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Author Topic: Future of the Fortress  (Read 3841854 times)

WaffleEggnog

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Re: Future of the Fortress
« Reply #4890 on: January 05, 2013, 04:22:34 pm »

I have a question

Wil you be able to embark underground? As in, not like in the middle of nothing, but maybe creating a Dwarvern settlment in trading tunnels between Dwarf sites, the same way we can embark on roads in the current build?

Another question, will we see caravans activly traveling on roads/tunnels, so we can trade and raid them? And will caravans actuly take your items back to the mountainhomes? Because in the current version, the items in caravans just vanish when they leave the map.

And another question that I just came up with, will you be able to play as Hill/Deep/Whateverthehyell Dwarves and as them embark in caverns or some other area underground?
« Last Edit: January 05, 2013, 04:34:55 pm by WaffleEggnog »
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CaptainArchmage

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Re: Future of the Fortress
« Reply #4891 on: January 05, 2013, 07:21:19 pm »

All of that sounds reasonable. Toady has said at least in the upcoming release you won't be able to embark as Hill or Deep dwarves or reclaim those sites, but it sounds to me like its reasonable to expect in the future.

I'd expect underground embarks to arrive sometime after the next release, or in the next release is Toady puts it in for the hell of it, and you'd start out either in a tunnel or in the cavern layer.

creating a Dwarvern settlment in trading tunnels between Dwarf sites, the same way we can embark on roads in the current build?

There's actually is difference between embarking on roads and embarking in tunnels. Roads are worldgen constructions, and not sites. The road is part of the landscape and you can embark on it if you can embark on the region tile. The idea with tunnels is one should only be able to embark on them if they are connected to your civilisation's settlements, or if they are open to the caverns.

...

Are the tunnels between settlements going to be completely enclosed or can they be open to the caverns?

Is this upcoming release going to feature any walls as world constructions?
« Last Edit: January 06, 2013, 09:33:49 am by CaptainArchmage »
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FearfulJesuit

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Re: Future of the Fortress
« Reply #4892 on: January 05, 2013, 07:28:24 pm »

I'm pleased to report that it will feature walls. Indeed, you'll be pleased to learn that there have been walls since the very beginning.
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WillowLuman

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Re: Future of the Fortress
« Reply #4893 on: January 05, 2013, 08:56:54 pm »

I think he's asking about world construction walls, as implied by current civ raws, probably something like Great Walls of Slotted Kingdom
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mastahcheese

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Re: Future of the Fortress
« Reply #4894 on: January 05, 2013, 09:00:10 pm »

With people moving from site to site, and actually have them travelling, does this mean that if we embark our fort on a road, we might see people from one city travelling to another city, and possibly stop them?

Will this be similar to how adventurers appear when taverns are introduced?
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Helgoland

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Re: Future of the Fortress
« Reply #4895 on: January 05, 2013, 09:06:14 pm »

With people moving from site to site, and actually have them travelling, does this mean that if we embark our fort on a road, we might see people from one city travelling to another city, and possibly stop them?

Will this be similar to how adventurers appear when taverns are introduced?

I think it'll stay abstract for this release - battles and other such stuff won't happen in real-time either, AFAIK.
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mastahcheese

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Re: Future of the Fortress
« Reply #4896 on: January 05, 2013, 09:08:31 pm »

I think it'll stay abstract for this release - battles and other such stuff won't happen in real-time either, AFAIK.
Dang it, you could have so much fun with holding immigrants hostage.
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CaptainArchmage

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Re: Future of the Fortress
« Reply #4897 on: January 06, 2013, 09:31:43 am »

I think he's asking about world construction walls, as implied by current civ raws, probably something like Great Walls of Slotted Kingdom

This is exactly what I meant. You get 10 dwarf points.
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MrWiggles

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Re: Future of the Fortress
« Reply #4898 on: January 06, 2013, 09:48:57 am »

I have a question

Wil you be able to embark underground? As in, not like in the middle of nothing, but maybe creating a Dwarvern settlment in trading tunnels between Dwarf sites, the same way we can embark on roads in the current build?
Not for this release. But I dont think its been explictly stated as a 'Never Going to Happen' thing.

Quote
Another question, will we see caravans activly traveling on roads/tunnels, so we can trade and raid them? And will caravans actuly take your items back to the mountainhomes? Because in the current version, the items in caravans just vanish when they leave the map.
Not for this release. But ToadyOne has spoken about being more aware of the world around you in Fort Mode. But there hasnt been to much detail in this area, and what has been said has related to Armies roaming off map that you can control.

As far as Traded Items moving around the world. This happens in World Gen currently. So presumably, this will happen in Play, eventually.

Quote
And another question that I just came up with, will you be able to play as Hill/Deep/Whateverthehyell Dwarves and as them embark in caverns or some other area underground?[/color]
I bet the answer, from the almighty Toad is: "That sounds like it'll be fun. But there no timeline." ~~ Unless you mean to take over an NPC Fort? I think the answer to that is no, due to those sites being so large that it cant be render for player control.
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Helgoland

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Re: Future of the Fortress
« Reply #4899 on: January 06, 2013, 10:27:28 am »

Is there a plan to change the way labor assignment works in the near-or midterm future? DFHack has incorporated a Dwarf Therapist-like feature in a very in-style way, so it should not be too difficult to get it to look good.
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Valtam

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Re: Future of the Fortress
« Reply #4900 on: January 06, 2013, 11:15:45 am »

Is there a plan to change the way labor assignment works in the near-or midterm future? DFHack has incorporated a Dwarf Therapist-like feature in a very in-style way, so it should not be too difficult to get it to look good.

Yes, interface will be revamped as soon as a desirable amount of core items are into the release, so that Toady doesn't have to change stuff from version to version just because he implemented a few things that substantially change the way we command and suggest our dwarves.
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Liamar

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Re: Future of the Fortress
« Reply #4901 on: January 06, 2013, 05:41:38 pm »

Toady, are you planing on giving the players more options to customise their play? In particular, setting a limit to a maximum immigrant wave size, the amount of wealth required to lure new immigrants and making population limit more 'final', not allowing the amount of dwarfes to exeed it?

I've set my population size to 31, and I'm already stuck with 60+ dwarves with babies still sprouting. Hopefully no more immigrants. :/
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Ribs

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Re: Future of the Fortress
« Reply #4902 on: January 06, 2013, 06:51:52 pm »

Toady, are you planing on giving the players more options to customise their play? In particular, setting a limit to a maximum immigrant wave size, the amount of wealth required to lure new immigrants and making population limit more 'final', not allowing the amount of dwarfes to exeed it?

I've set my population size to 31, and I'm already stuck with 60+ dwarves with babies still sprouting. Hopefully no more immigrants. :/

I think it's going to be deeper than just being able to put a hard limit to the amount of dwarves you can get, which is very artificial. Toady mentioned that  deep sites and the addition of the much expected hilldwarves are going to serve as a way of "customizing" how many dwarves you'll be wanting in your fort by the way of getting the excess population to settle outside of your fortress.
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Mel_Vixen

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Re: Future of the Fortress
« Reply #4903 on: January 06, 2013, 11:09:31 pm »

They are dwraves! Naturally we want Bookkeepers and accounts in every Hill-dwarf settlement! Someone has to do the taxes and trades!
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monk12

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Re: Future of the Fortress
« Reply #4904 on: January 06, 2013, 11:27:43 pm »

And more importantly, keep track of the booze!
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