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Author Topic: Future of the Fortress  (Read 3840094 times)

Cruxador

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Re: Future of the Fortress
« Reply #5280 on: February 11, 2013, 04:31:48 am »

Toady refusing a low hanging fruit...   ???
It wasn't a low-hanging fruit. He refrained from going off on a massive tangent since existing mechanics handled it fine.
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Whatsifsowhatsit

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Re: Future of the Fortress
« Reply #5281 on: February 11, 2013, 05:03:10 am »

Toady refusing a low hanging fruit...   ???
It wasn't a low-hanging fruit. He refrained from going off on a massive tangent since existing mechanics handled it fine.

Well, it might be somewhat subjective which fruits are seen as low-hanging ones.
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Inarius

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Re: Future of the Fortress
« Reply #5282 on: February 11, 2013, 05:17:52 am »

Is it conceivable that, in adventurer mode, hospitals could be implemented someday ?
A sort of place where you should pay for medical fixing, for you or your companions ?

I mean, well, okay your hand can be broken, but unlike in fortress mode where it's quite "easy" to fix it, there is nothing (even in biggest towns) to fix it. It's quite..unrealistic ? Especially when you see experimented suturer or wound dresser coming to your fortress...coming...apparently...from nowhere (I mean, where did they start ?)
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Trif

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Re: Future of the Fortress
« Reply #5283 on: February 11, 2013, 06:28:38 am »

Is it conceivable that, in adventurer mode, hospitals could be implemented someday ?
A sort of place where you should pay for medical fixing, for you or your companions ?

I mean, well, okay your hand can be broken, but unlike in fortress mode where it's quite "easy" to fix it, there is nothing (even in biggest towns) to fix it. It's quite..unrealistic ? Especially when you see experimented suturer or wound dresser coming to your fortress...coming...apparently...from nowhere (I mean, where did they start ?)

Quote from: DF Talk #12
Capntastic:   Ghouls asks 'Will we ever be able to receive medical care in adventure mode? I know losing is supposed to be fun, but smashing a bandit's skull with my peg leg would be even better.'
Toady:   That's good, it come from a positive place rather than saying that losing is supposed to be fun but I hate losing ...
Rainseeker:   It's not.
Toady:   Yeah, it's not fun when I lose both my legs and can't walk around. But no, he's coming from a positive place where he wants to smash people's skull with his peg leg. The adventure more health care, I think we mentioned somewhere that it was one of those things, when we set up the new dev page and the dev page had all the stuff on it - the newest one that had a lot of adventure mode stuff and we were like 'you can be the hero' 'you can be thief' 'you can dive into ruins' 'you can kill night creatures', all this stuff - and adventure mode healthcare just wasn't on that list, even though it's important. It's definitely one of the things we're going to do and we just kind of blanked on putting it up there. We didn't talk about it that much, like exactly what you want to be able to do, but certainly the things you've got in dwarf mode like crutches and splints and being able to bandage yourself - all that kind of thing that you need to survive - you'd be able to do, especially overcoming those things like you're not dying but you are missing one of your legs. Right now the solution in dwarf mode, assuming it worked which it probably doesn't, and I'm doing healthcare bugs, is using a crutch, and so in adventure mode you'd be able to do the same thing. Now when we get to prosthetics, that's one of those things that has been up on the dev notes for a while and one of those things where it's like 'When is the right time?' Any time is the right time, but that's true of almost anything, so I don't know when that type of medical care is going in, no idea, but it's something we want to do because it's all thematically appropriate to run around with peg legs and hooks and Zach and I just saw Enter the Dragon last night, so you can have all kinds of replaceable hands I guess; a lions paw, and the big knives on your hand, and the natural iron hand that you've got that looks like your hand, and you can also keep your old skeleton of your hand there as a souvenir, apparently that's how it's done ... You will be able to see adventure care, but we're not sure when, it's one of those things that seems like a pressing issue because you die all the time in adventure mode, but that's not a new thing ... So I'm not sure when it should happen, it seems like something you want to do, but who knows when.
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Neonivek

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Re: Future of the Fortress
« Reply #5284 on: February 11, 2013, 08:31:43 am »

I would prefer that gods are nonexsitent, only created by worship and since that worship is basically collection of memes, prone to mutations, spread, merges and whatnot.

So that if one sect of "disease god" gets dominated people focused on healing, it eventually drifts apart and "god of health" which has aditional "Altruism" sphere comes to be, while "disease god" still exists.

On the other hand, when "god of axes" woshippers also worship "god of spears" and vice versa, they would get merged to god which "wields axe in one hand, spear in the other and fights with both, insisting terror on lesser beings" or become god-brothers and their worship merged.

