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Author Topic: Future of the Fortress  (Read 3850838 times)

Matoro

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Re: Future of the Fortress
« Reply #7185 on: July 27, 2013, 03:20:27 pm »

Toady said that he hasn't added vision arcs to fort mode since they ate so much FPS.
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dwarfhoplite

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Re: Future of the Fortress
« Reply #7186 on: July 28, 2013, 06:33:16 am »

Does the upcoming release feature any new item sinks for the fortress mode? I mean features that create demand for resources, like food consumption or clothes becoming cracked?
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Knight Otu

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Re: Future of the Fortress
« Reply #7187 on: July 28, 2013, 12:19:22 pm »

Does the upcoming release feature any new item sinks for the fortress mode? I mean features that create demand for resources, like food consumption or clothes becoming cracked?
No. Rather, we get more item sources with the tree changes.
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mastahcheese

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Re: Future of the Fortress
« Reply #7188 on: July 28, 2013, 04:34:52 pm »

This may seem like a strange thing to look forward too, but I like looking at the background of the bay12 site with the random map, and I can't wait to see the new maps when the update is released.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Putnam

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Re: Future of the Fortress
« Reply #7189 on: July 28, 2013, 04:36:18 pm »

The new maps, AFAIK, will mostly have new omegas to represent deep sites, probably more widely spread out paragraph symbols and... mysterious gray blocks!

btw I'm pretty excited about the new hidden fun stuff

CaptainArchmage

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Re: Future of the Fortress
« Reply #7190 on: July 28, 2013, 04:45:53 pm »

Will we get new vampires, werebeasts, necromancers, and burial grounds in the world as time goes by in fortress mode in the new update?

Sorry, it has been so long now I have forgotten the answer to this.

I think that there should be cities built out in the open caverns, as well as much larger underground features such as large lakes or rivers. By cities, I don't just mean deep sites, I mean constructed houses in the caverns.
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mastahcheese

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Re: Future of the Fortress
« Reply #7191 on: July 28, 2013, 04:48:59 pm »

Will we get new vampires, werebeasts, necromancers, and burial grounds in the world as time goes by in fortress mode in the new update?
I asked that earlier, sadly, not this release.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

monk12

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Re: Future of the Fortress
« Reply #7192 on: July 28, 2013, 08:22:33 pm »

The new maps, AFAIK, will mostly have new omegas to represent deep sites, probably more widely spread out paragraph symbols and... mysterious gray blocks!

btw I'm pretty excited about the new hidden fun stuff

Those mysterious gray blocks haunt my dreams. My first half dozen adventurers will likely meet their end in a mad rush to explore them.

Matoro

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Re: Future of the Fortress
« Reply #7193 on: July 29, 2013, 01:55:24 am »

The new maps, AFAIK, will mostly have new omegas to represent deep sites, probably more widely spread out paragraph symbols and... mysterious gray blocks!

btw I'm pretty excited about the new hidden fun stuff

Those mysterious gray blocks haunt my dreams. My first half dozen adventurers will likely meet their end in a mad rush to explore them.
Wait, what? Where are those new maps you're talking about?
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Putnam

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Re: Future of the Fortress
« Reply #7194 on: July 29, 2013, 02:13:51 am »

New maps meaning world maps.

The gray blocks are new HFS. We don't know what's in them, as it should be.

Pie Maker

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Re: Future of the Fortress
« Reply #7195 on: July 29, 2013, 04:34:36 am »

Now that burning trees have been implemented, will wooden constructions share a similar fate?
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MrWiggles

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Re: Future of the Fortress
« Reply #7196 on: July 29, 2013, 04:47:39 am »

Now that burning trees have been implemented, will wooden constructions share a similar fate?
Totally unrelated. ToadyOne hasn't spoke about any of the constructions being changed for this release.


And also its reimplemented.


EDIT: I drop the negative.
« Last Edit: July 29, 2013, 06:28:34 pm by MrWiggles »
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LordBaal

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Re: Future of the Fortress
« Reply #7197 on: July 29, 2013, 05:42:00 am »

Is no that unrelated. In fact I think is a good one.
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FearfulJesuit

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Re: Future of the Fortress
« Reply #7198 on: July 29, 2013, 09:04:40 am »

Now that human sites (and others) have gardens, will adventurers be able to pick plants from the gardens to feed themselves? If so, will this create any feelings of hostility?
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Valtam

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Re: Future of the Fortress
« Reply #7199 on: July 29, 2013, 10:43:59 am »

Now that human sites (and others) have gardens, will adventurers be able to pick plants from the gardens to feed themselves? If so, will this create any feelings of hostility?

Yes, adventurers are legitimately able to pick flowers, fruits and plants, and I think there is as much risk of getting heat from doing it as there's risk from grabbing soil and throwing it again.
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my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
How on earth did you manage to do that twice?
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