Few questions regarding squads and families:
Will squads now feature a maximum soldier requirement, or at least rebalance the training priority so that dwarves in individual training will end their job when a more important one arises (i.e. Urist McSwordsdwarf given sheriff duty needs to arrest and detain a criminal but prefers to train instead)?
Will dwarf genealogies eventually feature godmothers and godfathers if a dwarven baby's family is dead? Will dwarven babies be left to other civilian family members if the mother is in military duty?
What do you mean with a maximum soldier requirement? More than 1 soldier in a squad? I think military is pretty solid right now, and while job priorities have been reworked for this release, I think military dwarves wont leave their posts unless there's someone to relief them (something that you can set with the minimum active soldiers, at a schedule's submenu). That being, I think Hammerers and Captains of the Guard are the only noble positions that enforce their rule even when in duty, something a sheriff might not be capable to do while being drafted. I might be wrong.
As for family ties, yes, those are cultural aspects that Toady will touch as soon as he gets again on succession stuff. While in this release we got truly beefy changes to the system, as we'll see historical figures getting married, having offsprings and moving together. I hope to be able to see different
kinship relationships, and each applied to a different race or even multiple ones in a single race, as it will be expected for humans, given that Toady and Threetoe are both history buffs. That could be the subject of a suggestion thread, if it's not already.