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Author Topic: Future of the Fortress  (Read 3832971 times)

smjjames

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Re: Future of the Fortress
« Reply #7665 on: September 30, 2013, 08:16:54 pm »

Thanks Toady! Just a few months left...

Also, that future emperor reminds me of a certain dictactor.

Just out of curiosity, which one? Hitler?
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Paaaad

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Re: Future of the Fortress
« Reply #7666 on: September 30, 2013, 08:55:21 pm »

Thinking of trees, is there any chance of something like this happening?
« Last Edit: October 01, 2013, 07:39:00 am by Paaaad »
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smjjames

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Re: Future of the Fortress
« Reply #7667 on: September 30, 2013, 09:20:15 pm »

Thinking of trees, is there any chance of something like this happening?

You should make the text green if you want Toady One to answer it.

I could see that happening as a bug, however I don't think the coding supports epiphytes yet.

In a similar line of thought, will we be seeingepiphytes in DF? If not now, eventually? Also I'm referring to things like bromeliads and some orchids. Although having moss and lichen growing on trees would be neat and would just be a description and perhaps a tile change rather than a full blown plant with complete raws. So, moss and lichen on trees would be doable in a shorter timeframe.
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MrWiggles

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Re: Future of the Fortress
« Reply #7668 on: September 30, 2013, 10:00:39 pm »

Thinking of trees, is there any chance of something like this happening?

You should make the text green if you want Toady One to answer it.

I could see that happening as a bug, however I don't think the coding supports epiphytes yet.

In a similar line of thought, will we be seeingepiphytes in DF? If not now, eventually? Also I'm referring to things like bromeliads and some orchids. Although having moss and lichen growing on trees would be neat and would just be a description and perhaps a tile change rather than a full blown plant with complete raws. So, moss and lichen on trees would be doable in a shorter timeframe.
Moss is in the game. If you have a fortress last long enough, you'll get moss growing on the fortress. I think it needs to last at least ten years? I remember having a puppy growing to a doggie dying of old age.
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Cobbler89

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Re: Future of the Fortress
« Reply #7669 on: September 30, 2013, 10:12:51 pm »

@ Your future Emperor:
He personally is disgusted by tradition and would flout any he encounters if given the chance,
"You're treating a symptom. That's a symptom of society."
sees power over others as something to strive for,
"The world is a mess, and I just... need... to rule it."
disdains loyalty and finds leisure time wasteful.
"♪Look at these people, ♫ amazing how sheep will line up for the slaughter....♪"
"It's not enough to bash in heads; you've got to bash in miiiiiinds!"
~Urist McHammer, adventurer
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smirk

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Re: Future of the Fortress
« Reply #7670 on: September 30, 2013, 10:16:26 pm »

Quote
Quote from: FearfulJesuit
Toady, do you see dwarves/other races as being basically evil ("orginal sin"), basically good, or something else, like moral tabulae rasae or simply basically pragmatists?
Quote from: Helgoland
Toady, what's your 'design philosophy' of the dwarven character? Where do you see yourself on the scale of Hobbes vs. Rousseau?

I'm trying to avoid all that.  If there's a notion of original sin or soul improvement over several lifetimes, I want that to be modeled by the mechanics, and I want it to be adjustable.  I still need to systemetize something with objects and rules, and there are going to be biases there and so on, but I'm hoping the system can account for a variety of metaphysical realities (which we'll eventually want to generate with each world gen).  I don't need to get too deep into the root causes of things until I'm ready for it.  Then certain systems can be given exceptions (as with the individual variation we now have from the base entity values).

yesyesyes. Everything is sliding scales!


On a different note, I wonder if we couldn't just mimic bushes by making a fruit tree with height 0 or 1 and a small-diameter crown. That's... kinda what a bush is anyway.
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smjjames

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Re: Future of the Fortress
« Reply #7671 on: September 30, 2013, 10:24:01 pm »

Thinking of trees, is there any chance of something like this happening?

You should make the text green if you want Toady One to answer it.

I could see that happening as a bug, however I don't think the coding supports epiphytes yet.

