Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 399 400 [401] 402 403 ... 748

Author Topic: Future of the Fortress  (Read 3807301 times)

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile
Re: Future of the Fortress
« Reply #6000 on: April 10, 2013, 11:58:31 am »

So HOW close is the release now?
Since combat is seemingly almost done, and I suppose that there isn't a whole lot else after that. (pulping/mangling, kobold camps, non-lethal combat?)
The rest of the dwarf site work (Toady mentioned that some Fort stuff isn't done yet), finalizing site stuff in general (he mentioned that some goblin stuff overlapped with dwarf work), finalizing succession stuff, finalizing tracking, finalizing trees and tree-related jobs, possibly some entity faction work and raw entry, and of course pre-release cleanup.

FINALIZE ALL THE THINGS!
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Future of the Fortress
« Reply #6001 on: April 10, 2013, 02:06:27 pm »

But not too final that one cannot go back to them later, of course! :P
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

EmeraldWind

  • Bay Watcher
  • Hey there, dollface...
    • View Profile
Re: Future of the Fortress
« Reply #6002 on: April 10, 2013, 04:52:51 pm »

I'm really curious as to how powerful a hydra is now.

I mean there's a lot of factors to consider and I'm not really sure how they weigh against each other.
It is definitely an interesting consideration. I look forward to seeing how this works out. 
Logged
We do not suffer from insanity. We enjoy every single bit of it.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Future of the Fortress
« Reply #6003 on: April 10, 2013, 04:57:55 pm »

It sounds like hydras will be terrifying opponents in single combat, being able to make multiple attacks simultaneously or in rapid succession. I wouldn't want to face them alone, for sure.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Spish

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #6004 on: April 10, 2013, 05:05:13 pm »

Hydras were already terrifying opponents to begin with.
Logged
Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Future of the Fortress
« Reply #6005 on: April 10, 2013, 06:23:23 pm »

As usual, I imagine the victorious adventurer will be the legendary sneak.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Future of the Fortress
« Reply #6006 on: April 10, 2013, 08:02:22 pm »

As usual, I imagine the victorious adventurer will be the legendary sneak.
How would you strangle a creature with seven different airways? That's how I always stealth-fight.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #6007 on: April 10, 2013, 08:05:08 pm »

As usual, I imagine the victorious adventurer will be the legendary sneak.
How would you strangle a creature with seven different airways? That's how I always stealth-fight.
One head at a time. Just cut off the blood flow to the brain.
Edit: Wait a second, If there is a brain in each hydra head, which one controls the body?
« Last Edit: April 10, 2013, 08:38:05 pm by My Name is Immaterial »
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Future of the Fortress
« Reply #6008 on: April 10, 2013, 08:15:43 pm »

Or, you know, open some blood vessels and wait. That's how I often sneak fight. That, or keep opening blood vessels until it dies.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

EmeraldWind

  • Bay Watcher
  • Hey there, dollface...
    • View Profile
Re: Future of the Fortress
« Reply #6009 on: April 10, 2013, 09:34:35 pm »

As usual, I imagine the victorious adventurer will be the legendary sneak.

At least the hydra can't look in more than one direction at once (yet). A hydra with perfect radial vision wouldn't be sneaked on easily.
Logged
We do not suffer from insanity. We enjoy every single bit of it.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Future of the Fortress
« Reply #6010 on: April 10, 2013, 09:46:01 pm »

As usual, I imagine the victorious adventurer will be the legendary sneak.
How would you strangle a creature with seven different airways? That's how I always stealth-fight.
One head at a time. Just cut off the blood flow to the brain.
Edit: Wait a second, If there is a brain in each hydra head, which one controls the body?

Hydras are clearly like big chickens; The body is largely autonomous. Though I suspect that the heads act as a singular consciousness.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Future of the Fortress
« Reply #6011 on: April 10, 2013, 10:24:41 pm »

As usual, I imagine the victorious adventurer will be the legendary sneak.

At least the hydra can't look in more than one direction at once (yet). A hydra with perfect radial vision wouldn't be sneaked on easily.

Barring coming up on it sleeping or seriously badass skillz.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Inarius

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #6012 on: April 11, 2013, 12:49:49 am »

7 heads, but...one heart.

Go for the heart, Boo, go for the heart!

Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Future of the Fortress
« Reply #6013 on: April 11, 2013, 01:18:26 am »

Will we ever be able to come upon beasts asleep in their lairs? Or will they always be awake and alert for balance reasons?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

King Mir

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #6014 on: April 11, 2013, 01:39:40 am »

As usual, I imagine the victorious adventurer will be the legendary sneak.

At least the hydra can't look in more than one direction at once (yet). A hydra with perfect radial vision wouldn't be sneaked on easily.
We don't know that. The new vision arc may vary from creature to creature, and hydra's might well have 360 vision.
Pages: 1 ... 399 400 [401] 402 403 ... 748