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Author Topic: Future of the Fortress  (Read 3852993 times)

flabort

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Re: Future of the Fortress
« Reply #7305 on: August 17, 2013, 12:07:33 am »

Dark, your avatar terrifies me. It is legit scary.

Which one?
I have plenty in rotation. (all of which I try to keep in the same "Obama Hope" aesthetic)

When I saw his post, yours was the long-necked-engineer guy. Currently it's a pony.
Both work. Both frighten me.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Lolfail0009

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Re: Future of the Fortress
« Reply #7306 on: August 17, 2013, 12:28:44 am »

Dark, your avatar terrifies me. It is legit scary.

Which one?
I have plenty in rotation. (all of which I try to keep in the same "Obama Hope" aesthetic)

When I saw his post, yours was the long-necked-engineer guy. Currently it's a pony.
Both work. Both frighten me.

At the time it was dark-blue/light-blue-mane pony. I don't know/care for the names.

Mesa

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Re: Future of the Fortress
« Reply #7307 on: August 17, 2013, 04:31:35 am »

Feel the power of propaganda ponies/Engineers!
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WillowLuman

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Re: Future of the Fortress
« Reply #7308 on: August 17, 2013, 01:18:23 pm »

Thou shalt not turn this thread into a pony thread! Go back to the shadow from whence ye came!

Sorry. Anyway, will refugees and bandits be able to settle in caves the way kobolds currently do?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Knight Otu

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Re: Future of the Fortress
« Reply #7309 on: August 17, 2013, 01:23:04 pm »

Are the goblins' trolls an exception, or will more exotic pets occur in all site maps?
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Rockphed

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Re: Future of the Fortress
« Reply #7310 on: August 18, 2013, 01:40:39 am »

Are the goblins' trolls an exception, or will more exotic pets occur in all site maps?

Aren't trolls more of stupid slaves than pets?  They do have "can_learn" after all.  Then again, I would like to know if we will see the various trained animals in elf and human sites.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Knight Otu

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Re: Future of the Fortress
« Reply #7311 on: August 18, 2013, 06:45:09 am »

Aren't trolls more of stupid slaves than pets?  They do have "can_learn" after all.
Realistically, yeah, but as far as the game is concerned right now, they're pets.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Putnam

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Re: Future of the Fortress
« Reply #7312 on: August 18, 2013, 01:06:45 pm »

Are the goblins' trolls an exception, or will more exotic pets occur in all site maps?

They're not that exotic. How do you define exotic?

Knight Otu

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Re: Future of the Fortress
« Reply #7313 on: August 18, 2013, 01:08:53 pm »

Lacking COMMON_DOMESTIC, since those are the only ones appearing right now.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

mastahcheese

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Re: Future of the Fortress
« Reply #7314 on: August 20, 2013, 10:18:51 pm »

Pumped about the devlogs. Looks like things are really coming along quite nicely.

And the Bay12 team is getting recognized!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

DG

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Re: Future of the Fortress
« Reply #7315 on: August 20, 2013, 11:01:14 pm »

In the not so distant future: "Oh my god! Tarn! Zack! It really is you! Can you sign my socks!?"
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mastahcheese

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Re: Future of the Fortress
« Reply #7316 on: August 20, 2013, 11:01:54 pm »

In the not so distant future: "Oh my god! Tarn! Zack! It really is you! Can you sign my socks!?"
"Sign my cloaks!"
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Rose

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Re: Future of the Fortress
« Reply #7317 on: August 20, 2013, 11:24:09 pm »

Sign my studded leather thong?
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Rockphed

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Re: Future of the Fortress
« Reply #7318 on: August 21, 2013, 02:06:44 am »

While I like bandits and bogeymen, I think that this release is going to actually feel like adventure mode works.  Like we can actually have adventures that don't devolve into kill quests.  We can help a bickering village defeat their rivals.  We can liberate towns from goblin oppression.  We can go into the goblin tower and kill the demon running the show.  We might even be able to chase the demons back into whatever pit they rose out of.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Adrian

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Re: Future of the Fortress
« Reply #7319 on: August 21, 2013, 02:32:06 am »

Will the bickering between villages be noticeable at all in Dwarf Mode?
Like refugees from occupied towns or something?
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