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Author Topic: Future of the Fortress  (Read 3832473 times)

Belvita

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Re: Future of the Fortress
« Reply #7695 on: October 03, 2013, 08:26:10 pm »

Toady, will adventurers have dreams/values now because of the new personalities? And what are the primary values of the other races? (i.e for elves, "Like others in his culture, he wants to preserve all plantlife."
« Last Edit: October 09, 2013, 08:49:31 pm by Belvita »
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Elves - The least dangerous game.

Demonic Gophers

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Re: Future of the Fortress
« Reply #7696 on: October 04, 2013, 06:33:02 pm »

A few questions about the new 'gait' raws:

You used humans for your example, which have WALK, CLIMB, SWIM, and CRAWL gaits.  Will flying creatures have various FLY gaits that operate the same way?  Will creatures like snakes and fish lack WALK gaits, and be unable to stand up?

Is 'build up time' simply the number of ticks spent getting up to full speed, or the number of actions by the creature, or what?  What are the units for 'turning max'?  Does a creature have to attain 'start speed' to begin a gait, or can they enter any gait at start speed from a stop?

Does energy use cause over-exertion, hunger, or both?  How does it affect creatures with NOEXERT/NO_EAT?
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*Digs tunnel under thread.*
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assasin

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Re: Future of the Fortress
« Reply #7697 on: October 04, 2013, 08:17:49 pm »

I'm assuming that personalities will eventually effect pretty much everything in the game. Such as whether or not dwarves will steal from communal stockpiles or other dwarves once the crime arc is in.

If that's the case my question is how much will events affect or even completely change a dwarves personality. Say during a famine an honourable dwarf may not steal more than his or her ration, but if the dwarf has children will that same honourable dwarf feel that it is more dishounourable to let his or her children starve than stealing food from the community
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smjjames

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Re: Future of the Fortress
« Reply #7698 on: October 05, 2013, 12:29:11 am »

One of my miners whacked off a kobold theifs arm and the kobold got away (didn't even get past the entrance anyhow), which gave me a thought, With the new historical continuation, will invaders and thieves who get wounded but manage to escape, return with the same wounds? Perhaps healed over even.
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WillowLuman

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Re: Future of the Fortress
« Reply #7699 on: October 05, 2013, 01:13:19 am »

Wounds are already persistent. If the same invaders return (I'm not sure), then they'd already keep their wounds.
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Dwarf Souls: Prepare to Mine
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mastahcheese

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Re: Future of the Fortress
« Reply #7700 on: October 05, 2013, 01:15:40 am »

Wounds are already persistent. If the same invaders return (I'm not sure), then they'd already keep their wounds.
Yeah, it'll happen.

If you wait long enough, then kidnapped dwarf babies will return to fight with the goblins against you.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

WarRoot

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Re: Future of the Fortress
« Reply #7701 on: October 05, 2013, 12:47:27 pm »

 Can dreams be lost or modified, due to stressors? I'm thinking about, let's say two dwarves lose their family to goblins, one gets depressed, the other swears to kill the culprits.

Do trees have their own vermin? (woodpeckers, parasites, that sort of stuff)
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Kishmond

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Re: Future of the Fortress
« Reply #7702 on: October 05, 2013, 01:30:42 pm »

Quote
rampaging soldiers suddenly hitting beaches and stopping forever to admire the waves

I'm picturing a soldier holding a bloody axe, staring blankly out into the waves. A bit of drool hangs out the side of his mouth. Behind him several angry fortress guards charge over a sand dune.

It's too bad my artistic ability is not up to par with my imagination.

CanuckMonkey

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Re: Future of the Fortress
« Reply #7703 on: October 05, 2013, 01:36:26 pm »

Would you consider an advance release of the entirely of the new trait lines so that we can...help you proofread them? :D

More generally, do you want/need/appreciate proofreading help? I don't have any in-game examples in mind, but I've been re-reading Threetoe's epic stories recently and noticed a number of typos that I'd be happy to catalogue and submit, if it would be of any use.
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Hippocleides

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Re: Future of the Fortress
« Reply #7704 on: October 05, 2013, 04:05:16 pm »

From Toady: "...rampaging soldiers suddenly hitting beaches and stopping forever to admire the waves..."

I for one look forward to the Dwarf Fortress version of War and Peace.
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Karadrass_Fr

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Re: Future of the Fortress
« Reply #7705 on: October 05, 2013, 04:46:20 pm »

Hello.

A small question : do we know what will be the features created, or changed in the next realease ? I am curious and I have not found these informations on the site.
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Putnam

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Re: Future of the Fortress
« Reply #7706 on: October 05, 2013, 05:11:53 pm »

Karadrass_Fr

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Re: Future of the Fortress
« Reply #7707 on: October 05, 2013, 05:26:31 pm »

Thank you very much.
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monk12

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Re: Future of the Fortress
« Reply #7708 on: October 05, 2013, 08:39:04 pm »

From Toady: "...rampaging soldiers suddenly hitting beaches and stopping forever to admire the waves..."

I for one look forward to the Dwarf Fortress version of War and Peace.

I interpreted it as a failed amphibious assault. Stopping forever, indeed.

Unless that's what happens in War in Peace, I've never read it myself.

FearfulJesuit

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Re: Future of the Fortress
« Reply #7709 on: October 05, 2013, 10:09:14 pm »

We could have Dwarven Cnuts the Great, commanding the waves to cease. And burning half of England.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.
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