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Author Topic: Future of the Fortress  (Read 3834236 times)

Footkerchief

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Re: Future of the Fortress
« Reply #6360 on: May 15, 2013, 04:06:00 pm »

Toady, who was that oversized dwarf on stage with you in iceland?

Judging from the description of this video and from this article, he's Goddur, an Icelandic graphic designer.
« Last Edit: May 15, 2013, 06:18:44 pm by Footkerchief »
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Mr S

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Re: Future of the Fortress
« Reply #6361 on: May 16, 2013, 07:53:01 am »

And if Goddur hasn't been added to the list of Dwarven names, it needs to be.
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Mesa

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Re: Future of the Fortress
« Reply #6362 on: May 16, 2013, 08:48:30 am »

And if Goddur hasn't been added to the list of Dwarven names, it needs to be.

Can't you do that yourself in the raws?
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Mr S

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Re: Future of the Fortress
« Reply #6363 on: May 16, 2013, 09:01:39 am »

Of course!  But it'd be nice to see it made official  :P
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Porpoisepower

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Re: Future of the Fortress
« Reply #6364 on: May 16, 2013, 10:19:30 am »

Will the raws ever bee converted to XML?  Just Curious.
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Footkerchief

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Re: Future of the Fortress
« Reply #6365 on: May 16, 2013, 10:28:26 am »

Will the raws ever bee converted to XML?  Just Curious.

If the raw format ever changes substantially, it will probably be to something that's more like a scripting language, which isn't XML's strong suit.
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King Mir

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Re: Future of the Fortress
« Reply #6366 on: May 16, 2013, 11:05:57 am »

I'm not a modder but from what I've seen and heard, a lot of the raws would benefit from being a combination of XML and XSLT, because XSLT is a prebuilt and more flexible way to reuse data to allow for things like creature body plans and variations on the same creature. But that kind of thing would require Toady to be knowledgeable in XSLT, which he isn't, as far as we know.

Knight Otu

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Re: Future of the Fortress
« Reply #6367 on: May 16, 2013, 11:11:01 am »

Frankly, I see neither benefit from nor need for a change to XML. All it seems to me to do is cause the raws to be less readable and be slightly larger in file size, and require a good-sized rewrite of the parser. Not familiar with XSLT, I'd need to read up on that first.
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King Mir

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Re: Future of the Fortress
« Reply #6368 on: May 16, 2013, 11:27:07 am »

XSLT is an XML based language for transforming XML.

The raws would be more readable, because all fields would have a name, but the file-size would surely be bigger.

It would require a big rewrite, that's true. The problems that it would solve are already solved in a DF specific way. It's a better solution, IMO, but not worth the cost of switching.

Rose

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Re: Future of the Fortress
« Reply #6369 on: May 16, 2013, 11:42:27 am »

Toady, who was that oversized dwarf on stage with you in iceland?

Judging from the description of this video and from this article, he's Goddur, an Icelandic graphic designer.

Oh my god, I just watched that video finally, and he has the most amazing accent ever.
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Dbuhos

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Re: Future of the Fortress
« Reply #6370 on: May 16, 2013, 11:49:43 am »

Will breath attacks/gaseous stuff disrupt the viewing field of creatures ?
« Last Edit: May 17, 2013, 05:24:41 am by Dbuhos »
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mastahcheese

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Re: Future of the Fortress
« Reply #6371 on: May 16, 2013, 11:51:12 am »

Will breath attacks/gaseous stuff disrupt the viewing field of creatures ?
Greened it for you.
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DireWolf64

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Re: Future of the Fortress
« Reply #6372 on: May 16, 2013, 12:38:09 pm »

Toady, who was that oversized dwarf on stage with you in iceland?

Judging from the description of this video and from this article, he's Goddur, an Icelandic graphic designer.

Oh my god, I just watched that video finally, and he has the most amazing accent ever.
You really think so? that is just the blunt, sharp (and kinda boring way) us icelanders speak english
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Porpoisepower

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Re: Future of the Fortress
« Reply #6373 on: May 16, 2013, 01:02:54 pm »

XSLT is an XML based language for transforming XML.

The raws would be more readable, because all fields would have a name, but the file-size would surely be bigger.

It would require a big rewrite, that's true. The problems that it would solve are already solved in a DF specific way. It's a better solution, IMO, but not worth the cost of switching.

I don't know if it would be that big of a re-write, it's not like Toady would be required to write his own XML parser. I do think that xml validation, can be helpful, especially to modders. 

Depending on the XML parser used it may be more efficient than whatever it is that Toady is parsing files  with currently.  (And that will likely be an unnoticeable difference during world gen etc...)
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That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

eux0r

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Re: Future of the Fortress
« Reply #6374 on: May 16, 2013, 07:15:19 pm »

im pretty sure the tarn brothers and many other people, me included, deem more content and bugfixing more important than work on something that doesnt really need work, so i think there wont be any xml stuff in the "near" future. for the far future, toady will probably cook up something else for the raws which is tailored to the game and modding and stuff and therefore superior to a solution that is not custom made. so my conclusion: probably no xml ever.
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