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Author Topic: Future of the Fortress  (Read 3841041 times)

MasterMorality

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Re: Future of the Fortress
« Reply #4065 on: October 24, 2012, 04:56:07 pm »

i still wonder how dwarf forts will be genned...

Fractal pattern generating algorithms...
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darklord92

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Re: Future of the Fortress
« Reply #4066 on: October 24, 2012, 05:06:45 pm »

i still wonder how dwarf forts will be genned...

Fractal pattern generating algorithms...
The meeting hall just goes on. and on. and on. and on. and on.


How closely will dwarf mountain halls follow player forts? will you be using famous player forts for designs?
« Last Edit: October 24, 2012, 05:08:26 pm by darklord92 »
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Aseaheru

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Re: Future of the Fortress
« Reply #4067 on: October 24, 2012, 05:10:05 pm »

will there be more than one design for mountain halls?
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PTTG??

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Re: Future of the Fortress
« Reply #4068 on: October 24, 2012, 07:19:33 pm »

i still wonder how dwarf forts will be genned...

Fractal pattern generating algorithms...
The meeting hall just goes on. and on. and on. and on. and on.


How closely will dwarf mountain halls follow player forts? will you be using famous player forts for designs?

Not likely.
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mastahcheese

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Re: Future of the Fortress
« Reply #4069 on: October 24, 2012, 09:59:39 pm »

Will there be a form of true rebirth or possibly reincarnation? Rather than mummies that rot in tombs, will we ever see a fallen entombed general ever leave the tomb and rejoin society for some cause? And if an entity member worships a god of rebirth or something, will we see any form of reincarnation, either as a new birth of the same species, or perhaps different species? And would they be aware of it?

If either or both of these are implemented, would they show up beyond just being viewable in Legends mode? Would we see a dwarf be reborn/reincarnated in fortress mode, or perhaps have an adventurer do the same and be replayable from their new life?


On a completley unrelated note:
My wife was wondering, Will various foods in the game have viewable flavors? Such as if certain food is sweet or spicy, and if dwarves would prefer different flavors, as opposed to/in addition to specific foods. Also, would they have allergies to particular foods? Or at least disliking a particular food, which would cause a minor bad thought?
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The Derail Thread

nauticus

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Re: Future of the Fortress
« Reply #4070 on: October 25, 2012, 03:48:45 am »

Will there be an apprenticeship system for non-military skills?
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Knight Otu

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Re: Future of the Fortress
« Reply #4071 on: October 25, 2012, 07:09:15 am »

Will there be an apprenticeship system for non-military skills?
It's an eventual goal, and the military system is supposed be flexible enough to eventually cover all sorts of teaching. Apprenticeship specifically has been mentioned in relation to guilds.

Quote from: Toady One
Quote from: zwei
One of popular mods are custom workshops designed to train skills. How far in pipeline are things that would make it obsolete: like books, master/apprentice relationships, training straw dummies for soldiers, toys providing experience for children and geting experience by observing others to do something or by talking to then about subject.
Right now the idea is to put in books in the treasure hunter section, and master/apprentice stuff is the province of guilds (though I don't imagine that's as relevant here, since the trades already have workshops, although children can't learn at them).  That enables the things you are talking about in part, but it's difficult to talk about with getting down into specific skills.  I imagine the mods are wide-ranging.
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Castle Otu

Putnam

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Re: Future of the Fortress
« Reply #4072 on: October 25, 2012, 09:18:04 am »

@mastahcheese: resurrection (as opposed to animation) is already a valid interaction.

Tov01

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Re: Future of the Fortress
« Reply #4073 on: October 25, 2012, 11:23:55 am »

Remind me, guys. Are births, successions, and other related activities after world gen planned for this release? I thought I read that it was, but I can't remember.
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #4074 on: October 25, 2012, 11:47:58 am »

Remind me, guys. Are births, successions, and other related activities after world gen planned for this release? I thought I read that it was, but I can't remember.

It'll either go in in this release or the one after most likely, depends on how far Toady will keep adding stuff before actually putting a version out I guess ^^
(My guess would be this release though)
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BinaryBeast1010011010

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Re: Future of the Fortress
« Reply #4075 on: October 25, 2012, 12:28:07 pm »

ok I might be the troll but eh... (btw I dont get it why is the most popular troll face adorned with french ornaments? french people arent trolls! not all of them I mean)
when do you think this release will be out?
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Aerval

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Re: Future of the Fortress
« Reply #4076 on: October 25, 2012, 01:49:33 pm »

ok I might be the troll but eh... (btw I dont get it why is the most popular troll face adorned with french ornaments? french people arent trolls! not all of them I mean)
when do you think this release will be out?
Pretty sure it won't come in 2012. My guess would be about June.
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Rockphed

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Re: Future of the Fortress
« Reply #4077 on: October 25, 2012, 03:55:21 pm »

ok I might be the troll but eh... (btw I dont get it why is the most popular troll face adorned with french ornaments? french people arent trolls! not all of them I mean)
when do you think this release will be out?
Pretty sure it won't come in 2012. My guess would be about June.

I'm expecting a "I could release the game tomorrow, but will instead add totally unrelated feature Z" dev log on december 30th.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Shinotsa

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Re: Future of the Fortress
« Reply #4078 on: October 25, 2012, 07:29:02 pm »

ok I might be the troll but eh... (btw I dont get it why is the most popular troll face adorned with french ornaments? french people arent trolls! not all of them I mean)
when do you think this release will be out?
Pretty sure it won't come in 2012. My guess would be about June.

I'm expecting a "I could release the game tomorrow, but will instead add totally unrelated feature Z" dev log on december 30th.

Am I the only one that thinks this is a good thing? I love releases as much as the next guy, but I feel like if the Toad feels a feature is worth delaying a release for then it's certainly worth waiting for.
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Aseaheru

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Re: Future of the Fortress
« Reply #4079 on: October 25, 2012, 07:32:33 pm »

true
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