The file size for the game was about 53MB, and it took about 3 minutes to save without a web browser open. I checked the 3x5 embark and it uses 390MB of RAM when loaded into the game, so yes, there is a considerable increase in the RAM usage. After unloading the 16x16 save file, the game took 200-250MB or so of RAM. When newly opened in the background, it takes 10.9MB (why is there a difference?).
For some reason I am seeing dwarfort.exe as having 4 threads, too.
Edit: So given the quick test and other information, the main sources of low FPS (and targets for optimization or simplification) are:
-fluids in motion
-tracking objects
-pathfinding
-amount of stuff needed to be accessed or stored in RAM
Edit2: As noted in the previous post, RAM usage jumped up to 1.71GB after reload. FPS was 25-30 but had massive lag spikes that brought it down to 10 or less for a moment or so. Digging operations in progress. Most other dwarves just standing around doing nothing for now.
After the second save: DF Memory usage at 423MB. It looks to me like a lot isn't being cleared out of RAM.
After loading again, after the second save, after completely closing DF and opening it again: DF memory usage back to 1.66GB as expected.
If anyone wants I can upload the save to them. However, for further testing I want to go somewhere without flowing water to see how that goes.
Do you have any good ways to simplify the handling of fluids or items so they don't really clog up the simulation, even on "reasonably sized" maps?
Here's my impression of the 16x16 map: Its a brilliant choice if it can be made more friendly in terms of speed. The size of the site in terms of hard disk data isn't that much higher and there's a maximum on space for expansion. If players were able to use 16x16 maps, it would make more of outdoor sieges and development, as well as increase the need for minecarts. The embark Līnemthīkut has a lot of diorite layers with gold and tetrahedrite, but there is also schist present beneath the diorite with veins of sphalerite. In the north-east, however, there is a large quantity of mudstone, which means iron is accessible. However, to drag the hematite and limonite over to the main fortress, one would need to invest in minecarts.
LastEdit: Well there goes the fortress, there's no flux on the map. Time to embark somewhere else!