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Author Topic: Future of the Fortress  (Read 3853522 times)

MasterMorality

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Re: Future of the Fortress
« Reply #4050 on: October 23, 2012, 10:00:43 am »

How big is this update by now? I can't remember half the features going into it...
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Knight Otu

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Re: Future of the Fortress
« Reply #4051 on: October 23, 2012, 11:08:27 am »

There may be some things missing, but this should be most of the confirmed coded/started features.

Spoiler (click to show/hide)
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
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Aseaheru

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Re: Future of the Fortress
« Reply #4052 on: October 23, 2012, 01:57:21 pm »

it it as big as the 2010 update?
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Warning, nearly incapable of expressing tone in text

MasterMorality

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Re: Future of the Fortress
« Reply #4053 on: October 23, 2012, 02:09:27 pm »

I don't know, but it's pretty fucking big!
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Errant Gamer

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Re: Future of the Fortress
« Reply #4054 on: October 23, 2012, 03:12:12 pm »

I don't know, but it's pretty fucking big!

This can only be a good thing. :D

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Rockphed

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Re: Future of the Fortress
« Reply #4055 on: October 23, 2012, 03:15:25 pm »

it it as big as the 2010 update?

It doesn't have as many listed features, but more of the listed features are actually things we care about.  Most of the 2010 update was breaking things and bringing them back to the former levels of functionality.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

FearfulJesuit

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Re: Future of the Fortress
« Reply #4056 on: October 23, 2012, 03:33:29 pm »

Yeah. DF2013 will truly be an update for the ages.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Cruxador

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Re: Future of the Fortress
« Reply #4057 on: October 23, 2012, 05:00:38 pm »

There may be some things missing, but this should be most of the confirmed coded/started features.

Spoiler (click to show/hide)
We been needing a proper list of changes for a while now. I went ahead and made an easily linkable google doc, and also rearranged things a bit just based on what I figured would make more sense to people who haven't been following along so closely.

https://docs.google.com/document/d/1Vgy5h5tmWFZLqCJMYd1cbGG67SUCSIn30Y--DNymzdg/edit
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Vattic

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Re: Future of the Fortress
« Reply #4058 on: October 23, 2012, 05:03:33 pm »

Assuming we get multi-tile mushrooms are we likely to see any nice shelf ones? Having some big enough to walk on or even build on would be cool.
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iceball3

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Re: Future of the Fortress
« Reply #4059 on: October 23, 2012, 07:48:42 pm »

There may be some things missing, but this should be most of the confirmed coded/started features.

Spoiler (click to show/hide)
We been needing a proper list of changes for a while now. I went ahead and made an easily linkable google doc, and also rearranged things a bit just based on what I figured would make more sense to people who haven't been following along so closely.

https://docs.google.com/document/d/1Vgy5h5tmWFZLqCJMYd1cbGG67SUCSIn30Y--DNymzdg/edit
I think "less lethal" combat should be added to the list.
Disregard.
« Last Edit: October 23, 2012, 07:53:35 pm by iceball3 »
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mastahcheese

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Re: Future of the Fortress
« Reply #4060 on: October 23, 2012, 08:34:27 pm »

Assuming we get multi-tile mushrooms are we likely to see any nice shelf ones? Having some big enough to walk on or even build on would be cool.
That would be awesome, and actually pretty realistic, I just wonder how the game would handle cavern walls turning to deal with it, or passages, for that matter
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

MaciusDF

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Re: Future of the Fortress
« Reply #4061 on: October 24, 2012, 08:12:45 am »

I've played my world DF and I lasted two hours. I'm sad because I have not lasted long. Have you lasted long in your games?
I hope that in your games last much longer xd
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arkhometha

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Re: Future of the Fortress
« Reply #4062 on: October 24, 2012, 11:34:08 am »

With the next version, will all the civ creatures (e.g. golbins, elfs and dwarfs) from legends be present in the map? Like I can talk to everybody (alive) from legends in adventure mode? What about FB/Titans, do you plan to have them all on the map? How will they move/decide where they will strike?
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Trif

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Re: Future of the Fortress
« Reply #4063 on: October 24, 2012, 12:43:30 pm »

With the next version, will all the civ creatures (e.g. golbins, elfs and dwarfs) from legends be present in the map? Like I can talk to everybody (alive) from legends in adventure mode? What about FB/Titans, do you plan to have them all on the map? How will they move/decide where they will strike?
Yes; yes (if they're friendly); titans still have shrines and FBs are underground; megabeasts won't attack (yet) but civilizations will go to war with each other.
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I wonder if the game has become odd.

Aseaheru

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Re: Future of the Fortress
« Reply #4064 on: October 24, 2012, 02:22:19 pm »

i still wonder how dwarf forts will be genned...
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Highly Opinionated Fool
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