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Author Topic: Future of the Fortress  (Read 3808083 times)

Brotato

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Re: Future of the Fortress
« Reply #4575 on: December 08, 2012, 03:42:43 pm »

there's no guarantee of survival for retired forts

This caught my eye right away. What kind of factors affect whether or not a fort survives?  Can we reasonably expect that retired forts will still be attacked by sieges and mega beasts? 

I guess you'd be controlling an official, but you wouldn't have any actual powers

What happens if an official is killed or leaves the fort while you control him?  Will the position be open again or does that prevent you from putting someone else in charge?

If you come back to a fort after a reasonable amount of time, like 5 or 10 years, can you expect to see the fort changed?  For example, will some old dwarfs be dead from enemies, died if they had an infection that the doctor couldn't fix, old age, bad luck, etc?  Will there be new dwarfs from births and migration, and will they continue to get married while you are gone?  Will new rooms, workshops, farms, and other constructions be built?  i.e. Can we pretty much expect the fort to go on acting as if you're still in charge?


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WaffleEggnog

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Re: Future of the Fortress
« Reply #4576 on: December 08, 2012, 04:15:54 pm »

i.e. Can we pretty much expect the fort to go on acting as if you're still in charge? [/color]
Dwarf Fortress isnt becoming sentiant quite yet :p

One would assume that, there would be new rooms and such, but they wouldn't be tied in with your initial design, that would be more then the AI could handle (yet). The rooms/zones would probably just be dug all over the place when needed, with no real orginization.
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King Mir

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Re: Future of the Fortress
« Reply #4577 on: December 08, 2012, 05:10:40 pm »

New rooms would be good, but this release might not do that, especially for player forts.

Caldfir

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Re: Future of the Fortress
« Reply #4578 on: December 09, 2012, 03:43:05 am »

I'm thinking of making a couple adventurers and sending them off to collect books from various places, then bring them all together in a big library fortress.
I've done this in the current version by reclaiming a fort that orignally created a bunch of lead bins, coming in on my adventurer, depositing the books in the bins, and then leaving the bin in an obvious spot.  On reclaim the bin was there, but there are a couple artifact/book bugs that prevented me from doing anything cool with them, and during a bit of a scuffle the bin fell down a well :S
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Untelligent

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Re: Future of the Fortress
« Reply #4579 on: December 09, 2012, 04:26:36 am »

Quote
and fix problems with dwarven brains that had developed, like how they started crawling around on the ground and so on.

what
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Re: Future of the Fortress
« Reply #4580 on: December 09, 2012, 04:50:49 am »

Quote
and fix problems with dwarven brains that had developed, like how they started crawling around on the ground and so on.

what
When dwarven minds wander, they tend to do so literally.
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Ebergar

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Re: Future of the Fortress
« Reply #4581 on: December 09, 2012, 05:09:16 am »

Toady, will these progress bars be added to Stocks screen? It is really weird that I cant see progress of stone, furniture or other items counting, especially when I have VERY (erm. 100k+ ?) large amounts of these.

I have over 100.000 stones in my fort. On some computers counting these hang the process, on some not. I'd like to know when it hangs, and maybe the % of counting.


Thanks for response, if there would be any! :D
« Last Edit: December 12, 2012, 06:13:02 am by Ebergar »
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Helgoland

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Re: Future of the Fortress
« Reply #4582 on: December 09, 2012, 05:15:11 am »

Toady, will these progress bars be added to Stocks screen? It is really weird that I cant see progress of stone, furniture or other items counting, especially when I have VERY large amounts of these.
I think he means progress bars for the game loading/saving, so it won't just go "This program is not responding" until it's done.
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DG

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Re: Future of the Fortress
« Reply #4583 on: December 09, 2012, 05:21:20 am »

I'm thinking of making a couple adventurers and sending them off to collect books from various places, then bring them all together in a big library fortress.
I've done this in the current version by reclaiming a fort that orignally created a bunch of lead bins, coming in on my adventurer, depositing the books in the bins, and then leaving the bin in an obvious spot.  On reclaim the bin was there, but there are a couple artifact/book bugs that prevented me from doing anything cool with them, and during a bit of a scuffle the bin fell down a well :S

So, in other words...A successful dwarven library.

Spoiler (click to show/hide)
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MasterMorality

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Re: Future of the Fortress
« Reply #4584 on: December 09, 2012, 06:27:35 am »

Quote
[...] and fix problems with dwarven brains that had developed, like how they started crawling around on the ground and so on.

Typical Dwarves: doesn't have to be efficient, but if they can do it, they'll do it.
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Helgoland

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Re: Future of the Fortress
« Reply #4585 on: December 09, 2012, 08:10:38 am »

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[...] problems with dwarven brains that had developed [..]
Dorfs developing brains? My, I never thought I'd live to see the day...
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darkflagrance

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Re: Future of the Fortress
« Reply #4586 on: December 09, 2012, 09:02:24 am »

You just know that crawling brains are about to become a feature in some capacity after this.
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CaptainArchmage

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Re: Future of the Fortress
« Reply #4587 on: December 09, 2012, 10:10:09 am »

Have you considered utilizing some of the bugs to emulate psychological problems? The latest devblog post showed some very interesting effects such as dwarves crawling on the ground.

I really think Toady should have used this to simulate multiple personality disorder or some other psychological problem. Dwarf Fortress has taught me not to be surprised when crazy bugs happen.

Progress bars look good on loading screens, but will we see them elsewhere? For example, will workshops get a progress bar on reactions, or will buildings and constructions get a progress bar whilst being built?

Do dwarf fortresses and settlements incorporate minecart tracks yet?
« Last Edit: December 09, 2012, 10:12:27 am by CaptainArchmage »
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Helgoland

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Re: Future of the Fortress
« Reply #4588 on: December 09, 2012, 12:12:14 pm »

Progress bars look good on loading screens, but will we see them elsewhere? For example, will workshops get a progress bar on reactions, or will buildings and constructions get a progress bar whilst being built?
I hope not - remember Empire Earth? We'd end up having dorfs hammer at the ground unti it rises up and forms the workshop they want, and archers shooting at stone walls until they crumble. I'd rather see more realism when it comes to producing stuff, such as forging a blade, cooling it, firring it to a handle and only then having a sword.
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CaptainArchmage

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Re: Future of the Fortress
« Reply #4589 on: December 09, 2012, 12:29:59 pm »

Progress bars look good on loading screens, but will we see them elsewhere? For example, will workshops get a progress bar on reactions, or will buildings and constructions get a progress bar whilst being built?
I hope not - remember Empire Earth? We'd end up having dorfs hammer at the ground unti it rises up and forms the workshop they want, and archers shooting at stone walls until they crumble. I'd rather see more realism when it comes to producing stuff, such as forging a blade, cooling it, firring it to a handle and only then having a sword.

The only thing is in DF the building and reaction progression is pretty much the same - you get "construction not yet begun", "construction started", "construction nearly done", and the finished building. The animation is just different for buildings. A skilled dwarf will take a shorter period of time to do something and has a higher chance or guarantee of producing a high-quality item, but there's still an invisible progress state.

We may sometime get to the realistic method for forging a blade, when we get to a general production overhaul.
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