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Author Topic: Future of the Fortress  (Read 3834918 times)

CaptainArchmage

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Re: Future of the Fortress
« Reply #8400 on: December 19, 2013, 06:49:12 pm »

Do the caravans now bring us news about the surrounding area?

With the length of time the release has taken so far, I don't think it matters if Toady implements refugees moving through our fortress now.
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Zavvnao

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Re: Future of the Fortress
« Reply #8401 on: December 19, 2013, 06:58:38 pm »

Will merfolk ever show more signs of sentience in future releases such as small tribes/clans or kingdoms that trade or war with landwellers? And would their ever be anything like the selkies from Ireland?
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Valtam

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Re: Future of the Fortress
« Reply #8402 on: December 19, 2013, 07:37:27 pm »

Will merfolk ever show more signs of sentience in future releases such as small tribes/clans or kingdoms that trade or war with landwellers? And would their ever be anything like the selkies from Ireland?

As soon as Toady begins to mess with meaningful stuff to do at the sea (see: ships and navigation) then I'm pretty sure that sea dwellers are going to have a huge overhaul. Right now, sea titans have no shrines (surely no worshippers as well) and that could change as soon as we get there, given that animal people worshipping is up too to that point.
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hermes

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Re: Future of the Fortress
« Reply #8403 on: December 19, 2013, 10:17:48 pm »

Daily devlog and Footkerchief smiting questions left and right?  Ahh, just like the old days.   :)
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smjjames

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Re: Future of the Fortress
« Reply #8404 on: December 20, 2013, 08:15:27 am »

Do the caravans now bring us news about the surrounding area?

With the length of time the release has taken so far, I don't think it matters if Toady implements refugees moving through our fortress now.

He pretty much said in the 12/19 devlog that we would hear news from the caravans.
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Sizik

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Re: Future of the Fortress
« Reply #8405 on: December 20, 2013, 11:16:34 am »

You know what I'm looking forward to?
The background map on the main Bay12 page, when it shows all those little provinces everywhere.

Pretty sure those are all made with the current version.

Edit: they're from v0.31.01.
« Last Edit: December 20, 2013, 11:25:08 am by Sizik »
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Cobbler89

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Re: Future of the Fortress
« Reply #8406 on: December 20, 2013, 04:16:30 pm »

Quote from: Toady One, in devlogs
They could just as easily have chosen an active player fort, and that'll really matter around the time we get to the player-controlled inns and taverns. Right now you'll probably just hear about any nearby camps from the caravan.
I have a feeling this may have been asked (but no time right now to dig into the thread, I apologize), but... Will refugee camps share any common framework(s) with hill dwarf sites as far as relating to and communicating with your fortress? (Obviously the content of the relationship and many of the actions you could take with it will be vastly different, but inasmuch as they're both nearby sites that will affect fort mode, I'm curious if they're on the same foundation somewhere down underneath.)
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Footkerchief

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Re: Future of the Fortress
« Reply #8407 on: December 20, 2013, 04:57:09 pm »

Quote from: Toady One, in devlogs
They could just as easily have chosen an active player fort, and that'll really matter around the time we get to the player-controlled inns and taverns. Right now you'll probably just hear about any nearby camps from the caravan.
I have a feeling this may have been asked (but no time right now to dig into the thread, I apologize), but... Will refugee camps share any common framework(s) with hill dwarf sites as far as relating to and communicating with your fortress? (Obviously the content of the relationship and many of the actions you could take with it will be vastly different, but inasmuch as they're both nearby sites that will affect fort mode, I'm curious if they're on the same foundation somewhere down underneath.)

Camps are also sites, and they presumably belong to a parent civ like hill dwarf sites, so that implies a ton of commonality.  Once you can meaningfully communicate at all, your choice of recipient will probably be limited only by where the messenger's willing to go.
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PigtailLlama

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Re: Future of the Fortress
« Reply #8408 on: December 20, 2013, 06:43:18 pm »

With refugee camps settling near forts, would that mean that now there is a chance that the thieves encountered in fortress mode could be members of this camp trying to feed his/her family? Can we send an army to make the camp move elsewhere by force if problems from it continue to persist?
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misko27

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Re: Future of the Fortress
« Reply #8409 on: December 20, 2013, 06:44:52 pm »

With refugee camps settling near forts, would that mean that now there is a chance that the thieves encountered in fortress mode could be members of this camp trying to feed his/her family? Can we send an army to make the camp move elsewhere by force if problems from it continue to persist?
Armies aren't being touched yet, and I believe that kobolds are still the primary thieves.
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Footkerchief

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Re: Future of the Fortress
« Reply #8410 on: December 21, 2013, 12:53:18 am »

With refugee camps settling near forts, would that mean that now there is a chance that the thieves encountered in fortress mode could be members of this camp trying to feed his/her family? Can we send an army to make the camp move elsewhere by force if problems from it continue to persist?
Armies aren't being touched yet, and I believe that kobolds are still the primary thieves.

Yeah, you can't send any kind of armies out.  Thieving hasn't changed that we've heard -- it still depends on the ITEM_THIEF entity tag, not on more complex motivations like feeding one's family.
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GreatWyrmGold

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Re: Future of the Fortress
« Reply #8411 on: December 21, 2013, 09:49:50 am »

Two quick, unrelated questions.

 1. How were goblins running away from themselves?
2. Do you have any plans to do something with the refugees on the fringes of dwarven settlements and the like before the next update?
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smjjames

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Re: Future of the Fortress
« Reply #8412 on: December 21, 2013, 10:22:17 am »

Two quick, unrelated questions.

1. How were goblins running away from themselves?
2. Do you have any plans to do something with the refugees on the fringes of dwarven settlements and the like before the next update?


Greened them for ya, I'm also curious on what was up with the goblins.
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Footkerchief

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Re: Future of the Fortress
« Reply #8413 on: December 21, 2013, 11:04:26 am »

2. Do you have any plans to do something with the refugees on the fringes of dwarven settlements and the like before the next update?

Do something like what? 
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Helgoland

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Re: Future of the Fortress
« Reply #8414 on: December 21, 2013, 11:49:47 am »

Giving them stuff to do: Goals, schedules, everyday activities... The works.
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