It is wrong that I always generate worlds with:
- No demons or Hell.
- Mod goblins to eat and drink and sleep.
- Remove the NO_EAT, NO_SLEEP and others such those from almost all creatures.
- Remove creatures as bronze colossus, fire creatures, magma creatures, the elemental mans (mud, blood and such).
- I allow a single type of vampire and from 1 to 5 types of were beasts because they are cool. I also leave zombies alone because they are cool and I frankly don't know hot to mod them (but I'm trying to find a way to stop single organs as skin or hair from reanimating, I would like Romero kind of zombies more).
- I have been toying with the mod that add firearms because firearms are really dwarfy.
And then play it? I do it because:
- The no daemons worlds are supposed to be faster and less demanding on the PC once a can of HFS has been open.
- I greatly dislike high fantasy such demons and creatures that violate certain physical laws.
- I also don't make use of dwarf atom smashers or perpetual movement machinery. In other worlds I like fantasy worlds with as little magic as possible (if not at all).
However:
- So far, I played under such conditions and found the goblins stay around quite a bit even with the no_eat tag removed. In fact I have never see them go extinct on any of the worlds I made so far. As for the gameplay I still receive sieges from goblins and plenty of wild life both above and under ground.
On a side note I dislike using traps beyond strictly hunting ends, all the enemies shall die by crossbow, hammer and axe!
Sometimes I fell like the worst dwarf player ever!