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Author Topic: Future of the Fortress  (Read 3854657 times)

LordBaal

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Re: Future of the Fortress
« Reply #6900 on: June 22, 2013, 09:52:18 am »

Umm maybe a solution would be making walls with some floors over them like a "T" or a upside down "L" where the floor on top serves as roof for the assaulting units.

Unless they a re mounting giant spiders, in which case you are pretty much f**ked up.
« Last Edit: June 22, 2013, 03:29:39 pm by LordBaal »
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
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Mr S

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Re: Future of the Fortress
« Reply #6901 on: June 22, 2013, 10:48:11 am »

Those overhangs you're talking about, machicolations, would indeed be handy.  They will also be superfluous in the next version, as Toady has stated that he will not modify invader pathfinding to take advantage of climbing.  Climbing will be a largely Adventure mode thing this time around, with only edge case, incidental effect on Dwarf mode.

That said, I tend to build these into my walls, as well as moats, in the current and previous versions for RP purposes.  Can't wait till we get the option to add "murder holes" to the floor above our gatehouse and use them to harass beseiging forces.
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Pie Maker

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Re: Future of the Fortress
« Reply #6902 on: June 22, 2013, 11:47:44 am »

The last mention was that block walls are as climbable as rough walls. This may change before the release, but the answer below was after Toady moved on from climbing, so it should be up to date. No mention of grates yet, I believe.

Quote from: DG
Please clarify this, Toady. By smooth walls do you only mean natural walls that have been smoothed by an engraver (the impression I'm getting) or also walls constructed of blocks instead of rough stone/logs/bars?

I haven't distinguished the constructions yet, but I'm for making block walls much harder to climb, both from a game and realism perspective.
Ah, so he did. I did not see this, thanks. Although I do wonder just what Toady means by "making block walls much harder to climb." Does this mean that climbing them requires a high climbing skill, so that if you don't have the required skill you won't be able to attempt to climb them at all, or that anyone can attempt to climb them, but unskilled people are more likely to fall off/fail?

Umm maybe a solution would be making walls with some floors over them like a "T" or a upside down "L" where the floor on top serves as roof for the assaulting units.

Unless they a re mounting spiders giant, in which case you are pretty much f**ked up.
Thanks, but I was asking this with adventurers in mind. I think it would be pretty fun to make fortresses specially designed for adventurers to explore, and climbing opens up plenty of new challenges for the unfortunate adventurer. I really hope that Toady is going to add ropes/ladders for climbing purposes in the near future though, I'm certain that they'll be a great addition to adventurer fortresses.
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Knight Otu

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Re: Future of the Fortress
« Reply #6903 on: June 23, 2013, 09:52:40 am »

Ah, so he did. I did not see this, thanks. Although I do wonder just what Toady means by "making block walls much harder to climb." Does this mean that climbing them requires a high climbing skill, so that if you don't have the required skill you won't be able to attempt to climb them at all, or that anyone can attempt to climb them, but unskilled people are more likely to fall off/fail?
Well, obviously we don't know yet, but my guess would be the latter, some kind of skill penalty.
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Witty

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Re: Future of the Fortress
« Reply #6904 on: June 23, 2013, 11:13:48 am »

With the addition of multi-tile tress, can we expect to see diffrent sizes and branching patterns depending on their species?
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Knight Otu

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Re: Future of the Fortress
« Reply #6905 on: June 23, 2013, 11:49:58 am »

The tree raws will have an unknown variety amount of growth parameters of some kind, which should give different tree species different shapes and sizes. Tons of (hopefully) related quotes in the spoiler.

Spoiler (click to show/hide)
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WillowLuman

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Re: Future of the Fortress
« Reply #6906 on: June 23, 2013, 03:31:36 pm »

Say, there's another power vampires sometimes get: wall-crawling.

Hmm, ladders would be an interesting thing for fort construction, as they save space and block the passage of larger creatures, but disabled dwarves would have a great deal of trouble, as would heavy haulers...
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PigtailLlama

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Re: Future of the Fortress
« Reply #6907 on: June 23, 2013, 04:05:42 pm »

Say, there's another power vampires sometimes get: wall-crawling.

Hmm, ladders would be an interesting thing for fort construction, as they save space and block the passage of larger creatures, but disabled dwarves would have a great deal of trouble, as would heavy haulers...

To expand on this, imagine the countermeasures you would have to make with siege ladders - Both vertically and horizontally.
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LordBaal

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Re: Future of the Fortress
« Reply #6908 on: June 23, 2013, 09:01:45 pm »

Murder holes, burning oil, or maybe a simple pole to push the ladder.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Keldane

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Re: Future of the Fortress
« Reply #6909 on: June 23, 2013, 10:45:58 pm »

Murder holes, burning oil, or maybe a simple pole to push the ladder.

Raising bridge on the top of the wall that extends two or three tiles out. At the flip of a lever, your wall changes shape - and that's ignoring the "Atom smash anything on the top section" potential.
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WillowLuman

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Re: Future of the Fortress
« Reply #6910 on: June 24, 2013, 03:16:57 am »

Or hidden trapdoors beneath the where ladders would be placed, to be opened when they are.
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CaptainArchmage

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Re: Future of the Fortress
« Reply #6911 on: June 24, 2013, 04:05:59 am »

Say, there's another power vampires sometimes get: wall-crawling.

Hmm, ladders would be an interesting thing for fort construction, as they save space and block the passage of larger creatures, but disabled dwarves would have a great deal of trouble, as would heavy haulers...

To expand on this, imagine the countermeasures you would have to make with siege ladders - Both vertically and horizontally.

Just seal off the entire guardtower from the outside. To keep things off the ceiling, have an operating minecart track.
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Bronze Dog

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Re: Future of the Fortress
« Reply #6912 on: June 24, 2013, 11:45:46 am »

I just love reading all the imaginative ideas people come up with on this forum.
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PigtailLlama

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Re: Future of the Fortress
« Reply #6913 on: June 24, 2013, 11:53:52 am »

I just love reading all the imaginative ideas people come up with on this forum.

Indeed. Surprised nobody remembered how universal !!MAGMA!! is though...
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Mr S

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Re: Future of the Fortress
« Reply #6914 on: June 24, 2013, 12:38:58 pm »

Wait a minute, you mean you don't ALREADY use double curtain walls filled with !!MAGMA!!??
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