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Author Topic: Future of the Fortress  (Read 3832722 times)

CaptainArchmage

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Re: Future of the Fortress
« Reply #6375 on: May 16, 2013, 07:37:13 pm »

With the latest work, exactly how much is left on the to-do list? With creatures having their vision fogged, will this affect their behaviour when invading sites?
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WillowLuman

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Re: Future of the Fortress
« Reply #6376 on: May 16, 2013, 07:42:53 pm »

This next release shall be beautiful...
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King Mir

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Re: Future of the Fortress
« Reply #6377 on: May 16, 2013, 08:47:36 pm »

Are creatures with good night vision a thing now?

Eric Blank

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Re: Future of the Fortress
« Reply #6378 on: May 16, 2013, 09:31:30 pm »

Are creatures with good night vision a thing now?

If not for this release, then I would guess that since creatures will now by default be as blind as the player is, it will open up the possibility of legitimate species or caste-specific night vision and fog-vision. I'd suspect bogeymen, night trolls and cavern beasts to be the first candidates for things like this.
It's going to be awesome either way, and be more balanced for players in adventure mode.
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Putnam

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Re: Future of the Fortress
« Reply #6379 on: May 17, 2013, 12:03:06 am »

Vampires have "blood vision" next version, so that seems likelyish.

King Mir

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Re: Future of the Fortress
« Reply #6380 on: May 17, 2013, 02:49:29 am »

Are creatures with good night vision a thing now?

If not for this release, then I would guess that since creatures will now by default be as blind as the player is, it will open up the possibility of legitimate species or caste-specific night vision and fog-vision. I'd suspect bogeymen, night trolls and cavern beasts to be the first candidates for things like this.
It's going to be awesome either way, and be more balanced for players in adventure mode.
I was thinking more of owls. Creatures with magic vision are nice, but realistic normal creatures are more important in this, IMO.

irdsm

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Re: Future of the Fortress
« Reply #6381 on: May 17, 2013, 04:55:44 am »

Are creatures with good night vision a thing now?

If not for this release, then I would guess that since creatures will now by default be as blind as the player is, it will open up the possibility of legitimate species or caste-specific night vision and fog-vision. I'd suspect bogeymen, night trolls and cavern beasts to be the first candidates for things like this.
It's going to be awesome either way, and be more balanced for players in adventure mode.
I was thinking more of owls. Creatures with magic vision are nice, but realistic normal creatures are more important in this, IMO.

Cats should have pretty strong night vision too. It'd be perfect if night vision was a raw-controllable number that you could use to specify how many tiles a creature can see at night
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Mr S

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Re: Future of the Fortress
« Reply #6382 on: May 17, 2013, 07:37:31 am »

I am so delighted to see that it was only 6 days between "Time to get re-aquainted with the stealth and vision arc code" to "well, that went well, let's move on to tracking, shall we?"

I'm not frothing at the bit for the next release, only a healthy amount of anticipation.  The joy for me in this is watching development moving along at a satisfying pace, and having the privelidge to share that process with the creators.
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Mesa

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Re: Future of the Fortress
« Reply #6383 on: May 17, 2013, 07:52:36 am »

I find it funny how the development is moving so fast and yet the 1.0 is planned for 2038 or so.
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LordBaal

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Re: Future of the Fortress
« Reply #6384 on: May 17, 2013, 08:28:22 am »

Will the vision arcs and night/dark impairment and all that apply to Fortress Mode? Will this mean that we are also getting light sources for this release (maybe in some crude form at least)?
« Last Edit: May 17, 2013, 08:59:33 am by LordBaal »
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Footkerchief

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Re: Future of the Fortress
« Reply #6385 on: May 17, 2013, 09:05:48 am »

Will the vision arcs and night/dark impairment and all that apply to Fortress Mode? Will this mean that we are also getting light sources for this release (maybe in some crude form at least)?

Can't comment on vision arcs, but day/night cycles and light sources in Fortress Mode would be a big deal and we'd have heard.
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LordBaal

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Re: Future of the Fortress
« Reply #6386 on: May 17, 2013, 11:16:58 am »

What I mean, is that if fog or other conditions impair your vision, maybe Toady also includes some kind of artificial "light" sources, as in carrying a torch would help seeing in the night/fog. At least on adventurer mode.

An hypothetical example:
Vision on regular sunny day: 20 tiles
Vision on regular night :10 tiles
Vision on regular night carrying a lit torch: 15 tiles

Or maybe for the next release? :P
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Draco18s

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Re: Future of the Fortress
« Reply #6387 on: May 17, 2013, 11:28:33 am »

On creatures with multiple heads and vision:
An artist I watch has a critter where each head has its own personality and outlook on the world (decent description on that page).  While likely out of scope for DF (hydras having one mind per brain rather than one mind total), I was wondering if it would be possible to specify in the RAWs different levels of vision on each head (e.g. one head can see in the dark, the others can't) and how the vision system would handle that.
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tahujdt

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Re: Future of the Fortress
« Reply #6388 on: May 17, 2013, 11:51:36 am »

On creatures with multiple heads and vision:
An artist I watch has a critter where each head has its own personality and outlook on the world (decent description on that page).  While likely out of scope for DF (hydras having one mind per brain rather than one mind total), I was wondering if it would be possible to specify in the RAWs different levels of vision on each head (e.g. one head can see in the dark, the others can't) and how the vision system would handle that.

For that matter, which heads would keep watch?
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LordBaal

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Re: Future of the Fortress
« Reply #6389 on: May 17, 2013, 02:56:18 pm »

All of them?
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!
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