous.
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smjjames

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Re: Future of the Fortress
« Reply #8762 on: January 15, 2014, 01:00:41 pm »

If we retire a player fort, will dwarves (or invaders) add new buildings to it?

I seriously doubt it if the AI designs as poorly as Toady One claims. The AI would just undo your work in horrible ways. While that would definetly be FUN in more ways than one, it can quickly become annoying.

It'll be interesting to see how the AI deals with the various designs and aspects of player forts, and the bugs that arise from them.
« Last Edit: January 15, 2014, 02:40:21 pm by smjjames »
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Helgoland

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Re: Future of the Fortress
« Reply #8763 on: January 15, 2014, 01:33:55 pm »

It makes sense that kobolds would at least know the bassic concept of trade - exchange of stolen goods would be vital for any [SKULKING] entity.
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WillowLuman

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Re: Future of the Fortress
« Reply #8764 on: January 15, 2014, 03:28:21 pm »

If we retire a player fort, will dwarves (or invaders) add new buildings to it?

I seriously doubt it if the AI designs as poorly as Toady One claims. The AI would just undo your work in horrible ways. While that would definetly be FUN in more ways than one, it can quickly become annoying.

It'll be interesting to see how the AI deals with the various designs and aspects of player forts, and the bugs that arise from them.

Imagine leaving mysterious levers around as if for other players in a succession game. Now imagine them in the hands of AI who don't need orders from you to pull them :D
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Mr S

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Re: Future of the Fortress
« Reply #8765 on: January 15, 2014, 04:41:59 pm »

I'm pretty sure Toady has alluded to AI not using complex devices, such as things linked to levers.

But for hilarity sake, cue the suicide booth parade!
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Baffler

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Re: Future of the Fortress
« Reply #8766 on: January 15, 2014, 05:38:51 pm »

Will dwarves migrate to player made fortresses that have been retired? If so, can we set specific restrictions on the number of immigrants that are allowed?
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Bandreus

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Re: Future of the Fortress
« Reply #8767 on: January 15, 2014, 08:16:14 pm »

If we retire a player fort, will dwarves (or invaders) add new buildings to it?

I seriously doubt it if the AI designs as poorly as Toady One claims. The AI would just undo your work in horrible ways. While that would definetly be FUN in more ways than one, it can quickly become annoying.

It'll be interesting to see how the AI deals with the various designs and aspects of player forts, and the bugs that arise from them.

Actually this is pretty much up in the air, as we got the very first instance ever (I think) of the AI modifying existing sites in the latest devlog.

Quote
Today I allowed certain sites to move away from their strict preset building types a bit, with goblins currently being able to alter sites that they are occupying. Trenches and small towers can now pop up in human villages, elf sites and dwarf hill sites that have been taken after some time passes.

That being said, I would assume Toady is going to favor the player's ability to return to a retired fortress without having to undo anything stupid done by the AI, meaning retired forts are not going to be altered in the next release. Unless he doesn't.

If the fort is however being occupied by goblins after retirement... who knows? Toady didn't mention player forts in the devlog, but still that might end up being a concrete possibility.
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Sizik

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Re: Future of the Fortress
« Reply #8768 on: January 16, 2014, 08:30:05 am »

Can you retire while under siege, and let the AI handle it?
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cephalo

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Re: Future of the Fortress
« Reply #8769 on: January 16, 2014, 09:33:32 am »

Can you retire while under siege, and let the AI handle it?

This question is going to delay the release by a month. ;)
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Knight Otu

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Re: Future of the Fortress
« Reply #8770 on: January 16, 2014, 12:18:38 pm »

Can you retire while under siege, and let the AI handle it?
No. Toady has said a few times that there are no army battles yet. I would guess that either you'll have only an abandon fort option, or the retirement option becomes a give in to siege option.
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WillowLuman

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Re: Future of the Fortress
« Reply #8771 on: January 16, 2014, 01:16:19 pm »

"Your strength has been broken"
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Niveras

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Re: Future of the Fortress
« Reply #8772 on: January 16, 2014, 05:24:11 pm »

I suspect this question may have already been answered, but:

Are there any plans to add player-made layouts into the world generation as NPC fortresses?

I expect this could cause some difficulty if worldgen tries to place a highly Z-level variable fort into an area that can't really fit, but then again it would be pretty interesting to cross a fort that sticks up and out of the ground or mountain - that is, any rooms that lack walls (because there is no natural terrain around them) can have constructed walls replace them. Other difficulties might be integrated water and magma systems.
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Footkerchief

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Re: Future of the Fortress
« Reply #8773 on: January 16, 2014, 05:37:29 pm »

I suspect this question may have already been answered, but:

Are there any plans to add player-made layouts into the world generation as NPC fortresses?

I expect this could cause some difficulty if worldgen tries to place a highly Z-level variable fort into an area that can't really fit, but then again it would be pretty interesting to cross a fort that sticks up and out of the ground or mountain - that is, any rooms that lack walls (because there is no natural terrain around them) can have constructed walls replace them. Other difficulties might be integrated water and magma systems.

Suggestions go in the Suggestions forum, where this is frequently posted:

http://www.bay12forums.com/smf/index.php?topic=30790.0
http://www.bay12forums.com/smf/index.php?topic=39304.0
http://www.bay12forums.com/smf/index.php?topic=132725.0
http://www.bay12forums.com/smf/index.php?topic=59455.0
http://www.bay12forums.com/smf/index.php?topic=63894.0
http://www.bay12forums.com/smf/index.php?topic=63054.0
http://www.bay12forums.com/smf/index.php?topic=26435.0
http://www.bay12forums.com/smf/index.php?topic=55021.0
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Niveras

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Re: Future of the Fortress
« Reply #8774 on: January 16, 2014, 05:44:06 pm »

It's difficult to know whether it was an already-considered planned goal. Only if that was not the case would it have been a suggestion.

I agree that I could have just asked pretty much anyone rather than asking directly with a colored question.
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