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Author Topic: Future of the Fortress  (Read 3806143 times)

Mr S

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Re: Future of the Fortress
« Reply #6210 on: May 01, 2013, 12:48:46 pm »

[ATTACK_CROSSBOW:2:700]

That's pretty close  :P
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EnigmaticHat

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Re: Future of the Fortress
« Reply #6211 on: May 01, 2013, 02:12:37 pm »

[ATTACK_CROSSBOW:2:99999999999999*stab*]

That's pretty close  :P
FTFY
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

mastahcheese

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Re: Future of the Fortress
« Reply #6212 on: May 01, 2013, 06:43:37 pm »

Thanks Toady! And Scamps sounds like he has an awesome diet.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Putnam

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Re: Future of the Fortress
« Reply #6213 on: May 01, 2013, 07:02:37 pm »

Ohoho, those creature variations...

Also, the attack raws are brilliantly simple. I love it.

hermes

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Re: Future of the Fortress
« Reply #6214 on: May 01, 2013, 07:43:33 pm »

The info on escalation was pretty exciting, thanks.

Ohoho, those creature variations...

I didn't really understand that part... does this allow mods to alter part of a creature without overwriting the whole raw entry?  Something else?
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We can only guess at the longing of the creator. Someone who would need to create one such as you. - A Computer
I've been working on this type of thing...

Putnam

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Re: Future of the Fortress
« Reply #6215 on: May 01, 2013, 07:57:03 pm »

You could already do that. This is a meta-variation--variations on variations!

Lolfail0009

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Re: Future of the Fortress
« Reply #6216 on: May 01, 2013, 08:19:11 pm »

Yo dawg, I heard you like variations, so I put variations for your variations so you can vary while you vary.

Eric Blank

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Re: Future of the Fortress
« Reply #6217 on: May 01, 2013, 08:35:57 pm »

Well, when you like variations and attention to detail within variations as much as we do, it's mandatory.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

BradUffner

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Re: Future of the Fortress
« Reply #6218 on: May 01, 2013, 09:14:30 pm »

You could already do that. This is a meta-variation--variations on variations!

Now I've just gotta figure out how to make Raw Explorer handle them...
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

LordBaal

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Re: Future of the Fortress
« Reply #6219 on: May 01, 2013, 09:42:30 pm »

Do you ever think on lame titles for movies like: Honey, I Procedurally Created the Kids! as easter eggs hidden somewhere in the game, or just for fun?

What kind of bed do you have? You need the best rest possible.

Are you eating healthier? I remember the New York Times interview where you described typical day of developing and I remember it included a lot of sweets. I remember at least a comment on that page of some one worried about your health in the long run, see, we need you to stay alive for as many centuries as possible, as some people (me included) consider you a treasure for mankind.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Bralbaard

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Re: Future of the Fortress
« Reply #6220 on: May 02, 2013, 12:07:55 am »

Do you ever think on lame titles for movies like: Honey, I Procedurally Created the Kids! as easter eggs hidden somewhere in the game, or just for fun?

Well, in real life kids are mostly generated procedurally, starting from a random seed..
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DG

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Re: Future of the Fortress
« Reply #6221 on: May 02, 2013, 02:47:19 am »

Well played, sir.
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casserol

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Re: Future of the Fortress
« Reply #6222 on: May 02, 2013, 04:07:21 am »

Indeed.
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Inarius

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Re: Future of the Fortress
« Reply #6223 on: May 02, 2013, 07:45:03 am »

Quote
Well, in real life kids are mostly generated procedurally, starting from a random seed..
ah ah ah, very good !
But, I hope for you (or your husband, or your wife) that it won't be "totally" random. :)

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Mr S

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Re: Future of the Fortress
« Reply #6224 on: May 02, 2013, 07:59:36 am »

In cryptography, it is noted that, in a finite state system, a seed will come from a finite number, be it very large, of possible seed values.  The question is whether it is random enough.

I wish I had a relatable joke for this.  But, since I don't: !!MAGMA!!
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