In a similar line of thought, will we be seeingepiphytes in DF? If not now, eventually? Also I'm referring to things like bromeliads and some orchids. Although having moss and lichen growing on trees would be neat and would just be a description and perhaps a tile change rather than a full blown plant with complete raws. So, moss and lichen on trees would be doable in a shorter timeframe.
Moss is in the game. If you have a fortress last long enough, you'll get moss growing on the fortress. I think it needs to last at least ten years? I remember having a puppy growing to a doggie dying of old age.

I've had forts more than 10 years old and moss didn't show up. I use the mayday graphics pack though.

Edit: Does moss grow on constructed walls and floors?
« Last Edit: September 30, 2013, 10:28:26 pm by smjjames »
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Rockphed

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Re: Future of the Fortress
« Reply #7672 on: September 30, 2013, 10:32:24 pm »

Thinking of trees, is there any chance of something like this happening?

You should make the text green if you want Toady One to answer it.

I could see that happening as a bug, however I don't think the coding supports epiphytes yet.

In a similar line of thought, will we be seeingepiphytes in DF? If not now, eventually? Also I'm referring to things like bromeliads and some orchids. Although having moss and lichen growing on trees would be neat and would just be a description and perhaps a tile change rather than a full blown plant with complete raws. So, moss and lichen on trees would be doable in a shorter timeframe.
Moss is in the game. If you have a fortress last long enough, you'll get moss growing on the fortress. I think it needs to last at least ten years? I remember having a puppy growing to a doggie dying of old age.

I've had forts more than 10 years old and moss didn't show up. I use the mayday graphics pack though.

Edit: Does moss grow on constructed walls and floors?

I think the relevant step in older versions was that the fortress had to be abandoned and later reclaimed.  There might have been a visit by adventurer required also.  And yes, it grew on constructed walls and floors that were above ground.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

MrWiggles

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Re: Future of the Fortress
« Reply #7673 on: September 30, 2013, 10:51:57 pm »

My memory is fuzziness enough, I cant recall for sure if it was a reclaim or not.
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Doesn't like running from bears = clearly isn't an Eastern European
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http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

MasterMorality

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Re: Future of the Fortress
« Reply #7674 on: October 01, 2013, 06:27:05 am »

Awesome stuff.

Just want to point out that 'overflated' should either be 'inflated' or 'overinflated' - overflated isn't actually a word.

I was thrown off by this at first too, but it's not like you can't figure out what it means, so I don't care :) .

Sure. I wasn't aiming to have a go, just kind pointing it out as a very minor attempt at help.

As he said a while back, he'd been writing several hundred lines of traits and that stuff gets sludgy at the best of times. I figured it was just a result of 'I can't think of the word, I still have X number of things to add, and my mind isn't working too well after all this coding/writing'. Happens to everyone. If not that, then probably a regional/dialect based word that - I would assume - isn't natural to most.
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Niyazov

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Re: Future of the Fortress
« Reply #7675 on: October 01, 2013, 09:28:35 am »

Bay12, lets try to figure this out: What historical person is that emperor dwarf? I'd say Frederick the Great...

i'm gonna say sabbatai zevi or didius julianus
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Mr S

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Re: Future of the Fortress
« Reply #7676 on: October 01, 2013, 09:40:57 am »

Thanks for the replies Toady!
I'm tickled to see the new draws and thinking into the mechanics of how they'll work in application.
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flabort

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Re: Future of the Fortress
« Reply #7677 on: October 01, 2013, 01:51:05 pm »

Thinking of trees, is there any chance of something like this happening?

Oh, cool. What a weird world we live in, that is awesome.

"It's not enough to bash in heads; you've got to bash in miiiiiinds!"
~Urist McHammer, adventurer

Exactly.
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monk12

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Re: Future of the Fortress
« Reply #7678 on: October 01, 2013, 01:59:26 pm »

yo dawg, i herd u liek trees...

Knight Otu

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Re: Future of the Fortress
« Reply #7679 on: October 01, 2013, 03:27:53 pm »

I wouldn't map STRESS_VULNERABILITY to "vulnerability"

Vunlerability means emotionally vulnerable, or "sensetive". STRESS_VULNERABILITY sounds like how well they can deal with stress.
That's one that falls under the category "looks odd" - Vulnerability in the current version is already about stress.
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