I hope the speed/move split results in new attributes for weapons. A dagger and a spear would have very fast recovery times in their attacks, while an axe or mace, being an unbalanced weapon, would take a significant longer time. In the same way, swings would be generally slower to recover than thrusts.
Weapons are not all equal in terms of what exact move you do.
I'd imagine if you extend with a spear it would take longer to recover. As well with Maces and Axes you could do other kinds of strikes to get a greater recovery.
Well,
in a different thread on topics of weapons, I think a more relevant question would have to do with how long it takes to recover when a target moves out of its tile while you are aiming at them.
That is, a huge, heavy pike and a dagger might both go through a stab motion relatively quickly, (pike taking longer for its mass, but not cripplingly longer,) but if it's a matter of swinging your weapon around on a target who's circling around you, a 14-foot-long pike (4.5 meters) is going to be significantly more cumbersome to swing around. Those really long pikes can't be flipped around vertically, either, you have to swing it over your head or turn your whole body.
Spears, meanwhile, provided they are the single-hand short spears (which they seem to be, as you can carry a shield with one) are more wieldy since you can hold it at the center of mass and change its angle more rapidly.
Snakes, at least, have come up before:
Then I'll ungreen that question and ask something slightly different, since after thinking about it, I kind of wanted to ask a different version of the other half of that question a little more.