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Author Topic: Future of the Fortress  (Read 3853682 times)

Putnam

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Re: Future of the Fortress
« Reply #5610 on: March 10, 2013, 05:41:17 pm »

Add a toaster creature with the prefstring "for my ability to slice bread".

i really should

PTTG??

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Re: Future of the Fortress
« Reply #5611 on: March 10, 2013, 06:15:22 pm »

Add a toaster creature with the prefstring "for my ability to slice bread".

Wow, I was just reading SCP when I come over here and there's a random post about my own description here.
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thvaz

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Re: Future of the Fortress
« Reply #5612 on: March 10, 2013, 09:54:30 pm »

Hey Toady, it's ok and healthy to take days off! Don't burn yourself!
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KrEstoF

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Re: Future of the Fortress
« Reply #5613 on: March 10, 2013, 11:27:47 pm »

Toady, could you explain in more detail what your plans for this "pulping" are? Is it basically some sort of hit point system for each body part, where if it accumulates enough bludgeoning (or I suppose even slashing) damage, it gets turned into a useless pulp? Will the affects of pulping be gradual for the most part? And also, would it now be possible for bogeymen or any weak animal for that matter to literally punch you to death, reducing your adventurer to a bloodied pulp, without, say, just disabling the lungs?
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WillowLuman

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Re: Future of the Fortress
« Reply #5614 on: March 11, 2013, 01:04:35 am »

They can already bruise your guts and internal organs to a bloody pulp, causing death from organ failure, but more often just kill you with traumatic brain injury.
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Fniff

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Re: Future of the Fortress
« Reply #5615 on: March 11, 2013, 01:07:46 am »

Add a toaster creature with the prefstring "for my ability to slice bread".

Wow, I was just reading SCP when I come over here and there's a random post about my own description here.

Wow, you guys are such SCP nerds, you're talking about me like a twat. You guys are such dorks when you are talking about me in the first person. I mean come on, I'm not even real!

LordBaal

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Re: Future of the Fortress
« Reply #5616 on: March 11, 2013, 08:44:00 am »

Don't you worry about a thing Toady, it's the best for the game for you to stay cool and have some relaxing time away from the keyboard. Sometimes it's even helpful as your might come back with a fresh idea or some new found perspective on X module or Y procedure.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

mastahcheese

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Re: Future of the Fortress
« Reply #5617 on: March 11, 2013, 12:03:03 pm »

Don't you worry about a thing Toady, it's the best for the game for you to stay cool and have some relaxing time away from the keyboard. Sometimes it's even helpful as your might come back with a fresh idea or some new found perspective on X module or Y procedure.
Yeah, I know that when I'm working on modding something, I'll get stumped on how to do something, and it'll hit me later on how to do it perfectly.

On an unrelated note,
Will we ever see plants with the ability to move? Either those simalar to magical treants or as mundane as the common tumbleweed?
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Knight Otu

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Re: Future of the Fortress
« Reply #5618 on: March 11, 2013, 12:40:48 pm »

Don't you worry about a thing Toady, it's the best for the game for you to stay cool and have some relaxing time away from the keyboard. Sometimes it's even helpful as your might come back with a fresh idea or some new found perspective on X module or Y procedure.
Yeah, I know that when I'm working on modding something, I'll get stumped on how to do something, and it'll hit me later on how to do it perfectly.

On an unrelated note,
Will we ever see plants with the ability to move? Either those simalar to magical treants or as mundane as the common tumbleweed?
Grimelings are supposed to be living weed (they aren't yet), complete with the enigmatic VEGETATION token. Older versions also had a "dummy" treant creature that never appeared because it had no biomes with that same token. These treants were in the pre-release game as a magical power of elf druids.

So, all signs point to yes but, as so often, there's no set timeline.
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WillowLuman

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Re: Future of the Fortress
« Reply #5619 on: March 11, 2013, 02:37:27 pm »

Grimelings do have all their tissues the same as those for plants, which in effect makes them unkillable in combat. They don't have need for photosynthesis or fertile soil to survive, but right now neither do plants.
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Mesa

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Re: Future of the Fortress
« Reply #5620 on: March 12, 2013, 02:23:04 am »

Grimelings do have all their tissues the same as those for plants, which in effect makes them unkillable in combat. They don't have need for photosynthesis or fertile soil to survive, but right now neither do plants.

And then all of sudden, Grimeling trees.
Or Anvil trees. Or candy trees.


Who said money doesn't grow on the trees?
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Mr S

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Re: Future of the Fortress
« Reply #5621 on: March 12, 2013, 08:24:09 am »

That will be a thing in the next release.

See prior discusion concerning steel short sword fruiting trees.
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WillowLuman

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Re: Future of the Fortress
« Reply #5622 on: March 12, 2013, 09:41:27 am »

I wonder when we'll be able to have trees that throw their steel-pointy-fruit at you...

Say, are we going to see anything like randomly generated trees with bizarre fruits or blossoms? Like random syndrome fruit or miscellaneous items?
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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LordBaal

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Re: Future of the Fortress
« Reply #5623 on: March 12, 2013, 10:28:20 am »

Are we going to see a return of the economy some day? If so how do you think it would be managed?
[craziness]I know this is more a suggestion, but the way I see it a fortress is well a fortress, a military thing where is okay to order everyone around, but after a while, if it becomes a mountain home or a "city" A reduced control over the civilian activity could work, where you designate workspaces, rooms and dig-able areas where the civilians can go around their businesses, make the workshops they want, work in whatever they want and pay you taxes over it, then those taxes could be used to pay salaries and equipment of state miners/soldiers/public workers/bureaucrats, and fund government/military constructions like walls, fortifications, siege equipment and other things.[/craziness]
« Last Edit: March 12, 2013, 10:30:08 am by LordBaal »
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

CaptainArchmage

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Re: Future of the Fortress
« Reply #5624 on: March 12, 2013, 10:46:30 am »

Are we going to see a return of the economy some day? If so how do you think it would be managed?
[craziness]I know this is more a suggestion, but the way I see it a fortress is well a fortress, a military thing where is okay to order everyone around, but after a while, if it becomes a mountain home or a "city" A reduced control over the civilian activity could work, where you designate workspaces, rooms and dig-able areas where the civilians can go around their businesses, make the workshops they want, work in whatever they want and pay you taxes over it, then those taxes could be used to pay salaries and equipment of state miners/soldiers/public workers/bureaucrats, and fund government/military constructions like walls, fortifications, siege equipment and other things.[/craziness]

Its going to return sometime, but is there any indication of how many releases it will take before that get worked on, even as guesstimate given the state of things now? At the moment the original release schedule has been totally changed, so we've got world activation and sites have been restored and are present. I can see that taverns will be a thing in the very near future, possibly next major release or alternatively as a minor release after the big one comes.

Is it just me or is the front page http://www.bay12games.com/dwarves/ down?
« Last Edit: March 12, 2013, 10:49:18 am by CaptainArchmage »
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