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Author Topic: Future of the Fortress  (Read 3839371 times)

WillowLuman

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Re: Future of the Fortress
« Reply #7530 on: September 16, 2013, 01:03:23 pm »

I Imagine they'll feel like they're life's been fulfilled and will be very hard to sadden?
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Helgoland

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Re: Future of the Fortress
« Reply #7531 on: September 16, 2013, 01:27:29 pm »

Scamps told they start to contemplate the meaningless of achievements, their life and existence in general, and then they just starve...
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MrWiggles

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Re: Future of the Fortress
« Reply #7532 on: September 16, 2013, 10:50:10 pm »

Well, I'm no climbing specialist, but yeah. It does look hard, but not impossible to climb. Because Toady said that block walls are climbable, yet harder to climb than rough stone walls that's what I imagine they would look.

I guess I may as well ask:
If and when climbing becomes a thing in dwarf mode, will we see/be able to construct walls that will be harder or easier for things to climb on them? Like being able to order the construction of a block wall that is either full of cracks or very smooth?
Yes, at the least quality of the surface affects climbing ability, I dont recall if the materiel matters.

EDIT: Spelling
« Last Edit: September 18, 2013, 03:09:24 am by MrWiggles »
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smjjames

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Re: Future of the Fortress
« Reply #7533 on: September 17, 2013, 08:04:03 am »

Well, I'm no climbing specialist, but yeah. It does look hard, but not impossible to climb. Because Toady said that block walls are climbable, yet harder to climb than rough stone walls that's what I imagine they would look.

I guess I may as well ask:
If and when climbing becomes a thing in dwarf mode, will we see/be able to construct walls that will be harder or easier for things to climb on them? Like being able to order the construction of a block wall that is either full of cracks or very smooth?
Yes, at the vest quality of the surface affects climbing ability, I dont recall if the materiel matters.

Vest quality, wut?

Still though, the thing is that right now, walls are very abstract, just smooth or rough, while climbing in reality is more complicated than just whether its marked as climbable or not climbable. Also, defensive walls in RL are usually made so that you can't climb it, not without a ladder or a rope and grapple anyway.
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LordBaal

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Re: Future of the Fortress
« Reply #7534 on: September 17, 2013, 10:39:25 am »

On the other side, some Japanese castle walls where climbable because:
A) The highly tectonic activity forced them to make the walls with on angle (sort of like the pyramids) in order to resist better the earthquakes and distribute the weight of the building on more terrain. And

B) As a byproduct of the past I think, made purposely so in order to lure the climbers into fire zones and murder holes.
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callisto8413

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Re: Future of the Fortress
« Reply #7535 on: September 17, 2013, 10:47:15 am »

I know there has been some thought into making friendships HELPFUL instead of having them fuel tantrum spirals.  In fact I believe there is some debate about trying to take tantrums out of the game or lessen their effect on other Dwarfs.  Is there any projects/ideas on helpful professions or items or 'rooms' that could help slow down or stop a spiral once it has began?   An Order of Warrior Monks to help with grief (and kick butt) or maybe expanding the Hospital, an already existing structure, to deal with Post Traumatic Stress Disorder?
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Areyar

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Re: Future of the Fortress
« Reply #7536 on: September 17, 2013, 10:55:17 am »

@rib: Not really my own opinion on climbability, just what I remembered (offhand) from what Toady had mentioned in talks/this thread. You are right about the 'impossible', that was supposed to be 'harder' (to climb blocks).

How about climbing/clamping onto the underside of floors/cave ceilings for flying and/or clawed creatures such as swallowmen, bats and spiders?
Will this be a 'lowhanging fruit' (;)) when climbing is put in, or will the additional pathfinding for climb-capables be a project in itself?
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Putnam

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Re: Future of the Fortress
« Reply #7537 on: September 17, 2013, 07:33:35 pm »

With dreams coming into play, will there be new IS_SECRET_GOAL inclusions?

DG

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Re: Future of the Fortress
« Reply #7538 on: September 17, 2013, 09:10:47 pm »

I think it would be nice if the new dwarf dreams and aspirations governed their mood artifacts rather than the highest profession skill. It would end the artifact seeding exploit.
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smjjames

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Re: Future of the Fortress
« Reply #7539 on: September 17, 2013, 09:26:39 pm »

I think it would be nice if the new dwarf dreams and aspirations governed their mood artifacts rather than the highest profession skill. It would end the artifact seeding exploit.

It would also help reduce the number of useless craftdwarf moods, which is partially the reason why people use the exploit, among other reasons.

The new dwarf dreams and aspirations would also help us decide which migrants we decide are useful or otherwise toss into the hauling pool.
« Last Edit: September 17, 2013, 09:28:24 pm by smjjames »
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Jheral

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Re: Future of the Fortress
« Reply #7540 on: September 17, 2013, 11:52:44 pm »

It would also help reduce the number of useless craftdwarf moods, which is partially the reason why people use the exploit, among other reasons.

The new dwarf dreams and aspirations would also help us decide which migrants we decide are useful or otherwise toss into the hauling pool.
...or the "unforunate accident" pool. I could see some fairly nasty gameplay trends arising from this. 

Though I guess it's not quite on par with the mermaids, so it might fly...  ;)
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MrWiggles

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Re: Future of the Fortress
« Reply #7541 on: September 18, 2013, 03:09:33 am »

Well, I'm no climbing specialist, but yeah. It does look hard, but not impossible to climb. Because Toady said that block walls are climbable, yet harder to climb than rough stone walls that's what I imagine they would look.

I guess I may as well ask:
If and when climbing becomes a thing in dwarf mode, will we see/be able to construct walls that will be harder or easier for things to climb on them? Like being able to order the construction of a block wall that is either full of cracks or very smooth?
Least.
Yes, at the vest quality of the surface affects climbing ability, I dont recall if the materiel matters.

Vest quality, wut?

Still though, the thing is that right now, walls are very abstract, just smooth or rough, while climbing in reality is more complicated than just whether its marked as climbable or not climbable. Also, defensive walls in RL are usually made so that you can't climb it, not without a ladder or a rope and grapple anyway.
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http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

smjjames

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Re: Future of the Fortress
« Reply #7542 on: September 21, 2013, 11:41:55 am »

Post fail?

Anyways, Toady One, will there be a way to better manage worn clothes in the next version as there really isn't any simple way to separate the worn clothes and keep them out of the new and unworn clothes stockpiles? Like for example, a stockpile option.
« Last Edit: September 21, 2013, 11:43:31 am by smjjames »
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Gamerlord

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Re: Future of the Fortress
« Reply #7543 on: September 21, 2013, 11:43:14 am »

Are there plans to give a reaction for us to 'Repair Clothing' that automatically takes damaged clothes and fixes them?

reality.auditor

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Re: Future of the Fortress
« Reply #7544 on: September 21, 2013, 02:22:53 pm »

Quote from: Toady
by mid-November
Well, we can forget about DF in 2013.
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