How that is going to hurt your abstraction?
Sorry, i didn't understood well, it like this. I suppose then I support this
Thank you.
(-English is not my main language, not at all.- Yes, i have an excuse !)
No problem, mate. English is not my first language too, so I understand. I'm sorry if at any moment I was rude.
If you're going to chastise me for not being up to speed on your pet project, you probably ought to link to it.
And yet again you didn't read or pay attention, isn't? Look at my original post, I actually posted a link there that defines Full Graphics Support. Why wouldn't I do it?
Toady, how hard do you think it is to implement the fourth thing the in eternal suggestion voting (Full graphics support) and how high is it in your priority list?
I edited in this post so it becomes more, you know, evident. Be sure not to miss this time, please. Also, as Putnam pointed, this isn't my definition. It is some features defined in a post by Mayday and generally understood as that by the community.
I posted the link with the word to avoid confusion. If I would pick some favorites to be implemented first it would be: -A separate symbol for every possible object/creature. -simultaneous view of a few z-levels.
And assuming that every mention of the word 'graphics' automatically means what you want it to mean is pretty narrow sighted.
The definition of full graphics support was in the link. It would avoid this confusion if it was read. If you want a good definition of graphics, here it is:
3. (computing) The pictorial representation and manipulation of data; the process by which a computer displays data.
Meaning: ASCII, Unicode, tilesets, pixels and polygons, anything could be displayed as graphics.
I used to play with tilesets, and isoviewer etc. After a while, they just get in the way.
I'm glad you found something of your preference. However, I must point out, as previous posts discussing FGS make clear, and seeing as your post imply you still didn't understand despite previous posts discussing the subject, FGS is not about tilesets, isoviewer or Third-Person cover-based shooters. Here, have an enlightening quote:
Main goal should be to get rid of tile reuse - many tiles are simply too overused.
Seccond 256 character set/spritesheet would be incredibly helpfull. For example you can pick characters from this set: http://www2.cddc.vt.edu/marxists/admin/charsets/fullset.htm
‡ - metal door
ю - amulet
Ξ - bin
ж - cave wheat
д - coffer
... they all look usefull for something.
Having full unicode support would be even better.
See, they are discussing more (just a few posts back!) ASCII, Unicode support, and you know, more possibilities for representing things in DF out of the hardcoded limit. Knight Ortu was even a dear and found an old DF talk post from 2010 where Toady said he wanted to do it, because symbols are becoming too overused.
I can understand reading "graphics" them jumping the gun, I totally can, it is an understandable error. That's why I implied you didn't read my post. That's why I said that "You didn't read the FGS thread" that was linked together with the post. So you could read it and resolve any confusion you had.
I'm sorry my question brought confusion, DF community. Next time, I will try to make things people might miss while reading through a post, or posts, like links and definitions, more clear.