I would also like dead-religions woshiping nonexistent entity when there is not enough faith to animate god anymore (or ever).

Why is everyone vouching for the game's continuation of monotheistic worship in a polytheistic world?
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Inarius

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Re: Future of the Fortress
« Reply #5285 on: February 11, 2013, 08:44:16 am »

Gods should be like in tales of ancient rome or greece. Anthropomorphic gods who have their own activities and can eventually use with the people who trust in them.
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FearfulJesuit

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Re: Future of the Fortress
« Reply #5286 on: February 11, 2013, 10:13:51 am »

With the recent news in mind: are there going to be situations in which an otherwise hereditary or upon-death post is succeeded to, but the previous owner doesn't die and wasn't conquered- ie they were pressured into resigning or were kicked out by a bigwig?
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tahujdt

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Re: Future of the Fortress
« Reply #5287 on: February 11, 2013, 10:21:14 am »

Gods should be like in tales of ancient rome or greece. Anthropomorphic gods who have their own activities and can eventually use with the people who trust in them.
That should give demigods some history.
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CaptainArchmage

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Re: Future of the Fortress
« Reply #5288 on: February 11, 2013, 11:32:55 am »

Toady wants to release.

Its very nearly one year since the last big release, so I think its time. I know there are still caves to sort out.

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thvaz

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Re: Future of the Fortress
« Reply #5289 on: February 11, 2013, 11:50:47 am »

Toady refusing a low hanging fruit...   ???
It wasn't a low-hanging fruit. He refrained from going off on a massive tangent since existing mechanics handled it fine.

Well, it might be somewhat subjective which fruits are seen as low-hanging ones.

Toady was making fun of its own tendency on going after "low hanging fruits" that werent so low hanging after all. I just commented about it. I want a release ASAP, too.
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My Name is Immaterial

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Re: Future of the Fortress
« Reply #5290 on: February 11, 2013, 11:52:21 am »

Quote from: ToadyOne
...others go on patrol or hang out in the fake-taverns that I put in to aggregate soldiers, monster hunters, scouts and drunks.
Will we be seeing monster hunters in the next release?

Also, I sort of disagree with others about a release soon. I would LOVE a release soon, but I would much prefer a complete one. I can wait three to four months.
« Last Edit: February 11, 2013, 11:59:26 am by My Name is Immaterial »
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Whatsifsowhatsit

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Re: Future of the Fortress
« Reply #5291 on: February 11, 2013, 11:53:49 am »

Toady refusing a low hanging fruit...   ???
It wasn't a low-hanging fruit. He refrained from going off on a massive tangent since existing mechanics handled it fine.

Well, it might be somewhat subjective which fruits are seen as low-hanging ones.

Toady was making fun of its own tendency on going after "low hanging fruits" that werent so low hanging after all. I just commented about it. I want a release ASAP, too.

Right, that's how I interpreted it as well.
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Saiko Kila

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Re: Future of the Fortress
« Reply #5292 on: February 11, 2013, 11:57:00 am »

I would prefer that gods are nonexsitent, only created by worship and since that worship is basically collection of memes, prone to mutations, spread, merges and whatnot.

So that if one sect of "disease god" gets dominated people focused on healing, it eventually drifts apart and "god of health" which has aditional "Altruism" sphere comes to be, while "disease god" still exists.

On the other hand, when "god of axes" woshippers also worship "god of spears" and vice versa, they would get merged to god which "wields axe in one hand, spear in the other and fights with both, insisting terror on lesser beings" or become god-brothers and their worship merged.

I would also like dead-religions woshiping nonexistent entity when there is not enough faith to animate god anymore (or ever).

Why is everyone vouching for the game's continuation of monotheistic worship in a polytheistic world?

Maybe because it is the most widespread form of worship in a polytheistic world? In real life, it is very rare to worship different gods in the same way, even in you believe in many of these. Not that there are many polytheistic religions left to study…

And in the known examples, the gods, spirits of ancestors and spirits of inanimate objects are all usually mixed up, and it depends on the follower who he worships most.
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Willfor

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Re: Future of the Fortress
« Reply #5293 on: February 11, 2013, 01:33:40 pm »

Also, I sort of disagree with others about a release soon. I would LOVE a release soon, but I would much prefer a complete one. I can wait three to four months.
A bit of a false dichotomy. The release is not incomplete without it, Toady has even commented on that point to this effect. And you're going to be waiting three or four months even without this tangent to begin with, so.
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WillowLuman

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Re: Future of the Fortress
« Reply #5294 on: February 11, 2013, 02:58:52 pm »

At least that gives me time to finish my TC, finally. Started in 31.25, then update, had to retrofit, then keep working...

Say, what would a god of Death, Gambling, and Festivals do? Just found one while digging through legends
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