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Author Topic: Future of the Fortress  (Read 3836454 times)

IndigoFenix

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Re: Future of the Fortress
« Reply #8085 on: November 26, 2013, 03:00:05 am »

No, I was just using unconsciousness as an example.  ALL syndromes last 72 times longer in adventure mode than they do in fortress mode.  This is a result of the discrepancy between adventure mode and fort mode timing, an adventure mode day is 72 times longer than a fort mode day (when measured in ticks).  For some reason, Toady decided to make syndrome times be based off of a given percentage of a day's length rather than the number of ticks.  For syndromes that are supposed to only last a few frames, a minor support spell in fort mode can turn into a party-wiper in adventure, especially since interaction recharge time is based on the number of ticks, regardless of mode.

MrWiggles

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Re: Future of the Fortress
« Reply #8086 on: November 26, 2013, 12:07:28 pm »

Can we make a creature capable of jumping up multiple z-levels and attacking enemies by stomping on their heads??

That particular verb is probably a Nopes. There a whole thing about respecting difference in body sizes and what not and this sounds like it would relate to that, even if your example wasnt about different sized creatures fighting.
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Nasikabatrachus

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Re: Future of the Fortress
« Reply #8087 on: November 26, 2013, 02:10:28 pm »

Someone besides Toady can probably answer this, but I've read through the devlog and I'm not 100% clear on it.

Will tracking and/or player proximity to alerts be used by e.g. occupation patrols or town guards to associate the player with adv mode killings that did not have witnesses?

ed: Referring to this upcoming release, of course.
« Last Edit: November 26, 2013, 02:22:56 pm by Nasikabatrachus »
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King Mir

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Re: Future of the Fortress
« Reply #8088 on: November 26, 2013, 02:28:28 pm »

Pretty sure that's a no. There's been no mention of that kind of detective work. So as long as you're not seen, you're presumed innocent. For now.

Footkerchief

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Re: Future of the Fortress
« Reply #8089 on: November 26, 2013, 05:42:08 pm »

Someone besides Toady can probably answer this, but I've read through the devlog and I'm not 100% clear on it.

Will tracking and/or player proximity to alerts be used by e.g. occupation patrols or town guards to associate the player with adv mode killings that did not have witnesses?

ed: Referring to this upcoming release, of course.

It has to be directly seen.  Suspicion won't happen until the Thief role gets more attention.
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smjjames

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Re: Future of the Fortress
« Reply #8090 on: November 26, 2013, 06:19:18 pm »

Someone besides Toady can probably answer this, but I've read through the devlog and I'm not 100% clear on it.

Will tracking and/or player proximity to alerts be used by e.g. occupation patrols or town guards to associate the player with adv mode killings that did not have witnesses?

ed: Referring to this upcoming release, of course.

It has to be directly seen.  Suspicion won't happen until the Thief role gets more attention.

So, can you sneak in at night, steal all the clothes off of the local lord (lol!), stick around, and when the local lord wakes up, you won't be labelled a thief? Or alternatively, steal all the clothes and then get out before dawn.

Although the only way to remove someones stuff from inventory (or pickpocket even) is by attacking an using wrestling to rip the item off of them. Don't know about the new non-lethal combat, but it would help if you did it in a way that did not make you an enemy of your own civ.
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Nasikabatrachus

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Re: Future of the Fortress
« Reply #8091 on: November 27, 2013, 02:27:18 am »

So, can you sneak in at night, steal all the clothes off of the local lord (lol!), stick around, and when the local lord wakes up, you won't be labelled a thief? Or alternatively, steal all the clothes and then get out before dawn.

Although the only way to remove someones stuff from inventory (or pickpocket even) is by attacking an using wrestling to rip the item off of them. Don't know about the new non-lethal combat, but it would help if you did it in a way that did not make you an enemy of your own civ.

I'm pretty sure you can already "steal" whatever you want in adventure mode that's not a $$shopitem$$, so if sleeping people you attack don't remember that you have attacked them in the next release, you could probably strip the Law-Giver of his clothes and walk in wearing them the next day without any untoward effects.

Just make sure the LG isn't a runaway circus clown.
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smjjames

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Re: Future of the Fortress
« Reply #8092 on: November 27, 2013, 03:35:22 am »

Just tried the wrestle to steal clothes off of someone while sleeping and nobody else can see me, it made me an enemy of the civ :P
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powell

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Re: Future of the Fortress
« Reply #8093 on: November 27, 2013, 01:39:52 pm »

Are you going to work on world gen optimization after the current release arc?  I miss being able to generate thousands of years in 40d without slowing down, I can hardly make it to 200 years in the current release.
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Footkerchief

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Re: Future of the Fortress
« Reply #8094 on: November 27, 2013, 01:52:55 pm »

Last night I dreamed that I refreshed the devlog and ThreeToe had posted dozens of updates, dating back to like September, including drawings and stuff.
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monk12

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Re: Future of the Fortress
« Reply #8095 on: November 27, 2013, 02:30:33 pm »

Last night I dreamed that I refreshed the devlog and ThreeToe had posted dozens of updates, dating back to like September, including drawings and stuff.

Oh, that's the secret hidden devlog. You have to leftclick on the big Dwarf in the corner, then type "SCAMPSISAGOODKITTY" into the invisible dialogue box. He's got like a courtroom sketch artist illustrating his bugtesting. I particularly liked the "insult duel" update from a few days ago.

Sizik

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Re: Future of the Fortress
« Reply #8096 on: November 27, 2013, 06:08:52 pm »

Just tried the wrestle to steal clothes off of someone while sleeping and nobody else can see me, it made me an enemy of the civ :P

Doesn't attacking (including wrestling) someone currently make you the civ's enemy anyway?
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smjjames

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Re: Future of the Fortress
« Reply #8097 on: November 27, 2013, 06:40:27 pm »

Just tried the wrestle to steal clothes off of someone while sleeping and nobody else can see me, it made me an enemy of the civ :P

Doesn't attacking (including wrestling) someone currently make you the civ's enemy anyway?

I know it does, just wanted to check the while sleeping bit, and I thought it might work if nobody saw me. Short of using DFhack, the only way, as an adventurer, to remove items from someone elses inventory is attacking with a wrestling move.
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Paaaad

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Re: Future of the Fortress
« Reply #8098 on: November 27, 2013, 09:22:11 pm »

Just tried the wrestle to steal clothes off of someone while sleeping and nobody else can see me, it made me an enemy of the civ :P

Doesn't attacking (including wrestling) someone currently make you the civ's enemy anyway?

I know it does, just wanted to check the while sleeping bit, and I thought it might work if nobody saw me. Short of using DFhack, the only way, as an adventurer, to remove items from someone else's inventory is attacking with a wrestling move.

Or chopping the relevant hand off. That works too.
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Helgoland

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Re: Future of the Fortress
« Reply #8099 on: November 27, 2013, 10:03:32 pm »

Just tried the wrestle to steal clothes off of someone while sleeping and nobody else can see me, it made me an enemy of the civ :P

Doesn't attacking (including wrestling) someone currently make you the civ's enemy anyway?

I know it does, just wanted to check the while sleeping bit, and I thought it might work if nobody saw me. Short of using DFhack, the only way, as an adventurer, to remove items from someone else's inventory is attacking with a wrestling move.

Or chopping the relevant hand off. That works too.
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